Ugh. That's pretty bad too. Didn't Bioware say that in regards to Dragon Age II?Rocklobster99 said:The only thing worse than this is just coming out and saying "We want Call of Duty's audience."
Ugh. That's pretty bad too. Didn't Bioware say that in regards to Dragon Age II?Rocklobster99 said:The only thing worse than this is just coming out and saying "We want Call of Duty's audience."
Well, the Elder Scrolls leveling system is pretty terrible in any game, TBH. Rewards all sorts of bizarre meta-gaming, which ironically is made worse by "innovations" like level-scaling.Zayle79 said:Which of these do you think appeals more to Call of Duty's audience? Skyrim, obviously, because the devs made a conscious effort to simplify the game's mechanics to make it accessible to a wider audience. That doesn't necessarily make it worse than Oblivion's pointlessly convoluted syste, does it?
Elder Scrolls leveling is about as clunky as leveling mechanics get, and it doesn't seem to drive people away from Elder Scrolls games.Gorilla Gunk said:only appeal to a small subset of people.
If you want to have a powerful character (for his or her level) in an Elder Scrolls game, you have to metagame re: what skills you use. In a nutshell:SajuukKhar said:I find ES leveling to be better then say Fallouts or Dragon Ages, and most people I know who have played Skyrim said they find it tons better then both those games, in terms of leveling.
I don't know where you are getting "clunky" from but many people dont share that opinion.
Funny because I never encountered that problem at all during my warrior or Thief type character play-throughs.Kahunaburger said:If you want to have a powerful character (for his or her level) in an Elder Scrolls game, you have to metagame re: what skills you use. In a nutshell:
http://cdn.themis-media.com/media/global/images/library/deriv/75/75543.jpg
At least in Skyrim you don't have to count skill increases in order to maximize stat boosts like in Oblivion or Morrowind. Now *that* was an awkward leveling system. The commercial success of all three of these games shows that fiddly mechanics are apparently not actually a turn-off for most gamers.
Yes because missing an attack with a sword when you looking at an enemy dead on because an arbitrary and completly out of your hands dice-roll is such a fun game mechanic.Anthraxus said:Get out.
From most accounts, it depends on the difficulty level and how much time the player spends on non-combat skills. It's more forgiving than previous Elder Scrolls games. In Oblivion, bad leveling decisions could very easily get the player completely screwed over, but it didn't really impact the game's popularity that much. Neither does skill-grinding, which is an ever-present companion in any Elder Scrolls game.SajuukKhar said:Funny because I never encountered that problem at all during my warrior or Thief type character play-throughs.Kahunaburger said:If you want to have a powerful character (for his or her level) in an Elder Scrolls game, you have to metagame re: what skills you use. In a nutshell:
http://cdn.themis-media.com/media/global/images/library/deriv/75/75543.jpg
At least in Skyrim you don't have to count skill increases in order to maximize stat boosts like in Oblivion or Morrowind. Now *that* was an awkward leveling system. The commercial success of all three of these games shows that fiddly mechanics are apparently not actually a turn-off for most gamers.
Like you have to try pretty hard to not level up any sort of weapon/armor skills for the enemies to be even somewhat "dangerous".
I will agree, it IS possible to fu** up in Skyrim, I could see it happening for like a magic based player because magic in Skyrim is total bullshit, but as you said it is more forgiving then Oblivion, A LOT so IMO.Kahunaburger said:From most accounts, it depends on the difficulty level and how much time the player spends on non-combat skills. It's more forgiving than previous Elder Scrolls games. In Oblivion, bad leveling decisions could very easily get the player completely screwed over, but it didn't really impact the game's popularity that much. Neither does skill-grinding, which is an ever-present companion in any Elder Scrolls game.
And yet people bought those games like hotcakes. Imagine what they'd do if someone sold a similar game with RPG mechanics that actually make sense with similar production values and advertisement budget.SajuukKhar said:I will agree, it IS possible to fu** up in Skyrim, I could see it happening for like a magic based player because magic in Skyrim is total bullshit, but as you said it is more forgiving then Oblivion, A LOT so IMO.Kahunaburger said:From most accounts, it depends on the difficulty level and how much time the player spends on non-combat skills. It's more forgiving than previous Elder Scrolls games. In Oblivion, bad leveling decisions could very easily get the player completely screwed over, but it didn't really impact the game's popularity that much. Neither does skill-grinding, which is an ever-present companion in any Elder Scrolls game.
Oblivion raped you over hard.
I had all my skills maxed, all my attributes maxed, and the best weapons/armor in the base game and walked into shivering isles and found it took ages to kill mostly anything because the level scaling of enemies sucked so hard, and they had ginormous HP bars.
Skyrim's level scaling system is so much more fun.
There was really only a handful of times at the very end of a dungeons I encountered some enemies I couldn't beat ay me level.
I have been playing RPGs since Fallout 1.Anthraxus said:Level scaling and fun should never be mentioned in the same sentence.![]()
These modern 'rpg' gamers will never cease to amaze me.