what are the worst pvp maps that everybody played on all the time?

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broadbandmink

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Apr 28, 2014
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I personally find "worst" to be perhaps to strong a term for my example, but anyway...

Was nothing "wrong" with the map per se, but it would be interesting to see if Epic Games have kept some sort of statistics on how many times a given map was used in Ranked as well as Player matches in Gears 1 multiplayer. I played that game at regular intervals for nearly five years and Gridlock was (damn near) ALWAYS dominating the playlists.

A symmetric map, the three most sought-after weapon pick-ups were placed parallel to each other along a line that went across the middle of the map. It didn't take many matches until a feeling of déjà vu presented itself. Repeatedly.

Usually, people would rush off towards the Longshot, with another bunch of players opting for the frag grenades placed almost squarely below the former weapon. At times, some people ran off aiming to grab the Boomshot.

Now, since the Gnasher shotgun indisputably is the dominating weapon on the servers in this franchise I didn't exactly find it to be an uncommon occurence that a group of 4+ players would swamp the Longshot spawn, an area of a few square meters, fragging the living shit out of each other. Anyone left standing had better hope the opposing team didn't secure the frag grenades since people developed this habit of quickly tossing those straight into the aforementioned Longshot spawn, often to devastating effect. I personally found going for the Boomshot, which is placed fairly far away from those two other pick-ups, to be a similar suicide exercise since if you tried to pick it up someone would naturally try to bullet-sponge you. But you couldn't stand still either. Any second carelessly lingering in that area could mean exposing yourself to somebody who'd actually managed to snag the Longshot. And if one by chance should successfully grab the Boomshot, well, the aforementioned massacre at the other two pick-up spawns had probably killed off more than half of the potential targets anyway so...*shrugs*

Finally, I'd like to stress that not all matches played out like this. But these kinda kamikaze-runs were common enough to make me seek out matches on Fuel Depot or Canals just to play sessions where people resorted to something that at least resembled survival tactics.
 

broadbandmink

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Random Argument Man said:
I really don't like Final Destination in any Super Smash. It's not the fact that it's too simple. It's the fact that the "pros" won't play a map that has a little chaos factor in it. I really hate playing with "pros". You must play "tournament rules" and most prefer to stick with the "tournament approved" maps. 99% of the time, you must play on Final Destination. If not, they will make a hissy fit about it.
Sounds as though you've been dealing with people who pretty much matches this description [http://tvtropes.org/pmwiki/pmwiki.php/Main/StopHavingFunGuys].
 

Zetatrain

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Locker (conquest) from BF4 is probably the worst I ever played. The place is even more cramped than Metro and there is nothing but constant rocket spam that cause the screen to shake endlessly as if there's an earthquake going on. I think I only played a single while match one that level and every other time I got that map it ended in one of three ways

1)Leave match as soon as i see its Locker
2)Enter at the every end of the match, saving me the agony of playing through it
3)Enter the match wondering "why don't I play here more often" and 5 mins later "I REMEMBER NOW!"

Metro is slightly better than Locker but not by much. It didn't nearly as much rocket spam when i played, but it was still cramp as hell.

I also want to say Rust from COD MW2. Granted I've had some very good games on that map but I feel that its all luck. The map is so small that you can't go five secs without running into someone and even if you notice him before he notices you chances are there are three other dudes that already have you in their sights. And if someone gets the Helicopter Gunner or AC-130 you might as well quit because there is nowhere to hide, you'll probably get dropped by the Gunner/AC-130 or another player if you try to fire a rocket or missile, and the gunner will rack up 25 kills in no time.