Grouchy Imp said:
Damien Granz said:
Grouchy Imp said:
That's Lawful Neutral - following all laws regardless of moral inplications.
Doing things without regard to moral implications is evil though. Presuming by moral implications you mean on the Good/Evil axis.
Lawful Neutral is neutral towards good and evil, sure, but there's a balance to be had. Wiping your butt on the Good/Evil axis still makes you evil.
Consider if the character was Chaotic, instead, and doing all these evil actions, would you rule them Chaotic Neutral?
The Law/Chaotic axis shouldn't be a safeguard into Good/Evil.
You shouldn't be able to do evil 'because' of the law and call yourself good, and you shouldn't automatically be doing evil 'because' of the lack of it.
True enough, but whilst this character is working for a LE group the OP said that this character is bound to uphold all laws no matter what. This character then does not perform evil acts for the sake of doing harm to their fellow man, they simply follow orders without question. The Law/Chaos scale governs how well a character adheres to authority, whilst the Good/Evil scale governs the intent that lies behind any actions a character commits.
I would stand by my assertion that this would lead to a LN character because the character themselves is not inherently evil, they are merely following tyrannical laws. If the character is as stated not getting emotionally involved in their orders I would claim that as being the very essence of Neutrality.
People aren't robots though. If an animal mauls a child, it's a neutral act because (at least in D&D parlance) they're inherently incapable of knowing better. If you kill a child because somebody payed you or told you to, you're still an assassin, and still culpable for your actions.
Just because somebody chooses to give up their free will to do evil acts, seems like a bad excuse for a player to do evil acts then claim they're good.
"I murdered all these orphans for their gold, but
really it tore me up inside. I really love children, I swear! It's just that my friend told me he'd cut me in on a large surplus of coin if I did it!", I guess would be a weak position for a player to hold.
Just because they've done so much harm they've eroded their conscious and their emotions, to me, doesn't make them neutral or good. Heck, that's sort of the scariest types of evil character, the sort that's so far gone they can't even feel remorse or seek redemption.
I guess I don't like the abuse or implication that one alignment gives you a blank check towards the other axis.
Being lawful and good should be a difficult set of axis to play (though not impossible), but I can't see a Paladin skinning a child alive because some Count told him to, and putting up no resistance because he 'has to follow the law'.
ClockworkPenguin said:
I've always wondered how it was possible to have 'neutral' characters. Surely all people are either compassionate/altruistic or self-serving, or somewhere on the spectrum between them. But I suppose if someone has an ideal they care about more than people or themselves, that could be taken as being neutral. This still doesn't explain what the heck 'chaotic neutral' is.
It's the average of actions. You become neutral through an average. An evil character can still be a devoted father or mother to their children. It's just that after that 'protected circle' then things get a lot more nasty.
An evil monarch that murders innocent people to build a pillar of bones to make a monument to himself, because he thinks he's that cool, then is a loving father to his children, is still a pretty evil guy.
Also, neutral actions don't (for me at least) move somebody towards good or evil. Like if you're Good and do a neutral action, you don't move down towards evil. Otherwise every time you breathed or took a crap, you'd pop back to neutral, regardless of where you started. They just 'fail' to move you along the path.
A neutral person would be somebody who, if it was convenient enough, could or would do good, but if they really had to work for it.. meh, screw it. But at the same time they wouldn't go out of their way to do an evil act... unleeeess they reward was good enough.
I'd honestly rule that 90% of random people on the street are lawful neutral.
That's the sort that, if they walked RIIIGHT UP to somebody bleeding on the street might stop to help them.. but otherwise couldn't be arsed to do anything about it. But they wouldn't go out of their way to like, rob a bank either... but if the teller turned her back and there was a lot of cash.. maaaaaaybe they'd take it.