Gorilla Gunk said:
I want to try Assassins Creed II or Brotherhood but I just can't get past the godawful Italian accents.
I know they're in Italy but I've seen plenty of Italian movies and I know nobody talks like that. It's like they got Mario's voice-actor to voice everyone.
That's fair enough, I can understand how it might bother people (I'm not familiar enough with Italian and Italian English accents to notice, so what little of the game I played didn't bother me). That being said, I'll still take that over what happened in the first Assassin's Creed, in which Altair spoke standard North American English. I think the game brushed it off by making it Desmond's voice and explaining it through the Animus or something like that, but in a world where every character sounds (fake?) Middle-Eastern, it just felt really wrong. Part of me thinks that they did this because there's a lot of racism and xenophobia directed towards the middle east and most people wouldn't want to play as a Middle-Eastern main character (etc. etc.), but I don't like thinking about this because it makes me depressed about humanity :/ I still had fun with the game, mind.
I can't really think of a game that I dislike for weird, arbitrary and/or petty reasons, as I usually try to focus on the positives and as such enjoy more games than a lot of people. I guess you could say Eternal Sonata bothers me because they really under-use Chopin, both as a character/part of the story and in terms of his music, but then it's also mostly because the whole game becomes a mess of random musings whose attempts to be deep fall terribly flat and which gradually replace what could have been an fairly interesting storyline. But I think that's a valid complaint XD Oh, and the musical terms sound like they were assigned as names to characters and places in a completely random manner. That annoyed me. In fact, the whole game annoyed me. It may be because I'm a crazy (classical) music nerd. Maybe.
blizzaradragon said:
As for me, the weirdest reason is that I won't play Fatal Frame or Silent Hill because they don't use jump scares and that is the only real scare tactic that gets to me.
Huh, well, I don't play much horor games because I scare stupidly easily, but I did play a part of the first Silent hill game, and while it's true that things don't jump out at you every 5 seconds, in my experience there was at least one jump out scare, and it made me actually jump in spite of the fact that I knew it was going to happen. The game was extremely effective on me (again, I'm a huge coward) and I last I stopped playing I had just entered the hospital.
Also, I'm told that Fatal Frame games (which I've never played) make masterful use of jump out scares... was I misinformed?
(sorry if this is a bit of topic derailing, but I *am* fascinated by horor games and want to play them in spite of the fact that I can't, because I have to stop every few minutes and look at something happy and colourful...)