What About Something Like This For Health Monitoring...

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manythings

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Nov 7, 2009
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Ironic Pirate said:
manythings said:
This has been done in a WWII game (can't think of the name of it) but basically when an enemy opens fire on you the screen turns red except for areas of cover. The more dangerous the fire the redder and more opaque the "Danger" area is and the more the "Safe" zone stands out. Thing is from what I saw you're now basically blind whenever you are under fire so you mostly have to try and get close enough to see them through the red haze.

Fear Effect from way back in like 2000 had a similar idea. Your heart rate translated into health. The calmer and more in control you were the more hits you could take and the better you could fight, the more tense and scared the weaker. Eventually you would get to the point where you were a one hit kill. Also it was a great game, I really wish I could get my hands on it again.
Was it a Brothers in Arms Game?
I's possible but the more I think about it I'm starting to wonder if it got released after all. I'm pretty sure it was an E3 thing or maybe some kind of Gamespot Hands-on... it might not have been finished. I just wish I could think of the name then I could just google it and post a video.
 

Kuchinawa212

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I kinda like Call of Cthulhu Dark Corners of the Earth Health. Not re-gen, but no huge health bar on screen. You can heal up small wounds, but big ones need fixing up. I dunno, if you played it you'll know what I mean
 

WINDOWCLEAN2

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Jan 12, 2009
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manythings said:
Ironic Pirate said:
manythings said:
This has been done in a WWII game (can't think of the name of it) but basically when an enemy opens fire on you the screen turns red except for areas of cover. The more dangerous the fire the redder and more opaque the "Danger" area is and the more the "Safe" zone stands out. Thing is from what I saw you're now basically blind whenever you are under fire so you mostly have to try and get close enough to see them through the red haze.

Fear Effect from way back in like 2000 had a similar idea. Your heart rate translated into health. The calmer and more in control you were the more hits you could take and the better you could fight, the more tense and scared the weaker. Eventually you would get to the point where you were a one hit kill. Also it was a great game, I really wish I could get my hands on it again.
Was it a Brothers in Arms Game?
I's possible but the more I think about it I'm starting to wonder if it got released after all. I'm pretty sure it was an E3 thing or maybe some kind of Gamespot Hands-on... it might not have been finished. I just wish I could think of the name then I could just google it and post a video.
It was BIA: Hells Highway, They ditched the red-normal colour scheme but it remains the same concept, one bullet kills you and its just how close you are to being hit.
 

Ironic Pirate

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May 21, 2009
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manythings said:
Ironic Pirate said:
manythings said:
This has been done in a WWII game (can't think of the name of it) but basically when an enemy opens fire on you the screen turns red except for areas of cover. The more dangerous the fire the redder and more opaque the "Danger" area is and the more the "Safe" zone stands out. Thing is from what I saw you're now basically blind whenever you are under fire so you mostly have to try and get close enough to see them through the red haze.

Fear Effect from way back in like 2000 had a similar idea. Your heart rate translated into health. The calmer and more in control you were the more hits you could take and the better you could fight, the more tense and scared the weaker. Eventually you would get to the point where you were a one hit kill. Also it was a great game, I really wish I could get my hands on it again.
Was it a Brothers in Arms Game?
I's possible but the more I think about it I'm starting to wonder if it got released after all. I'm pretty sure it was an E3 thing or maybe some kind of Gamespot Hands-on... it might not have been finished. I just wish I could think of the name then I could just google it and post a video.
I think it was Hell's Highway, the recent one. There was a demo, and yesterdays Unskippable was about it.

I was pretty sure that was the the way the health worked, I played it a while ago.