I guess this is the big question I have to ask of the whole gamergate controversy. Inevitably the issue seems to fall back to "SJWs" which appears to be a dig at feminists due to the association with tumblr, who are conspiring to wield ideological influence over the video game journalism and video game development industries.
So the question I ask is this: how would you, the player, be harmed/inconvenienced/threatened if every single developer and journalist were to, tomorrow, become a feminist?
Or I guess another way to put it: what would happen if every single developer and journalist were to become MRAs? Atheists? Christians? Liberals? Republicans? Socialists? Gay rights activists? How do the personal politics of people you don't even know have any effect at all on you? The thing is, people normally don't base their every single decision about how to approach their work on their politics.
Or, let's examine the less extreme and infinitely more likely case, that a pro-feminist attitude were to seep into the industry (like it hasn't already, in one of the most left-leaning industries in the world). We get more feminist themes in games? What does that even mean, and how is that a problem? If it means women being treated with a bit more respect in the industry, among the playerbase, and in the games, then you know what, I'm all for it, because that's all that feminists are asking for in regards to video games. I can't possibly be the only male gamer who's kind of sick of "Female armor", boring characters, and the way trolls in online games treat female players.
But, back to the gamergate argument, assuming this is true, what exactly is the feminists' endgame? What I seem to be hearing is that they want to force their ideologies on the development process. But what exactly do they gain from that? If it's to build a propaganda machine, I kind of have my doubts. There have been propaganda games created in the past, all of them were miserable, laughable failures. If the concern is that they are going to replace every single video game with feminist propaganda, then just think for a couple minutes about how feasible such a thing would actually be, because to enforce censorship on such a grand scale they'd have to not only take over video games but infiltrate into the highest levels of government in sufficient numbers to thoroughly re-write anti-censorship laws if their goal is to ban anything that disagrees with them. "Unrealistic" is the word that comes to mind.
So this all breaks down into my final question: what are we actually worried about?
So the question I ask is this: how would you, the player, be harmed/inconvenienced/threatened if every single developer and journalist were to, tomorrow, become a feminist?
Or I guess another way to put it: what would happen if every single developer and journalist were to become MRAs? Atheists? Christians? Liberals? Republicans? Socialists? Gay rights activists? How do the personal politics of people you don't even know have any effect at all on you? The thing is, people normally don't base their every single decision about how to approach their work on their politics.
Or, let's examine the less extreme and infinitely more likely case, that a pro-feminist attitude were to seep into the industry (like it hasn't already, in one of the most left-leaning industries in the world). We get more feminist themes in games? What does that even mean, and how is that a problem? If it means women being treated with a bit more respect in the industry, among the playerbase, and in the games, then you know what, I'm all for it, because that's all that feminists are asking for in regards to video games. I can't possibly be the only male gamer who's kind of sick of "Female armor", boring characters, and the way trolls in online games treat female players.
But, back to the gamergate argument, assuming this is true, what exactly is the feminists' endgame? What I seem to be hearing is that they want to force their ideologies on the development process. But what exactly do they gain from that? If it's to build a propaganda machine, I kind of have my doubts. There have been propaganda games created in the past, all of them were miserable, laughable failures. If the concern is that they are going to replace every single video game with feminist propaganda, then just think for a couple minutes about how feasible such a thing would actually be, because to enforce censorship on such a grand scale they'd have to not only take over video games but infiltrate into the highest levels of government in sufficient numbers to thoroughly re-write anti-censorship laws if their goal is to ban anything that disagrees with them. "Unrealistic" is the word that comes to mind.
So this all breaks down into my final question: what are we actually worried about?