Real work? It's all a game...it's all kind of pointless shit.SAMAS said:Actually, this can be a valid complaint. Too much optional shit can feel like it's taking away from the actual story. Especially if the player finds the main story/game lacking. It would feel like they wasted time on pointless s**t instead of doing "real" work.GonzoGamer said:My least favorite excuse for not liking a game is the "there's too much content" complaint. What the hell kind of drawback is that? Especially when most of it is optional: which is usually the case.
I remember people saying that about San Andreas. Personally, I loved the seemingly endless optional activities and massive tracks of landscape.
It's something we don't see too much anymore without paying $40+ in dlc. The only games from this gen that had close to that amount of content is Fallout 3 and maybe Borderlands.
Besides, if the main arc of the game is really lacking that much, you probably can't argue that it has too much content or that it's a good game to begin with. And if the player thinks the side stuff is a waste of time and taking away from the story, then it's their own stupid fault for getting sidetracked.
That's the thing, if it's a good game, how can you argue it has too much content.
And who really plays a game for the story? Every time someone tells me that I have to play a game for the great story, it ends up being a really lame story. Like those dragon age games. Everyone says the story is so amazing but it's not even good for fantasy; those old Forgotten Realms books are better... except Spellfire. That book was really truly tedious and directionless - I'd rather read the entire script for DAO than that book again.
So yes, if it's a crappy game that you're only playing for the story, I can see why you wouldn't want to be sidetracked, but if it's all optional, what difference does it make.