So.
Some people hate health bars.
Some People hate regenerating health.
Some of us don't mind depending on the game.
But I was just thinking of other ways you could gauge health that could be good for realistic type shooters and the like (coz with space marines and that stuff you can pretty much explain thier powers of healing however the fuck you want)
In a regen-health game, we all know that the more damage you take, the more the screen gets covered in blood/jam/minced beef/other effect, till this reaches the critical limit and you kick it.
WHAT IF, you had something like this, or a meter somewhere on the screen, that isn't indicating damage saying "hey you best find something to hide behing so your leg can grow back"...
...Instead, let's say our meter gets full the more you "dice with death"... walk into a room with one enemy in it armed with a shitty gun, the bar creeps up a little.. stand there utterly still and let him shoot at you and the bar fills faster and faster till it's full, indicating he's blown your face off.
Move around though, make yourself harder to hit, fire back, the bar doesn't fill as fast, but fail to kill him quick enough and eventually he still blows your face off.
Enter said room and insta-kill him on the other hand, the bar stays empty.
So with this idea, if you run out into a clearing with a shit load of guys the bar will instantly fill quite high indicating your dick move and the level of danger you are now in... a gun ship shows up while you're in the open, bar jumps some more and only comes down as you kill off the enemys and dive to cover and what not, until all danger has been eliminated or has passed, then the bar drops completely down to empty.
I just though it might help explain why our soldier dude is still alive better than "Umm, well he's got wolverine style healing factor"... it'd be more like, "he's one lucky motha f...", but still wouldn't need to have the lands littered with health packs.
I Dunno, just one of those 2AM ideas. Feelings on this?
Some people hate health bars.
Some People hate regenerating health.
Some of us don't mind depending on the game.
But I was just thinking of other ways you could gauge health that could be good for realistic type shooters and the like (coz with space marines and that stuff you can pretty much explain thier powers of healing however the fuck you want)
In a regen-health game, we all know that the more damage you take, the more the screen gets covered in blood/jam/minced beef/other effect, till this reaches the critical limit and you kick it.
WHAT IF, you had something like this, or a meter somewhere on the screen, that isn't indicating damage saying "hey you best find something to hide behing so your leg can grow back"...
...Instead, let's say our meter gets full the more you "dice with death"... walk into a room with one enemy in it armed with a shitty gun, the bar creeps up a little.. stand there utterly still and let him shoot at you and the bar fills faster and faster till it's full, indicating he's blown your face off.
Move around though, make yourself harder to hit, fire back, the bar doesn't fill as fast, but fail to kill him quick enough and eventually he still blows your face off.
Enter said room and insta-kill him on the other hand, the bar stays empty.
So with this idea, if you run out into a clearing with a shit load of guys the bar will instantly fill quite high indicating your dick move and the level of danger you are now in... a gun ship shows up while you're in the open, bar jumps some more and only comes down as you kill off the enemys and dive to cover and what not, until all danger has been eliminated or has passed, then the bar drops completely down to empty.
I just though it might help explain why our soldier dude is still alive better than "Umm, well he's got wolverine style healing factor"... it'd be more like, "he's one lucky motha f...", but still wouldn't need to have the lands littered with health packs.
I Dunno, just one of those 2AM ideas. Feelings on this?