What are our concerns about X-COM2?

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ZeroFarks

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I know that I'm setting myself up for a "white knight" pile-on, but I don't care. I'm worried. I love X-COM, all the way from the old 4.5" floppy original to the last Firaxis reboot. Because I love the series I sincerely get scared when I imagine the possibility that they might screw up on X-COM2.

Don't laugh - Firaxis is good, heck they're one of the best companies out there... but they're not perfect. Civilization 5 was a masterpiece, but then Beyond Earth came out and completely bombed. That's why I'm worried, because X-COM was a masterpiece, too, and I really don't want to see this franchise get bombed the same way that Civilization was.

So here are a few of my concerns about how things could very well end up going horribly, horribly wrong (and hopefully they'll resolve this before launch day):

1) Shen 2's drone. A neat little novelty, to be sure, but after watching the YouTube demos just twice I was already sick of looking at the thing. Which is a concern because it looks like they're going to shove that thing in our faces every chance they get. It's a good gimmick, yes, but it is still just a gimmick.

With SHIVs (and their counterparts over the years) we have seen that having robotic units on our side has always been useful, but attaching them to a particular operator points towards a shift in the mechanic of making the drone itself nearly unkillable - a situation of having to wipe the operator to stop the drone. I don't like that idea. Mechanical units were minitanks, and tanking was their job. They were there to be obvious, scout around and take hits for you. The SHIV motto was "So that others may live." So when you've got a drone operator instead, with a little flying gizmo that is untouchable... see what I mean? It's not longer a tank, it's no longer really a mechanical unit. You've just become a Pet Class Character ripped from every generic MMORPG out there. I don't want WoW in my X-COM, okay?

2) Dr.Vahlen goes Kerrigan on us. Oh come on, Firaxis, you think we didn't sniff this crap coming from ten miles away? Dr.Vahlen, the scientist who studied the aliens, mysteriously goes missing before the start of the game. Gosh, we wonder what could have happened to her? Guys, we know this story. It's old. Really old. Old as Starcraft, in fact. And if you go through with this then we, all of us, are all going to roll our eyes so far back into our heads we'll be able to see our own brains.

3) Swoooooooooords! You know the saying "I didn't know I wanted it until you gave it to me?" This is kind of the exact opposite of that. Ever since original X-COM, yeah, I was sitting there going "Man, if only I had a sword! I'd show those Chryssalids what's what then, oh yeah!" Of course I did, because I was, like, 15 years old at the time and swords were cool. Now, as X-COM2 looms on the horizon, I'm over 40... and I'm over swords.

I'm looking at swords and getting the same taste in my mouth when Lucas introduced Jar-Jar Binks. I knew what he was trying to do - repackage an old product for a younger generation and sell more toys. I get that, really I do. I'm sure your younger audience will love them to the same degree that the older audience are rolling their eyes. I can't speak for the kids but us old farts get our kicks these days from using Squadsight to *****-blap a Sectopod from the other side of the map.

What it comes down to this: XCOM is a tactics game. It's not a FPS, it's not Ninja Scroll. Yeah, I suppose having some hand-to-hand options have been overdue. I freely admit to slapping Kinetic Fist onto all my MECs because punching a Sectoid through a wall is kind of awesome. But it's a thin line between "just enough" and "too much." XCOM ninja-gaiden, I fear, crosses that line.

4) "Filthy casual!". Carrying wounded soldier off the field by hand, yes, this is something I missed. Glad to see it back. Still kind of worried, however, as they've freely admitted that the new paradigm will be to ambush Advent so hard & fast that they'll never get a shot off in return. Now this isn't really Firaxis' fault per se, but it's like this: Most of us have been killing the last year or so of waiting by playing Long War. Lots & lots of Long War.

I never considered myself to be one of those lame, e-peen waving douchebags that makes up unbelievable stories about beating "Ironman Impossible" and that kind of crap. But let's be honest: If you can make it to, say, month three of Long War, then you can curb stomp anything basic XCOM can throw at you. I'm not saying I'm great at Long War, heck I still haven't even beat one whole campaign of it (despite literal months on end of playing... sheesh). But so what? Even if you lose a fight to Mike Tyson the point still stands that, holy crap, you got in the ring with Mike Tyson. The mere "participation" trophy from Long War is enough to make a person say "Filthy casual!" to the vanilla game.

Which means that until someone writes a "Long War" version of XCOM2, we're going to find ourselves whining that we beat the campaign in, like, two hours flat. Because this is what Long War has done to us. It has turned us into monsters. Twisted, tactical planning obsessed monsters that wake up nights in a cold sweat screaming "How did I miss on 100%?!"

5) We need to discuss Timing, Firaxis. You know why Americans loved Star Wars? Because of the Revolutionary War. We love the rebels, we love the underdog, because once upon a time that was us - the scrappy young mavericks bucking the system and taking on the evil empire in the name of liberating our country from a hostile foreign power. That's why the Imperials all had British accents.

Firaxis, do watch the news at all? In case you haven't been paying attention, we're the evil empire now. Those plucky young rebels are now called "insurgents" and we're the hostile foreign power that every guerilla fighter on the planet is trying to kill. Also, our drone operators haven't made us very popular either (see above). Not to be a downer, but... this isn't exactly the right decade to be pitching a game about being armed insurgents trying to overthrow the government... at least in the US. Don't blame me when a bunch of guys in black suits & dark sunglasses come by your office, later.

6)Random Events (and why we will hate them). So now they're adding random events, to make sure that every campaign is a little different. Sounds nice, but here's the thing. Every XCOM veteran knows the name of the one, supreme, ultimate true enemy that has been our nemesis since this series first launched. No, not the Chryssalids. No, no the Etherials. The true bane of XCOM has always gone by just one name (dare I speak it?) and that name is...

Random Number Generator!

*screaming*

*lightning in background*

The real enemy that we've all faced (and hated) more than any other has always been the RNG. And this is important because it shows something about the real, underlying dynamic of all our tactical machinations: We're not trying to beat the aliens. We are trying to beat the RNG. We're not visualizing a war movie - we're looking at numbers. This position modifies enemy to hit by this penalty, this position increases my odds by that value, this weapon should produce an average damage of etc, etc. We're playing weaponized math (see "SquadSight," above) against the laws of probability... or rather, whatever demonic presence occupies the RNG in place of logic and reason. Gawd, I hate that thing. And so do you.

What it comes down to is us trying to defeat randomness. We are trying to establish order, to cleanse the chaos from our game for that is the path to true victory. Making a shot at 25% to-hit is luck. Making a shot at 95% to-hit is skill, because getting that number took some serious planning and execution.

See where this is leading? The problem with random events is that they are random, and moreso, the worst kind of random: The kind of random that we have no control over. Think about just how frustrating and aggravating that is going to be to XCOM junkies? A RNG that is completely unchained, untamable, able to do whatever it wants to you whenever it wants. The very idea is an anathema to our XCOM conditioned minds.

Random maps, though... that's cool. Hey, don't look at me like that. Original XCOM had it and we liked it. Maps we can deal with. Maps can be controlled (provided you brought enough explosives).

7) Stealth Zepplin?. Suspension of disbelief fails on the mothership, sorry. Look, I was able to spot fighter sized UFOs with standard, non-upgrade Earth-issue radar on a daily basis. Now we're supposed to believe that the aliens, with all their superior technology, can't scope out a flying football stadium that they built themselves? As I recall from an old interview with one of the pilots of the F117 when it first came out: "It's still completely vulnerable to the Mark I Eyeball."

"Maybe the humans upgraded it?" If humanity had that kind of technology they wouldn't have lost the war in the first place. I understand the need for mobility, and I like the idea of having team mobility in gameplace mechanics. I also know that there has to be a better, more believable way to do this. Make it submersible, at least. Because something like that is simply too big to hide and the second it touches down it's going to be visible to every spy satellite there is.

Firaxis themselves said that this time the aliens will be doing what XCOM used to do. Well, XCOM used to blow alien transports out of the sky on a regular basis and that was with plain old Earth jets and plain old Earth sensors. "Fake transponder?" If the aliens were dumb enough to fall for that then they never would won the war.

8) The Visitors are our Friends!. Please let the plot be deeper than a bad 1980s TV series. Don't assume that we're all too young to have seen that show. Because the second I see a snake woman eating a mouse I'm to cry, because that can only mean that bell-bottoms are just around the corner.
 

Silentpony_v1legacy

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Since they announced the entire first game was basically non-canon and the aliens took over the world, I wrote this game off. It won't be good. There are so many red flags on this game that truly anyone who buys it is part of the problem.
Its gonna' go the way of Starcraft 2. Launch week is great, then absolutely everyone forgets about the crap plot and terrible characters.

Honestly just go replay Xcom Enemy Unknown. Its the superior game.
 

Diablo1099_v1legacy

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NephilimNexus said:
1) Shen 2's drone.
I'd imagine that later tech would allow for classic SHIVs so I don't think you need to worry too much there.

2) Dr.Vahlen goes Kerrigan on us.
Wasn't one of the main plot points of XCOM the fact that the Aliens wanted to mutate humanity to improve them or something like that? What exactly would be wrong with them, you know, actually doing that?
Besides, that's assuming they do go that route, which is kinda hard to tell at this oint.

3) Swoooooooooords!
...Then...don't use them? Not like you are forced to, I never built a single SHIV in my playthrough of XCOM: EU.

4) "Filthy casual!"
So fighting the enemy with less units, less resources, less chances to fuck up and less odds of winning is "Casual"?
I get that Long War was basically the un-offical sequel and all, but it's not like they don't know that.
Besides, if you think the game is too either easy or hard, odds are the modding community will fix it, assuming they don't get the balance right in the first place.

5) We need to discuss Timing, Firaxis.
Seriously? This is a fucking awesome twist on the XCOM Formula! Don't get salty because we aren't playing as the super advanced military and are instead the "Turrorists" that get bombed by drones all the time.
Besides, it's a super common trope, FF7 was doing that shit before it was cool.

6)Random Events (and why we will hate them)
Kinda agree here.

7) Stealth Zepplin?.
...dude...it's a game about fighting aliens after they took over earth with Plasma Rifles and Mind Bullets.
Besides, could be that they didn't rebuild the XCOM Satellite array after they blew it up so they can't detect it, that or they nicked alien tech and reverse engineered it.

"If humanity had that kind of technology they wouldn't have lost the war in the first place."
By that logic, Vietnam would have been a slam dunk. More to war then you would think.

8) The Visitors are our Friends!.
Hey, even the Nazi's didn't tell people they were going to gassed before they did it. It's villainy 101.
 

Diablo1099_v1legacy

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Silentpony said:
Since they announced the entire first game was basically non-canon and the aliens took over the world, I wrote this game off. It won't be good. There are so many red flags on this game that truly anyone who buys it is part of the problem.
Its gonna' go the way of Starcraft 2. Launch week is great, then absolutely everyone forgets about the crap plot and terrible characters.

Honestly just go replay Xcom Enemy Unknown. Its the superior game.
Part of the Problem? What? I think it was a pretty neat twist and in the past, the series has always been the same approach, even in the games were you weren't fighting aliens so I think this is a good way to keep things fresh.
 

Zhukov

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Dec 29, 2009
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Silentpony said:
Since they announced the entire first game was basically non-canon and the aliens took over the world, I wrote this game off. It won't be good.
You're writing it off on the basis of that?

Because, "And then even more aliens showed up" would have been a much more clever sequel, right?

They didn't declare the first game non-canon. They declared the player being defeated in the first game to be canon. Which has made some players hilariously salty.

Honestly just go replay Xcom Enemy Unknown. Its the superior game.
Superior to what? To the game you haven't played yet?
 

tippy2k2

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My only concern is "What do I need to do to play this game?".

I have always been a console gamer and XCOM was one of my favorite games...well....ever. I do not like gaming on the PC but I am going to have to make an exception for this game. I just have to figure out the most efficient way of doing that...
 

DoPo

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Jan 30, 2012
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Zhukov said:
They didn't declare the first game non-canon. They declared the player being defeated in the first game to be canon.
Which, let's be honest, is canon for most of us. Heck, canon for a lot of the playthroughs in general. I've restarted the game multiple times before I stopped being completely obliterated by the aliens and several more times since, before I started to actually progress, without just having a bunch of Pyrrhic victories. Even then, I believe my first successful playthrough was largely influenced thanks to that damn Site Recon mission, with the bajillion Chyssalids, showing up later when I was equipped to handle it properly. Previously, the few times when I was doing OK, BLAM, I get Site Recon, and I can't turn it down, or I lose Canada. The best troops I had got slaughtered and I was pretty much defeated at that point.
 

Silentpony_v1legacy

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Zhukov said:
Actually declaring the victory ending to be non-canon is the same as declaring the game to be non-canon. The entire game is a build up of weapons, resources and troops to achieve victory and speaking as someone how beat the game on every difficulty, spending hundreds of hours according to Steam, playing it, having them retroactively declare all my play-throughs worthless is horse shit.

Its the most desperate, pathetic and ill-thought out attempt to raise the stakes I've seen since...wow, actually I don't think I've seen anything nearly as bad as this.
Its the equivalent of saying "Hey, remember how Master Chief won the war and blew up the Halo? No you don't loser! 'cause that never happened! Buy our new game, Halo Resistance!"
Or "Hey chump, remember how hard it was to defeat the daemon prince at the end of Dawn of War II? Well too bad, because the Necrons came in and killed everyone, the end! Har har har! Guess you need to buy our new game, huh?!"

Truly if any other franchise just declared the last game to not have happened or worse that the literal opposite of the only ending you can achieve in the game is the real ending, they would be crucified. Imagine if Borderlands 4 just said the entire crew from Borderlands 1 died, Borderlands 2 never happened and Handsome Jack was never born, so Borderlands 3 didn't happen either. Think people would be okay with that? Or if Fallout 4 just said Vault 101 never survived the apocalypse and Fallout 3 never happened. Me thinks people would be rightfully angry.

And I'm judging Enemy Unknown to be superior based on my amazing ability to remember that games that obviously struggled to find even a single good idea are generally crap. You want to know what would have been a clever idea?
Humanity drives the aliens to the edge of the solar system, but a third race of cyborg-aliens(like the borg) show up and attack both sides. Now the humans and the 1st group of aliens have to form an uneasy alliance to fight off the not-borg. That's what we call story-progression. It builds upon what happened in the previous games. Literally. As in it assumes the previous games happened.

What they've done couldn't even be called story-regression. Its more like a story abortion.
 

Elfgore

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Zhukov said:
Silentpony said:
Since they announced the entire first game was basically non-canon and the aliens took over the world, I wrote this game off. It won't be good.
You're writing it off on the basis of that?

Because, "And then even more aliens showed up" would have been a much more clever sequel, right?

They didn't declare the first game non-canon. They declared the player being defeated in the first game to be canon. Which has made some players hilariously salty.
I thought the plot was you won Enemy Unknown, just that those aliens were trying to help you prepare for an even stronger alien invasion by taking you over. Must have missed something, cause the one you provided makes a hell of a lotta sense and is a lot more awesome.

I honestly can't think of any concerns other than "can my computer run it?". Which is more of a personal fault.
 

BloatedGuppy

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Silentpony said:
What they've done couldn't even be called story-regression. Its more like a story abortion.
The same way Civilization 5 invalidated all my Civilization 4 playthroughs by resetting everything back to the stone age. It's like they were shitting all over my previous work.

God damn it Firaxis.

Elfgore said:
I thought the plot was you won Enemy Unknown, just that those aliens were trying to help you prepare for an even stronger alien invasion by taking you over. Must have missed something, cause the one you provided makes a hell of a lotta sense and is a lot more awesome.
Yeah, as per Firaxis, since a majority of players lost their first playthrough, they decided to go with "you lost" as canonical.

It's a story abortion! The rich, multi-faceted, thematically drenched narrative of XCOM will be lost in time forever. One of the great lost works of modern man. It's like they thought people played this shit for the TACTICS, or the STRATEGY. Morons!
 

gigastar

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Im not really concerned. Im just happy its happening and only slightly miffed that its not coming out this year.

But even that works out in my favour, since i now have something to bridge the gap to Dark Souls 3.
 

Darth Rosenberg

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...my only concern is that it won't bloody well be coming out on console, ergo I won't be playing it. Cue sadface.

#fuckonami #fuckfiraxis

XCOM:EW was one of my favourite games of last gen, so I can only hope they eventually get around to a port. If I have to wait a year or two, I'm fine as long as I can play it. I've not got a new console yet, but if they announce an exclusive deal for Sony or MS, then that's where my loyalty's going.

(tangentially: "white knight pile-on"? wtf?)
 

Worgen

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Whatever, just wash your hands.
I'm not really too worried about it, I am a bit concerned about the plot. I think it would be better if you were actually invading an alien world instead of it being set on earth after we lost. Just kind of reeks of the cod thing of wanting to put the player in a heroically defensive position.

 

DoPo

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BloatedGuppy said:
Silentpony said:
What they've done couldn't even be called story-regression. Its more like a story abortion.
The same way Civilization 5 invalidated all my Civilization 4 playthroughs by resetting everything back to the stone age. It's like they were shitting all over my previous work.

God damn it Firaxis.
Yup. And you know who they got their cues from? Fucking D&D - any time a new edition goes out, little gnome ninjas are sent out to destroy every last copy of the previous one. I am not entirely sure how they do that, but I an convinced it's happening - otherwise there wouldn't be such a big outcry upon each release of how the game is literally unplayable now.

BloatedGuppy said:
It's a story abortion! The rich, multi-faceted, thematically drenched narrative of XCOM will be lost in time forever. One of the great lost works of modern man. It's like they thought people played this shit for the TACTICS, or the STRATEGY. Morons!
I think I detect a hint of sarcasm in your post. Are you trying to imply you didn't play the game for its deep and nuanced storytelling? Can't you remember that heartwarming moment when the Thin Men plasma'd your troops to pieces? Or the drama when that one-of-three-named-characters said that thing to you to encourage you to fight the aliens? What about the suspense when Mutons played rugby with your soldiers as the ball?

MarsAtlas said:
If you start a fire in your fireplace, you can't completely predict the fire behavior, but you can predict that it won't turn into a flame monster, storming through your house with malicious intent because thats just not possible.
If you light up a blunt, however. It's not called a "gateway drug" for nothing

 

PBMcNair

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Everything I've seen about it so far makes me even more interested. Rescuing, ambushes, looked like some stealth, melee combat, hit and run.

I'm hyped, and thats almost unheard of for me.
 

Evonisia

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tippy2k2 said:
My only concern is "What do I need to do to play this game?".

I have always been a console gamer and XCOM was one of my favorite games...well....ever. I do not like gaming on the PC but I am going to have to make an exception for this game. I just have to figure out the most efficient way of doing that...
Hold out. Enemy Unknown was ported to everything with a screen, so will XCOM 2: what their developer said be damned.

OT: My only concern is there's still going to be a heavy unfairness against you because of the RNG on the higher difficulties. In the first game you may as well move one space's worth with each soldier in a horizontal line just so you can use Overwatch in the hopes that an group of enemies don't show up out of the darkness and one shot half your squad.

I understand there's going to be stealth-like elements so we can sneak up on the enemy, but I'm fearful of starting a mission and just being fucked within thirty seconds with no possible way to counter it (well, besides save scumming).
 

BeerTent

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I'm gonna do the same thing Diablo did! :D

NephilimNexus said:
1) Shen 2's drone.
I kind of agree that we'll have a pet flying around with the ranger class. It's gonna be there. At the same time, however... In the extremely heavily scriped gameplay traler, we didn't see it used much, or even on the field for that matter. I think the Gremlins are there just as an explanation to the hacker's abilities. I've got a feeling the Hacker is gonna replace the Gunner/Heavy weapons as a battlefield controller. Having more ways to debuff the aliens is going to help significantly with what they're planning.

I just don't like that pseudo futuristic sound effects they gave the thing. I watched Transformers. I'm sick of the sounds.

NephilimNexus said:
2) Dr.Vahlen goes Kerrigan on us.
I don't have much to say on this one. Having Vahlen come up as a sort of "boss" would be interesting though. Alternatively, she could be an objective for us to save her. Also worth considering... She's likely in her sixties now. At that age, she's probably not going to have much of a role in the story. I have a very difficult time thinking that someone as young as 20 will be in her position in something like XCOM.

NephilimNexus said:
3) Swoooooooooords!
Someone will probably mod in LW's sawed off's to replace the swords. Either way, I view them as being particularly useless. Honestly, The fact that one class will have the ability to use a random melee weapon really shouldn't be bothering anyone. If anything, we should just be scoffing because regular soldiers won't be able to handle being exposed. MEC's had the kinetic module because they could tank.

I agree that XCOM is a tactics game. And the sword just gave you another potential tactic. Go for melee attacks? Or no? How often did you use the sawed off's? That's probably how often you'll end up using the sword.

NephilimNexus said:
4) "Filthy casual!".[...]
5) We need to discuss Timing, Firaxis.
I'm not touching these.

The modding community will ring true. But my one issue is this. Instead of one supermod like LW, we're going to have the Minecraft issue. I want this mod, and that mod, and that one, and the other mod, and good god I hope these work together.

Honestly, I kind of hope we get our supermod to mimic the 2012 game. But my attitude might change once I play through XCOM 2. Also, if you're worried about taking down ADVENT in one fell swoop, I think the major point to a lot of the missions are that you need to go in, assault, and get the fuck out of dodge. The fights might not be too difficult to start, but the major thing is that ADVENT is going to call in reinforcements. A lot of us are having some scary fights when things get hairy with 50 aliens... But imagine if 4 months in, the Aliens just said that they had enough of your shit, and dumped a Sectopod and an Etherial on you while you were just working up to laser weapons in LW. That's what they're aiming for in XCOM 2. We fight the little Sectoids at the start ambush, then come the Mutons, and then after they're dead, the aliens are sick of your shit and Mechtoids, Sectopods, and elites show up. Start running.

NephilimNexus said:
6)Random Events (and why we will hate them).
One of the main reasons I could never ever get back into competitive gaming ever again (Even though I really want to) is this psychotic desire for consistency. Every single game has to be the exact same. That means fewer maps, fewer objectives, and no deviations from the norm. Everything is curtailed to be s specific as possible with nothing different ever. The only reason why Golf isn't the most boring sport in existence to watch is because every course is different. Baseball doesn't have that luxury. So that firmly sits in the "Oh my god, I think watching paint dry could be interesting after this." territory. That's why we get so few maps in a lot of competitive games. That's why we only have one map on almost every single TF2 server out there. That's why I need to remove dust and office from my counterstrike competitive playlists.

I say, keep the random. You can still miss on a 95% and you can still hit on a 1%. In DnD, you always have that 5% chance to crit-fail and nobody's complaining that the dice is fucking bullshit. I like how nothing is absolute because it requires you to think instead of just rolling the dice. It forces you to plan ahead, and keep specific solders at the ready. Yeah, my team all have 95%'s. Okay, the engineer can take the shot. But what if he misses? That's still a possibility. I need the gunner at the ready to suppress. Every time you use a scout... It's not risk-free. Lightening reflexes is not absolute. Complacency kills, and no other game will cram this any further down your throat. Doesn't matter what studio made XCOM. Have a backup plan, and don't be comfortable making 75% decisions.

People will run with Perfect Information, or rip on XCOM being unfair when they miss two 85's and the aliens hit on a 15. But... That's XCOM, baby. If peeps can't handle the heat from RNJesus, [sub]Praise be unto him[/sub], then these people shouldn't have been in our lord and savior's kitchen in the first place.

I digressed... I like the idea of random events occurring. It mixes things up, and ensures that every play-through is different. That means better replay-ability, which is a very strong thing that the Firaxis dev team is going after. I like having a high replayability in my games because that means I get more value for my money.

NephilimNexus said:
7) Stealth Zepplin?.
Yeah, I agree here. This is a bit silly. But hey, a different idea... Maybe it has a form of stealth technology? Who knows. Keep in mind, the Aliens are also annexing a world. Maybe they have crippling bureaucracy too? In 2012/LW if they really wanted to, they could have easily crushed us, but instead, they piddled around for so long... (Except in my case. Yet to win a XCOM Base Attack.)

NephilimNexus said:
8) The Visitors are our Friends!.
What other story could they use? The "red faction" trope is used just as hard. We're both old, so we've heard just about every story in the book. What if XCOM Won the 1st game? What would XCOM be doing in the 2nd game? Unless we went Terror from the deep, I don't see any any we could use the XCOM IP properly again in videogaming because you need to factor the fact that the we need to build up and get stronger over time. Imagine if you started a new LW game, and had all of your research maxed out at the start. They need to avoid that. What's a better way than having XCOM Lose? I'm genuinely curious! You know that if we introduced a new alien overlord race, people are just going to shit on it. What could be more powerful than plasma? We've already got laser beams, rockets, and railguns.

At the end of it all... I'm just getting tired of playing the same landings and abductions and the same fucking burger joint map over and over. I welcome a graphics upgrade, a new "story", and procedurally generated maps. The fact that they didn't have a different map every level instead of a handful of premade maps in EU blows my mind.

BloatedGuppy said:
Silentpony said:
What they've done couldn't even be called story-regression. Its more like a story abortion.
The same way Civilization 5 invalidated all my Civilization 4 playthroughs by resetting everything back to the stone age. It's like they were shitting all over my previous work.

God damn it Firaxis.

Elfgore said:
I thought the plot was you won Enemy Unknown, just that those aliens were trying to help you prepare for an even stronger alien invasion by taking you over. Must have missed something, cause the one you provided makes a hell of a lotta sense and is a lot more awesome.
Yeah, as per Firaxis, since a majority of players lost their first playthrough, they decided to go with "you lost" as canonical.

It's a story abortion! The rich, multi-faceted, thematically drenched narrative of XCOM will be lost in time forever. One of the great lost works of modern man. It's like they thought people played this shit for the TACTICS, or the STRATEGY. Morons!
This made me laugh. I love your posts, Guppy.

The only way I'd say the 1st game was non-canon, if if the aliens blew up Earth or killed 99% of humanity or something foolish. In the Temple ship, they stated their intentions. And that's what they did in XCOM2. They had a plan, Those of us who beat it know what the aliens are planning, and now everyone learns what the next phase of the plan is before we even pick up XCOM 2. If that's dumping the story, then... Well... Civ can go fuck itself too.
 

Ihateregistering1

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NephilimNexus said:
Not to be a downer, but... this isn't exactly the right decade to be pitching a game about being armed insurgents trying to overthrow the government... at least in the US. Don't blame me when a bunch of guys in black suits & dark sunglasses come by your office, later.
Surely you can't be serious...

I'm SERIOUSLY having a hard time believing that even the most ardent 'everything is always about politics' person is going to ***** about a game in which you control a group of guerrillas fighting against a 'Government' that is run by frickin' aliens. I mean, when you get down to it, the plot of this game thus far basically just seems like the tactical/strategy version of "Half-Life 2".

If anything, I actually sort of like the guerrilla setting because (to me) it requires slightly less suspension of disbelief than the X-Com story did. Now it actually makes sense that your resources are so limited, why you can only send a handful of Soldiers on missions at a time, why you have to scrape by with salvaged weapons and research, and why you don't have thousands of Soldiers at your command to assist with stopping a massive alien invasion.

Plus, as someone mentioned, I'm genuinely curious about the story now. I'm liking the fact that they're not just going to retread the last game and have it be "look! Another alien invasion! We're going to combat it the exact same way we did the last one!".