Wh:40K MMORPG?

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jimborious

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Apr 14, 2009
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that'd be a great way to even out the playing field, if you play as IG you've got a command squad who level up with you. Starting out with say 3 regular IG's you can gain more as you level and customise them into say medics or special weapons, maybe sanctioned psykers and commissars being gained through a form of prestige, the better you do on missions etc the more the 'high command' allocate you more rescorces.

Anyway forget Grey Knight i'll be more than happy if i could be a 13th company wolf lord maybe with a few werewolf guards think about the sheer levels of awesome that would be
 

ElArabDeMagnifico

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Dec 20, 2007
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I wish I could find that thread we had a long time ago (I think "Ultrajoe" made it) where we read way too far into this idea and practically designed the game. I don't remember if Tyranids were going to be in the game though. Escapist's version anyway.
 

Christemo

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Jan 13, 2009
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Utarefson said:
Christemo said:
maybe. i would prefer an FPS for it tho. srsly, space marines and necrons in a FPS. that would be destined for a good game. but PVP would be god damm unfair. srsly, Necrons vs IG? necrons leave the IG as a gibbed skeleton in seconds.
There already was a FPS called "Fire Warrior" for PC and PS2...
But an MMORPGRTSFPS would be cool, especially with Necrons as a playable race
fire warrior sucked balls. and it featured Tau, which is the most boring race in the entire 40k universe.
 

Sonicron

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Mar 11, 2009
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Might work with the IG squad idea, but it's highly unlikely. Actually, I don't think IG will be playable at all; same goes for Marines, Chaos Marines, Necrons, Nids, SoB.
Things which would likely work: Inquisition, rogue/scum, assassin, arbitrator, Mechanicum protector/agent, psyker, cleric, (maybe) Eldar and Dark Eldar, Ork, Tau/Kroot, chaos cultist, ...
Don't get me wrong, I'd love being able to play a Marine or Chaos Marine, but they'd be WAY overpowered if they keep it even remotely accurate (fluff-wise); most likely to appear as NPCs / enemies.
 

MmmFiber

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Apr 19, 2009
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The problem would be keeping it balanced. And not being a WoW clone. Ive already played WoW, and I don't want to play it again with new characters in a new universe.

Although, I'm not sure if I want them to make each race equal so I can play as them(necrons).

And the orcs have to refer to humans as "dem humies" at all times.
 

Rusty Bucket

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Dec 2, 2008
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Way too hard to mix the melee and ranged elements in there. A 40K Battlefront however, would be awesome.
 

Therumancer

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Nov 28, 2007
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It's already being developed. Going back years ago they mentioned it as Warhammer Fantasy was under development, along with other games like Age Of Conan, and the aborted Gods and Heroes.

Generally speaking Warhammer 40k seems to be a bigger liscence than Fantasy is nowadays, and I am hoping they take more time with it. While Warhammer Fantasy had some interesting ideas at work it was simply put a mess. The characters all looked the same, more so than in say World Of Warcraft where at least the gearsets have more diversity so everyone winds up looking fairly differant for all practical purposes. Telling a priest from a Warlock from a mage for example isn't always 100% obvious while in Warhammer everything was so cookie cutter you could immediatly tell someone's class just by looking at them.

On top of that there were huge game balance issues, and of course a complete blindness to the whole "evil chic" dilemma that seems likely to destroy KoTRO before it's actual launch.

The best way they could approach Warhammer 40k is to take an approach similar to the "Dark Heresy" PnP RPG. That is to say keep everything Imperium based PvE for the most part and have the characters set as adventurer types. Inquisitors, Active Duty 'leet soldiers, Space Marines, etc.. all being NPC material. Then focusing on the setting itself. Generally speaking concepts like Space Marines are hard to work around for PCs in an RPG because honestly they just sit around intentionally cloistered until it's time for them to kill something, then they go back to being cloistered. They generally do not go beebopping
around the galaxy solo looking to see how much trouble they can get in. Inquisitors do, but they aren't something that can be balanced without effectively making everyone say an Inquisitor, or Rogue Trader (which can be almost as bad as an Inquisitor at the high end).

The bad guys in Warhammer 40k don't really cooperate for the most part, or at least not willingly (except for orc cannon fodder) and honestly it's hard to conceptually balance. The idea behind Warhammer 40k as a minatures game was that the individual units of some armies were simply better than others, but the better a unit was, the more points it cost. Thus for an equivilent number of points Orks or say Imperial Guard would wind up outnumbering a group of Chaos Space Marine. By the same token the more practically useful things like chaos mutations are the higher the point value of the piece.

You just can't make this work in an RPG while staying true to the concept without causing some god awful game balance issues.

What's more I'll be honest in saying that watching everyone run around in identical Space Marine armor (except for color patterns) simply wouldn't excite me with the diversity of the game and character options.

There are various reasons for imperium factions to fight each other (the minatures game was set up so any army could fight any other) so I'd imagine they should set up PVP without having playable "bad guys". That also gets around the issue of trying to balance Necrons.

Honestly Necrons, 'Nids, Genestealers, etc... are more or less mindless on an individual level as I understand them. I just don't see how you could have a Necron player character or how it would coordinate with others. I mean unless your talking a Tomb Lord or something and then the character would be way too powerful due to it's legions. What's more it wouldn't work eith anyone, not only does it want everyone dead, but nobody would be STUPID enough to trust it if it tried to implement some obtuse "oh well, we're misunderstood, we can be friends" strategy to weaken and betray another group at a critical moment.

At any rate, we'll see what happens, but I'm pretty sure I've already heard that this game is being worked on and will be coming. Very, very hard thing to implement.

>>>----Therumancer--->
 

Sonicron

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Mar 11, 2009
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Cpt_Oblivious said:
I shotgun playing as Hive Tyrant.
Very VERY unlikely to happen. MMOs are still RPGs at heart, and since Nids have no personalities to speak of I'd say they're pretty much outside the spectrum of playable factions...
 

Aunel

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May 9, 2008
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It would be awesome to have horde armies like Orks or Guard that you command like 5 dudes, and if you play Grey Knights or Chaos, you are 1 dude.
 

Sonicron

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Mar 11, 2009
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Therumancer said:
The best way they could approach Warhammer 40k is to take an approach similar to the "Dark Heresy" PnP RPG. That is to say keep everything Imperium based PvE for the most part and have the characters set as adventurer types. Inquisitors, Active Duty 'leet soldiers, Space Marines, etc.. all being NPC material. Then focusing on the setting itself. Generally speaking concepts like Space Marines are hard to work around for PCs in an RPG because honestly they just sit around intentionally cloistered until it's time for them to kill something, then they go back to being cloistered. They generally do not go beebopping
around the galaxy solo looking to see how much trouble they can get in. Inquisitors do, but they aren't something that can be balanced without effectively making everyone say an Inquisitor, or Rogue Trader (which can be almost as bad as an Inquisitor at the high end).
Amen to that. I wrote something similar in a post a few days ago, Dark Heresy would be the most obvious idea bucket for a functional W40k MMO.
Although, Space Marines could work well as NPCs; no reason I couldn't meet a squad of them out in the field on a mission and 'tag along' to assist. Also, some chapters are known to send single battle brothers on missions like help requests (e.g. the Iron Snakes. Good novel btw.).
I think it was GruntOwner who mentioned that you COULD work Marines into gameplay by travelling to a shrine world, attending the shrine of a chapter hero and then sort of relive his moment of glory in a playable flashback sequence, which struck me as a great idea.
 

WeedWorm

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Nov 23, 2008
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Therumancer said:
It's already being developed. Going back years ago they mentioned it as Warhammer Fantasy was under development, along with other games like Age Of Conan, and the aborted Gods and Heroes.

Generally speaking Warhammer 40k seems to be a bigger liscence than Fantasy is nowadays, and I am hoping they take more time with it. While Warhammer Fantasy had some interesting ideas at work it was simply put a mess. The characters all looked the same, more so than in say World Of Warcraft where at least the gearsets have more diversity so everyone winds up looking fairly differant for all practical purposes. Telling a priest from a Warlock from a mage for example isn't always 100% obvious while in Warhammer everything was so cookie cutter you could immediatly tell someone's class just by looking at them.

On top of that there were huge game balance issues, and of course a complete blindness to the whole "evil chic" dilemma that seems likely to destroy KoTRO before it's actual launch.

The best way they could approach Warhammer 40k is to take an approach similar to the "Dark Heresy" PnP RPG. That is to say keep everything Imperium based PvE for the most part and have the characters set as adventurer types. Inquisitors, Active Duty 'leet soldiers, Space Marines, etc.. all being NPC material. Then focusing on the setting itself. Generally speaking concepts like Space Marines are hard to work around for PCs in an RPG because honestly they just sit around intentionally cloistered until it's time for them to kill something, then they go back to being cloistered. They generally do not go beebopping
around the galaxy solo looking to see how much trouble they can get in. Inquisitors do, but they aren't something that can be balanced without effectively making everyone say an Inquisitor, or Rogue Trader (which can be almost as bad as an Inquisitor at the high end).

The bad guys in Warhammer 40k don't really cooperate for the most part, or at least not willingly (except for orc cannon fodder) and honestly it's hard to conceptually balance. The idea behind Warhammer 40k as a minatures game was that the individual units of some armies were simply better than others, but the better a unit was, the more points it cost. Thus for an equivilent number of points Orks or say Imperial Guard would wind up outnumbering a group of Chaos Space Marine. By the same token the more practically useful things like chaos mutations are the higher the point value of the piece.

You just can't make this work in an RPG while staying true to the concept without causing some god awful game balance issues.

What's more I'll be honest in saying that watching everyone run around in identical Space Marine armor (except for color patterns) simply wouldn't excite me with the diversity of the game and character options.

There are various reasons for imperium factions to fight each other (the minatures game was set up so any army could fight any other) so I'd imagine they should set up PVP without having playable "bad guys". That also gets around the issue of trying to balance Necrons.

Honestly Necrons, 'Nids, Genestealers, etc... are more or less mindless on an individual level as I understand them. I just don't see how you could have a Necron player character or how it would coordinate with others. I mean unless your talking a Tomb Lord or something and then the character would be way too powerful due to it's legions. What's more it wouldn't work eith anyone, not only does it want everyone dead, but nobody would be STUPID enough to trust it if it tried to implement some obtuse "oh well, we're misunderstood, we can be friends" strategy to weaken and betray another group at a critical moment.

At any rate, we'll see what happens, but I'm pretty sure I've already heard that this game is being worked on and will be coming. Very, very hard thing to implement.

>>>----Therumancer--->
This.
 

Ouroboros0977

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Jan 1, 2009
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I still think one of the best settings for it would be to have a Necromunda style MMO, now that would be good since it would actually be able to be very close to what you can do in the tabletop version.