what are you video game pet peeves?

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00slash00

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Dec 29, 2009
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what really bugs you when you play a game? this can be something you see a lot of people doing when you play online, or a game mechanic you keep seeing that you really just cant stand. for me, its mmo players who play as female characters so they can run around in their underwear. i dont mind when guys play female chracter. i mean, it honestly seems kinda weird to me but hey, its your game, play how you want to play. i just find it kinda creepy when guys (sorry for jumping to conclusions but i assume it is mostly guys) play as female characters just so they can have her run around naked. i mean if youre that horny, why not just look at porn or something? (please note im taking about people who play women characters and remove all the clothing, not simply wearing skimpy armor. in most mmos you cant really avoid that if you play as a woman).

so what about you? whats something you keep seeing in a game that doesnt ruin the game for you but just kinda gets on your nerves?
 

oplinger

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Sep 2, 2010
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...bump mapping.

Excessive. Bump. Mapping.

When it's everywhere, on everything, even things that don't need a bump map, like smooth glass. Or smooth tiles and they go OH SHIT THIS ***** NEEDS A BUMP MAP and contorts and mangles everything about the tile so it looks like it's slightly melted and the lighting is never right on it ever.
 

aguspal

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Aug 19, 2012
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I have discoreved one with the help of a few games such as:

Dead rising series.(I know, I talk too much about it, but whatever).

Fallout:New Vegas (And I assume 3, but I never played it so I cant tell).

Dungeon Defenders (Yeah late to the party so what).

Minecraft (Got better thougt).

A little question for the gamer in you. (If you just happended to play most of those games anyways)

When I played those games, I eventually realized something.

What does all those games have in common?

3....2...1...


The fact NONE of them ALL have a very simple and usefull fuction: A SPRINT/RUN BUTTON.

1: All of those games, the main character/s move at a turtle speed and it gets on my freaking nerves because I find myself just pressing "W" key for like 10 secs and nothing else. THATS just slow all of those jerks are!!!

2:point 1 wouldt be so bad if there was a freaking SPRINT/RUN button, as mentioned previously, but all of those games apparently are fine without them. (Minecraft added it, yes, thats why it got better. Too bad Minecraft as a whole when to hell, but thats a whole other history)

3: Eventually, I found a workaround to this issue, but that depends on the game entirely and its usually not permanent, just temporal. Such as Quickstep for Dead rising, in short an item you can make so you move X3 times faster than normal. Suprisingly, Its the item I have used the most EASILY. Dungeon Defenders has the speed stats so it just gets better as it goes on thankfully, but that does take its time man....

As for Fallout, I honestly dont remember if I could actually fix that one... I think I did, somehow, with one of the perks anyway.

At least in Skyrim there is a sprint fuction and its even part of your character as a whole (And boy did I use that. 400 stamania FTW! Damn I really hate slow walking...plus, begin able to carry more didnt hurt either).


Just to counter the hate with some love, I would say a good game that got the balance right is Left 4 dead. Normal walking speed feels quick and fast enough without begin overly unrealistic, so no need for a sprint button on this case.

TL;DN I hate it when games dont have a SPRINT/RUN fuction (At least if the normal walking speed it slow as fuck). IS that really TOO much to ask?
 

Fr]anc[is

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May 13, 2010
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Cheevos. They add nothing; they do nothing; they are a patronizing, immersion breaking pat on the head and a waste of everyone's time. They seemingly came out of nowhere for no particular reason and now everyone has them because of reasons.
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
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Having to witness terrible grammar and spelling when playing LoL on EU West. Now I know some people don't have English as their first language but I reserve the right to be annoyed over it.

"THIS GAME IS LOOSED, WE LOOSE, WHY U LOOSE US THIS GAME NOOB"

*sigh* Fuck off...

I'd rather see people having full conversations in German than have to listen to this.

When games have bad subtitles. Case in point: Crysis 2. God. It's like they took the first draft of the script, added it into the subtitles, revised the script a few times then forgot to change the subtitles. They are absolute wank



OH, fuck, no drop everything. When games have your weapons clipping through your clothes in an RPG. Dragon's Dogma had the long hairstyle clip through your clothes and your bow clips through any badass capes you may be wearing. Totally rwned mai immursion!
 

Confidingtripod

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May 29, 2010
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when a game prevents player initiative, when I see something coming and I am FORCED to do it anyway its one thing, but when I'm then told how stupid I am for not seeing it I just... no!

or situations where all the dialogue is variations of the same statement, even if the result is the same its still nice to feel like the path was different
 

Shoggoth2588

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Aug 31, 2009
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I'm kind of getting annoyed at Alice Madness Returns because of how slowly textures pop in...if at all. Normally it doesn't bother me all that much but in Alice it's really, REALLY noticeable and annoying.

The plot in Skyrim annoyed the Hell out of me. Sure, they keep on talking about a Civil War but outside of mission battles/conquests there aren't any real signs of a civil war. Not once did a Stormcloak just up and attack me despite my having joined the Imperials. Even after I massacred their camps, they just didn't CARE enough to attack me on sight.
 

Leighcakes

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Dec 5, 2011
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When RPGs have chairs/doors you can't sit on or open. It just seems so... wrong. Not to mention I have an OCD about half-open doors. The chairs I can live with. But not the doors.
 

McMullen

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Mar 9, 2010
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Aim assist.

So many games create this scenario:

You're picking off targets in the enemy base with your sniper rifle, and just found a high-value target. You follow him for a second or two with your sight to get a feel for the way he moves. Just as you're about to pull the trigger, an underling runs in front of him,and the aim assist pulls your crosshair off your target to a point in between the target and the underling as you fire, wasting your shot. Bonus points if it's your last round for the rifle. Further bonus points if you hadn't been detected and fail the mission because the high-value target got away.

The biggest and sometimes only challenge in shooters is to aim properly, so why do so many games try to automate it? And why do they do such a terrible job of it? And why is it almost always impossible to turn off?
 

AndrewF022

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Jan 23, 2010
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Stretched textures/Textures with obvious seams showing - Immediate immersion killer for me.

Texture Pop in - Same deal.

Non skip-able cutscenes - This ones obvious... not everyone cares about your shitty story, don't make me have to suffer through it if I don't want to.

Cutscenes I can't pause - Sometimes I gotta take a piss and don't want to miss what I am supposed to be doing in the next level. Luckily this isn't much of a problem now, most games allow you to pause, thankfully.

None are game breakers, but they definitely get on my nerves.
 

Shoggoth2588

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Aug 31, 2009
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FuhrerVonZephyr said:
Shoggoth2588 said:
The plot in Skyrim annoyed the Hell out of me. Sure, they keep on talking about a Civil War but outside of mission battles/conquests there aren't any real signs of a civil war. Not once did a Stormcloak just up and attack me despite my having joined the Imperials. Even after I massacred their camps, they just didn't CARE enough to attack me on sight.
Well, would YOU attack a likely famous killing machine with supernatural yelling powers?
Ya know what, I've never actually thought about it like that before...What's worse is, the legends say the Argonian Dragon-born disappears completely when he crouches. You win this round Civil War sub-plot...you win this round...
 

Elementary - Dear Watson

RIP Eleuthera, I will miss you
Nov 9, 2010
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I have a huge problem with leaving a room in a game without walking into every part of it, and checking all of the chests and boxes...

Borderlands 2 I can deal with... just takes me a long time to play is all...

Skyrim I had to train myself NOT to look in every damn barrel... because it was seriously boring me! :S

Another is when objects in a game pass through another object! It doesn't bother me if it is something I have made happen, it can't be perfect, but I hate it when it happens to weapons your player is holding, and I especially despise it in cutscenes... there is no excuse for that... that is just shoddy!
 

Balimaar

The Bass Fish
Sep 26, 2010
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NFS:MW the game was absolutely epic. loved the gameplay, loved the chases, loved every single minute of it.

but as soon as the blacklist racers say 'ZOMG there is a snitch amongst us', I wanted my driver in every cut scene to just run Mia over.

seriously... someone who has a 'friend' in the cops who removes your heat and hooks you up with access to the cops database and safehouses scattered throughout the city.

a little obvious no?

TL;DR version:

I hate it when a game presents a mjor plot twist as ZOMG SURPRIZORZ! when I saw it coming about 4 hours ago.
 

Zeren

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Aug 6, 2011
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I hate it when an NPC stands in a doorway and won't let me through. At least in Skyrim I had my fus roh dah to fix the problem.
 

wabbbit

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Jun 15, 2011
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Wave defence - or rather it's over use. Can't believe nobody has mentioned it yet.

So many games rely on this as their main mechanic for stretching out levels.
I have 2 examples of this that ruined the level for me:
- Saints Row 3 first level. There is some comical dialog along the lines of "How long do you think we have to defend this? To which the reply is "About.. 3 waves of SWAT guys?" Quite funny - Or it would be if this wasn't the basis of most missions! (Still damn fun, mind)

- Splinter Cell Conviction. I genuinely loved the game but there is a mission where you have to defend a room while hacking. Annoying does not sum this up enough.

I don't mind games using it - and sometimes it can be rather fun, but too many games use it as a core component.


P.s. Actually, I also want to add a second slightly annoying one. Games with too much to do! Borderlands is a great example of this, so is Skyrim. I love sandboxes with enough content to steal all my free time, but when every single NPC you meet has a fetch quest.... yeah...

P.P.S. Fetch quests. "Hey, why don't you go get me X from
 

WoW Killer

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Mar 3, 2012
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TheKasp said:
Regenerating health.

Hit me, kick me, insult me but I hate it that FPS designers are going the simple route and taking away the ressource managemant that was the health bar / number. Now I have no consequences if I run up to the enemy and sponge up bullets, this shit regenerates anyway. What? The enemy flanked me and I lost a ton of health? Nah, no need to reload, I just suck on my magical thumb and everything is better.

When a game has regenerating health it loses all tension to me. There is literally nothing at stakes because nothing the enemies can do to me has any consequences.

So why is this the easy route? Because all the problems people have with health bars / numbers can be solved by well placed recovery stations and balancing (ensuring that you can win upcoming encounters up to the next recovery pack with the amount of health they gave you + 1). But hey, why proper balance if we can have baby mode?
Well now, the thing I really hate is the pretence of attrition mechanics in a game with save-anywhere. That whole thing of "hey, I've just got through encounter X, but I lost a bit more health than I needed to. I'd better quickload and try again" or "lets see if I can do it without using up any rockets this time". That's what I hate. If you're going to have attrition then it needs to be between discrete points with no saving.
 

Uncle Comrade

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Feb 28, 2008
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I have to second the "forcing you to walk into obvious traps" issue. It annoys me, because it comes across as a case of the game punishing you for something it made you do.

For example, in the first Ace Attorney game, almost every case has a point where the only way to proceed is to confront the real killer - usually alone - with the evidence that they did it. This is something that is clearly never going to end well, but you have to do it. You'd think Phoenix Wright would learn after the first time.
 

teqrevisited

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Mar 17, 2010
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--Escort quests.

Nothing is more frustrating than having to hold hands with a braindead NPC whilst they run into every environmental hazard and enemy en route. In my opinion it's a cheap, trollish excuse of an errand put in place of real difficulty. I can almost imagine the developers giggling uncontrollably every time the character you're supposed to be guiding leaps face-first into a group of very angry things with sharp sticks and then proceeds to yell "Help! I'm being attacked!" Urgh.

--Shoulder-cam.

Simply put: I don't like the perspective and I mod it out every time I get the option to.

--Invisible walls.

If I could climb up here with little to no effort then why is that clearly open terrain blocked off? Laziness.