I agree that casualties aren't a priority, but there still isn't any decent strategy in the majority of the fluff. To an extent, that's fair enough, the authors aren't military strategists, nor, as a rule, are the readers, and when you're writing about (say) 19th century style battles, except IN SPACE, you're going to run into such problems, you just have to work on suspension of disbelief, and that goes wrong an awful lot of the time.kingcom said:Often they do provide fairly sound tactical decisions, the Gaunts Ghosts are a good sign of this from the Saint using herself as a massive diversion to the entire deployment of Vervunhive. The major reason they get viewed as unsound decision making is by our standards of warfare. Casualties are unacceptable while within the imperial guard they are valued as a potential for buying time. Troop numbers are so vast if a company takes 90% casualties but manages to hold a postion, thats an overwhelming success in the grand scheme of the Crusade.
Gaunt's Ghosts aren't the worst, but they are hardly the best.
In Necropolis, there is talk about who came up with the strategies, but, (wisely), not what they actually were in any great detail, concentrating on small unit actions, politicking and romance.
Revealing that she was a diversion isn't really delving into the strategy (notwithstanding it was a hell of a gamble). Also, her plan for dealing with the invading chaos forces was to wait until teh enemy leader was killed and his army crumbling (which is one of the two endings Abnett seems to use for everything, alongside Deus Ex Machinas) and then tell all the ex-military pilgrims to start fighting back, which they hadn't thought of until then.
You've got a WW1 style trench war going on for 4 decades. Imperial Guard reinforcements turn up in their warp capable ships. They reach orbit, and can land troops anywhere they want on the planet. They have atmosphere and vacuum capable fighters and bombers that can target anywhere on the planet. If there is a single warship in the flotilla, it can blast any target on the planet with enough firepower to level cities. So they send troops to the front line to continue the trench fighting.
Later, it turns out that their are enemy offworlders on the planet as well, so there must be enemy ships in orbit (or were recently)...which also could have landed troops or blasted targets into oblivion anywhere on the planet. So they also send troops to fight on the existing front lines.
Admittedly, yes, there was complaining about having to work things that way, and they both tried to flank the other through the forest, but that's still totally ignoring any sort of real strategy in favour of a WW1 story (you'll note Abnett did the same thing in First and Only, but justified it by saying they were fighting over places of great value, and they coudln't damage them by extensive bombing)
Later, it turns out that their are enemy offworlders on the planet as well, so there must be enemy ships in orbit (or were recently)...which also could have landed troops or blasted targets into oblivion anywhere on the planet. So they also send troops to fight on the existing front lines.
Admittedly, yes, there was complaining about having to work things that way, and they both tried to flank the other through the forest, but that's still totally ignoring any sort of real strategy in favour of a WW1 story (you'll note Abnett did the same thing in First and Only, but justified it by saying they were fighting over places of great value, and they coudln't damage them by extensive bombing)