2. is not an issue. They hadn't had a predetermined end point, and that was a lot of their problem. They had numerous options for how it might end, but not an actual planned ending for it. They foreshadowed in 2 one of the different endings, dropped the plotline entirely and tried to foreshadow this ending - not very successfully - in 3.
5. Should always have been obvious. You don't say you're a Casey Hudson fan, you say you're a Mass Effect fan. Casey Hudson made Mass Effect [Well, not on his own, but you get the picture], but it is Mass Effect you like.
9. I think needs more clarification. Devs SHOULD take risks with established IPs, but calculated risks. For example, setting the story in Kirkwall alone for DA2 was a risk - people were used to exploring a big open world, and it felt closed in for a lot. Changing the core combat and gameplay mechanics of the DA series isn't taking a risk - its trying to alienate your original fanbase.
Likewise, killing Shepard was a risk. Killing Shepard, the Mass Relays, stranding the Normandy and giving no insight as to what happened, in addition to discarding player choices, removing any semblance of sacrifice from the end, and generally giving the middle finger to the player during the end sequence... Yeah.
Captcha: Get over it. I think its trying to tell me something.
5. Should always have been obvious. You don't say you're a Casey Hudson fan, you say you're a Mass Effect fan. Casey Hudson made Mass Effect [Well, not on his own, but you get the picture], but it is Mass Effect you like.
9. I think needs more clarification. Devs SHOULD take risks with established IPs, but calculated risks. For example, setting the story in Kirkwall alone for DA2 was a risk - people were used to exploring a big open world, and it felt closed in for a lot. Changing the core combat and gameplay mechanics of the DA series isn't taking a risk - its trying to alienate your original fanbase.
Likewise, killing Shepard was a risk. Killing Shepard, the Mass Relays, stranding the Normandy and giving no insight as to what happened, in addition to discarding player choices, removing any semblance of sacrifice from the end, and generally giving the middle finger to the player during the end sequence... Yeah.
Captcha: Get over it. I think its trying to tell me something.