AAA games are expensive to make these days. With more powerful consoles and increasing audience expectations, development cycles are longer, costs are expensive, and team sizes are enormous. To offset the costs, Publishers and platform holders have increasingly turned to cheaper products. Japanese developers, such as Square Enix, Nintendo, Sega, Bandai Namco, etc. have found a comfortable niche in developing "Mid-budget titles" games that occupy the space between massive AAA titles, and small indie experiences. These focus more on the gameplay, story, and experience of the game rather than pushing the limits of current gen hardware, while still generally having higher production values and more complex graphics/worlds than your standard indie title.
But so far, most of the big Western Publishers, EA, Activision, Take-Two, Sony Interactive, WB Games and Bethesda haven't cared much. In fact the only major western publisher who actually puts out mid-budget titles regularly is Ubisoft. There are some indie titles that do punch above their weight into "Mid-budget" status, but the major publishers in the west have focused strictly on AAA experiences, or Remasters of old titles.
Should Western publishers start exploring this hole more?
But so far, most of the big Western Publishers, EA, Activision, Take-Two, Sony Interactive, WB Games and Bethesda haven't cared much. In fact the only major western publisher who actually puts out mid-budget titles regularly is Ubisoft. There are some indie titles that do punch above their weight into "Mid-budget" status, but the major publishers in the west have focused strictly on AAA experiences, or Remasters of old titles.
Should Western publishers start exploring this hole more?