I really liked the new game. I found the weapons to have weight and impact, well the ones that should anyways. If you haven't fired the Gauss Rifle in siege mode, or the rocket launcher in airburst mode then I guess you have different ideas of impact than I do.
Also the grenade launcher, the super shotgun, the plasma rifle's heat blast, the chansaw in particular, scoped assault rifle, and even the default pistol when fully charged pack a punch. I liked the glory kills, but I didn't like that they were pretty much mandatory. Even if you didn't need any health failing to do them on harder enemies meant wasting way more ammo TRYING to kill them even though they are supposedly near death, and essentially gave them a full heal when they recovered after those few moments. The berserk powerup is so much better than in the original.
The regular shotgun, the micro missiles, default rockets, chaingun, and all thrown items pretty much suck though. The BFG is great but kind of annoying that in the final fight its pretty much required to get direct hits multiple times or end up doing tiny damage with anything else.
The final fight is actually one of the things I really didn't like about it, mainly the whole floor is death part with the pillars being turned into spikes/destroyed under my feet whenever I fire at the boss because why not? The other thing I didn't like was how 90% of the enemies both on Mars and in Hell just teleport into the room instead of already being there.
Its never a situation of you running into a room, going hell no, and backing out. Or luring a few out, or rushing in and blasting all of them. Its mostly you get locked in an area, and then mobs spawn in. In the old days when you killed a room full of monsters, the walls dropped out and you were surrounded by even more monsters like in EVEN SIMPLER. Now its basically all WATCH YOUR STEP but you don't get chased by a cyberdemon at the end.
Seriously I loved Doom 64's maps.
The snapmap system is really impressive though. I haven't played any multiplayer because it doesn't interest me.
Also the grenade launcher, the super shotgun, the plasma rifle's heat blast, the chansaw in particular, scoped assault rifle, and even the default pistol when fully charged pack a punch. I liked the glory kills, but I didn't like that they were pretty much mandatory. Even if you didn't need any health failing to do them on harder enemies meant wasting way more ammo TRYING to kill them even though they are supposedly near death, and essentially gave them a full heal when they recovered after those few moments. The berserk powerup is so much better than in the original.
The regular shotgun, the micro missiles, default rockets, chaingun, and all thrown items pretty much suck though. The BFG is great but kind of annoying that in the final fight its pretty much required to get direct hits multiple times or end up doing tiny damage with anything else.
The final fight is actually one of the things I really didn't like about it, mainly the whole floor is death part with the pillars being turned into spikes/destroyed under my feet whenever I fire at the boss because why not? The other thing I didn't like was how 90% of the enemies both on Mars and in Hell just teleport into the room instead of already being there.
Its never a situation of you running into a room, going hell no, and backing out. Or luring a few out, or rushing in and blasting all of them. Its mostly you get locked in an area, and then mobs spawn in. In the old days when you killed a room full of monsters, the walls dropped out and you were surrounded by even more monsters like in EVEN SIMPLER. Now its basically all WATCH YOUR STEP but you don't get chased by a cyberdemon at the end.
Seriously I loved Doom 64's maps.
The snapmap system is really impressive though. I haven't played any multiplayer because it doesn't interest me.