I personally find "worst" to be perhaps to strong a term for my example, but anyway...
Was nothing "wrong" with the map per se, but it would be interesting to see if Epic Games have kept some sort of statistics on how many times a given map was used in Ranked as well as Player matches in Gears 1 multiplayer. I played that game at regular intervals for nearly five years and Gridlock was (damn near) ALWAYS dominating the playlists.
A symmetric map, the three most sought-after weapon pick-ups were placed parallel to each other along a line that went across the middle of the map. It didn't take many matches until a feeling of déjà vu presented itself. Repeatedly.
Usually, people would rush off towards the Longshot, with another bunch of players opting for the frag grenades placed almost squarely below the former weapon. At times, some people ran off aiming to grab the Boomshot.
Now, since the Gnasher shotgun indisputably is the dominating weapon on the servers in this franchise I didn't exactly find it to be an uncommon occurence that a group of 4+ players would swamp the Longshot spawn, an area of a few square meters, fragging the living shit out of each other. Anyone left standing had better hope the opposing team didn't secure the frag grenades since people developed this habit of quickly tossing those straight into the aforementioned Longshot spawn, often to devastating effect. I personally found going for the Boomshot, which is placed fairly far away from those two other pick-ups, to be a similar suicide exercise since if you tried to pick it up someone would naturally try to bullet-sponge you. But you couldn't stand still either. Any second carelessly lingering in that area could mean exposing yourself to somebody who'd actually managed to snag the Longshot. And if one by chance should successfully grab the Boomshot, well, the aforementioned massacre at the other two pick-up spawns had probably killed off more than half of the potential targets anyway so...*shrugs*
Finally, I'd like to stress that not all matches played out like this. But these kinda kamikaze-runs were common enough to make me seek out matches on Fuel Depot or Canals just to play sessions where people resorted to something that at least resembled survival tactics.
Was nothing "wrong" with the map per se, but it would be interesting to see if Epic Games have kept some sort of statistics on how many times a given map was used in Ranked as well as Player matches in Gears 1 multiplayer. I played that game at regular intervals for nearly five years and Gridlock was (damn near) ALWAYS dominating the playlists.
A symmetric map, the three most sought-after weapon pick-ups were placed parallel to each other along a line that went across the middle of the map. It didn't take many matches until a feeling of déjà vu presented itself. Repeatedly.
Usually, people would rush off towards the Longshot, with another bunch of players opting for the frag grenades placed almost squarely below the former weapon. At times, some people ran off aiming to grab the Boomshot.
Now, since the Gnasher shotgun indisputably is the dominating weapon on the servers in this franchise I didn't exactly find it to be an uncommon occurence that a group of 4+ players would swamp the Longshot spawn, an area of a few square meters, fragging the living shit out of each other. Anyone left standing had better hope the opposing team didn't secure the frag grenades since people developed this habit of quickly tossing those straight into the aforementioned Longshot spawn, often to devastating effect. I personally found going for the Boomshot, which is placed fairly far away from those two other pick-ups, to be a similar suicide exercise since if you tried to pick it up someone would naturally try to bullet-sponge you. But you couldn't stand still either. Any second carelessly lingering in that area could mean exposing yourself to somebody who'd actually managed to snag the Longshot. And if one by chance should successfully grab the Boomshot, well, the aforementioned massacre at the other two pick-up spawns had probably killed off more than half of the potential targets anyway so...*shrugs*
Finally, I'd like to stress that not all matches played out like this. But these kinda kamikaze-runs were common enough to make me seek out matches on Fuel Depot or Canals just to play sessions where people resorted to something that at least resembled survival tactics.