Bloodmoon was incredible, and it is a real shame that there aren't more werewolves in video games. They would have been perfect in Oblivion (thank you mods though), so I think that games of that nature could easily incorporate them as NPCs hiding amongst the populace or even allowing you as the player to contract lycanthropy.
As for a werewolf focused game, I think it could most certainly be done. Much of it boils down to narrowing down the "type" of werewolf (what myths are true in the game along with any newly imagined werewolf traits), the setting (Fantasy/Middle Ages, Present Day, near-Future), and the general conflict. Conflicts could involve you in a clan of other werewolves fighting another clan or different faction entirely, a lone wolf out for survival while hiding during the day, or all sorts of varied and combined elements.
Considering the complaints of games not being innovative enough, I think that it's high time we see a great werewolf game sink its fangs into the neck of the status quo.
As for a werewolf focused game, I think it could most certainly be done. Much of it boils down to narrowing down the "type" of werewolf (what myths are true in the game along with any newly imagined werewolf traits), the setting (Fantasy/Middle Ages, Present Day, near-Future), and the general conflict. Conflicts could involve you in a clan of other werewolves fighting another clan or different faction entirely, a lone wolf out for survival while hiding during the day, or all sorts of varied and combined elements.
Considering the complaints of games not being innovative enough, I think that it's high time we see a great werewolf game sink its fangs into the neck of the status quo.