Wolfram01 said:
This makes me think you want to just button mash. ATTACK ATTACK ATTACK ATTACK! Well, no. Your character behaves like a normal person and needs to, you know, swing, then recover from it and get ready to swing again... nobody can swing a long sword 5 times per second. DS is trying to convey that sense of realism with the combat. The swing itself also has a delay before the attack hits because like a person, your character needs to "load" the attack - that is, lift the sword up and then initiate a the swing momentum. There's also the stamina bar which depletes on swings, so you can only make maybe 3 at the start of the game before you character needs a chance to recover. This is also a fairly realistic representation.
As far as aiming goes, push the direction stick towards the enemy... not that hard. If the character locked on to the enemy all the time, it would become significantly harder to maneuver quickly.
Basically, it's different from your typical fast-swinging super hero RPGs, but it's a far more realistic representation of how a person actually fights. It emphasizes caution over aggression.
This.
In my experience, the people who have issue with the controls are the same people who seem to think they're playing Diablo 2. They just mash attack and then scream, "WHY AM I DYING?!" when that shit doesn't work.
I laughed my ass off watching my brother try to play Dark Souls. He ran at everything and just started swinging. He never locked on, bitched constantly that the controls were horrible, moaned about how it was sooooo stupid that he
actually had to hold a button to block instead of the game doing it for him, so on and so forth. I took the controller from him and started ripping through shit left and right and he just sat there and
glared at me.
And for the record, OP, I don't think the only draw for Dark Souls is the challenge. The graphics are gorgeous in HD, without all the "brown and bloom" bullcrap that plague most games these days. The levels are well-designed and immensely atmospheric. The story, once you start getting into it, is quite good. Though the NPCs are a little scare, I actually found myself caring more about their fates than I did for 90% of the crew in Mass Effect 2; there isn't a force in heaven or earth that can stop me from fighting the final boss with the grossly incandescent sunbro Solaire at my side, I'll tell you that right now.
Thusly so, dear OP, I instead submit that you are not playing a game built by idiots -nay, sir, you are instead an idiot playing a game not meant for the lowly likes of you. Be that I were a less uncouth person perhaps I might suggest that you return to your "Call of Duty" or your "Modern Warfare" and leave the fine gaming delights such as the elegance of Dark Souls to players with far more refined and sophisticated tastes.
*puts her top hat and monocle on*
Now, if you would kindly excuse me, I must at once go and stab Seath the Scaleless repeatedly in his buttocks with a large knife and make a Moonlight Greatsword from his severed tail.
Good day, sirs.