what are you video game pet peeves?

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wabbbit

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Uncle Comrade said:
I have to second the "forcing you to walk into obvious traps" issue. It annoys me, because it comes across as a case of the game punishing you for something it made you do.

For example, in the first Ace Attorney game, almost every case has a point where the only way to proceed is to confront the real killer - usually alone - with the evidence that they did it. This is something that is clearly never going to end well, but you have to do it. You'd think Phoenix Wright would learn after the first time.
I dislike it even more when they don't even try to hide "trap rooms". You know the type, rooms that are often large, circular & with multiple entrance points on which entering cause a cut-scene to take place.
 

Bertylicious

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Disapearing platforms can die in a fire. Also consumable items; I want my killing to be both sustainable and renewable.
 

Scarim Coral

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Limited save points in a rpg games (I'm looking at you Skies of Arcadia). There are times when I can't play a game for long so I want to save but I can't since there is no save point nearby resulting in me trying to back track depending if the monsters in those areas are hard or not. I want to save any where and wheneven I want dammit!
 

Bucky01

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Sep 28, 2010
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any time trial sort of level, where being mere seconds over the limit forces you to trudge through the whole damned charade of a level again especially when you being late is caused by something that was beyond your control or your controller/player decides to pissfart around on you.

also a minor annoyance is in games with a set camera angle for rooms but then you get auto swapped to the next angle but because the way you're walking makes the player keep walking back and forth for a bit because each camera angle makes you walk the other way.
 

Dandark

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Sep 2, 2011
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Clipping. This is mainly a problem with RPGs but it annoy's the hell out of me when your hair just clips through your clothes or armour or something. Mods do that, if the game does it then I get annoyed that they can't make all their armour work.

Also really limited but powerful weapons such as the enchanted weapons in elder scroll games. I will get them and never ever use them because I don't want to waste the charge. This isn't so bad in Skyrim where you can recharge them yourself but it sucked in Oblivion where you had to pay a huge fee to recharge them.
 

VoidWanderer

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Sep 17, 2011
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Lazy mechanic use...

Regenerating health when you could find bandages/first aid kits.

GPS style navigation in an open-world game... Skyrim's big arrow worked fine.

Invisible wall extensions on fences, just build the damn things higher...

Time limit missions... or games *Glares at Dead Rising*

Escort missions with people who only take three or less hits to die... I will NEVER forgive Fable for that damn kid who wandered into the Hobbe cave!

That'll do for now...

I just won't get started on some of the more... lazy plot writing...
 

razor343

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Sep 29, 2010
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Invisible walls...Don't get me wrong, Invisible walls are often required for open world sandbox games (Although the Gothic series (Do you guys hate me yet?) went around this quite well, the first game would simply fry you with lightning while the second game would have piranhas nom on you if you swam away too far) but games like...Borderlands 2, where there is a rock that has a ten mile high invisible wall on it for no fucking reason. Why?! The damn rock isn't going to let me skip the game so let me jump on it damn it.
 

Comocat

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May 24, 2012
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Every RPG made in the 90s where 90% of the game is gathering X out of the impossible to get vault so the villain cant get X to destroy the world. Then the villain one shots your party and you lose the otherwise impossible to get X to the villain. Then the rest of the game is undoing what you have done. Final fantasy II and III I'm looking at you.
 

Gideon Rogers

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Mar 20, 2010
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Wonky controls. I'm looking at you, Battlefield 3. Oh, and at you Dead Space.

On another note, Bullet sponging. Yes, that means I find Borderlands to be exceptionally frustrating.

Last bit, Limited health from fight to fight. I can understand no regenerating in a fight, but when I have to go along and replay a part because I'm at 3% health and none of the designers thought to put some medkits nearby it's gets really old, really fast. And that is why I don't like either Half-Life.
 

krazykidd

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Scarim Coral said:
Limited save points in a rpg games (I'm looking at you Skies of Arcadia). There are times when I can't play a game for long so I want to save but I can't since there is no save point nearby resulting in me trying to back track depending if the monsters in those areas are hard or not. I want to save any where and wheneven I want dammit!
Mines the opposite of this . Not that i'm bagging you for your post , it's just relevant because i hate being able to sae any/everywhere . Why? Because it takes away the challenge for me personally . And i like challange ( again if you don't it's fine ) . There is no stress of dying , no fear of not beig able to make it . Because quite frankly if there option is there ( to save where you want ) and people don't use it , and lose progress they are idiots . But if the option isn't there you have to work around it and survive. Which is fun for me .

Also : Lack of game over screens . Fuck what the hell , death needs to have a meaning dammit !
 

ClockworkAngel

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Nov 9, 2008
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1. Arbitrary gameplay. A recent example: There is a section early in Resident Evil 6 where you have to chase down a dog with a key in its mouth to unlock a gate, when both characters could easily climb over it. Arbitrary tasks like that are more noticeable when a game goes for 'realism'.

2. Peter Molyneux.

3. This one is specifically for Nintendo: They need the option to turn off 'Treat you like a child mode.' Stop holding my hand for every #!%@ing thing! I don't need you to highlight every aspect of a puzzle room in Zelda, and I know how and when to change my own %&$damn batteries!

A few other users have already noted: games without subtitles, unskippable/unpausable cutscenes, having my intelligence insulted when I figure something out on my own only to be told I'm wrong.
 

C. Cain

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Oct 3, 2011
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krazykidd said:
Mines the opposite of this . Not that i'm bagging you for your post , it's just relevant because i hate being able to sae any/everywhere . Why? Because it takes away the challenge for me personally . And i like challange ( again if you don't it's fine ) . There is no stress of dying , no fear of not beig able to make it . Because quite frankly if there option is there ( to save where you want ) and people don't use it , and lose progress they are idiots . But if the option isn't there you have to work around it and survive. Which is fun for me .

Also : Lack of game over screens . Fuck what the hell , death needs to have a meaning dammit !
Challenge is one thing. But for the most part save points, or rather their placements, are just unreasonably inconvenient. I for one don't necessarily have the time to play games over an extended, uninterrupted period of time. And replaying the same twenty minute part of a game over and over and over again becomes rather tedious after a while; especially if these twenty minutes consist of nothing but walking and random encounters posing little to no challenge.
 

Friendly Lich

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Feb 15, 2012
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1.Underwater combat: People don't belong in the water its only natural so many people dislike it, why do games force us to do this? Also the camera is always annoying underwater and for goodness sake armor would make you drown! Its a bit more complex than that though.

2. Useless crafting systems/poorly designed: A poorly implemented crafting system is annoying because you either craft obsolete gear that you could just find lying around or you craft gear that is too high level for you to use.

3. Invisible walls and unclimable slopes: I hate being not able to traverse terrain in video games that I would normally have no problem with in real life.
 

Terramax

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Lack of a restart option on the pause screen. Having to quit a game, go back to the main menu, and reload a level all over again.
 

BrotherRool

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Okay this ones a little specific, but I really hate the way Bioware handles relationships with companions in KotoR, Jade Empire, Mass Effect etc. I'm replaying KotoR now and it's driving me crazy. First it's not very satisfying and feels really false to just unlock conversations after arbitary lumps of time and improve your relationship with someone by just not swearing at them whenever they try to tell you something. Secondly it's so annoying having to check in on your crew every couple of missions and have them tell you to piss off and stop interacting for longer if you want them to trust you with their secrets. Thirdly because the mechanics aren't clear it gives me this constant feeling of doubt that I'm missing relationship chances by not having character A with me etc. I'm so jittery in KotoR now because of it, constantly swapping my party around because I can't find out how the mechanics work.


For a more general one

Really precise jumping. I just suck at jumping in general and having to jump from one platform to another is really irritating for me. You play less before dying than in other games with other mechanics and it can take ages to get back into the position to make that jump and then you run... fall... and then you've got to do it all over again. This is made worse if it feels you character isn't jumping the second you hit the button and if there's some slightly arbitary mechanic about holding down the button to jump further or applying more pressure to the button (console controls) etc. Annoyed me a lot in Limbo which is otherwise an excellent game
 

Padwolf

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The Wykydtron said:
Having to witness terrible grammar and spelling when playing LoL on EU West. Now I know some people don't have English as their first language but I reserve the right to be annoyed over it.

"THIS GAME IS LOOSED, WE LOOSE, WHY U LOOSE US THIS GAME NOOB"

*sigh* Fuck off...

I'd rather see people having full conversations in German than have to listen to this.
This! Goddamn, the word noob is so damn irritating. All the people with negative attitudes, shouting "THIS IS LOOSED" just damn! Also the word "Feed" when they say "She/he is feed" it's fed people! It's should be "she/he is fed!" It just annoys me.

Time limit missions (Curse you Dead Rising 2, I can't do everything and save everyone and find zombrex all in one day!)

Mr emotionless hero in games. They annoy me, especially if there is no damn reason for them to be so miserable. Zack Fair was a bundle of happiness that brought smiles to my face while playing Crisis Core. I loved playing as him, he had a fun side and a serious side. Crap was going down, but he still managed to make me smile! After playing that I just got put off hugely by heros who were silent and brooding all the time. I must confess it was what put me off of Lost Odyssey for a long time, then my boyfriend told me to see it through, and I did and I love it now, and I love Kaim. But only because he had good reason to be a bit angsty!
 

Mr.Squishy

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I'm (kinda but not really actually) sorry for necroing this thread, but I got shit that needs to be said.
So I played a bit of Borderlands a few months ago. After blasting some dude in the back of the head with an incendiary firearm at close range, and he just shrugged off the blast and hacked my shields away with one swing of a rusty cleaver, and my HP with a second one, I was flabbergasted. Okay, yes, he was ahead of me in level, but that doesn't magically make your head more bullet-resistant FFS. I continued on, a bit disheartened, but after several hours of feeling like my character and shields were made out of fucking tissue paper, I said 'fuck it, I am not having fun. This isn't even hard in the fun Dark Souls way, this is just about grinding. Very little technique goes into this, you just need to trial-and-error your build the right way for your class and obsessively upgrade your arsenal. So fuck it, on the shelf with it.'
Recently, probably after suffering a blow to the head, I decided 'oh, hey, Borderlands, why'd I ever put that down?'
Well, after popping in the disc and going on a mission to kill Jason in a scrapyard and blowing through the buckos with ease, I decided to explore the camp. Unfortunately, it was tied to a nest of high-level skags which I unwittingly aggroed. I ran, but was taken down in like two swipes of their obviously adamantium claws. So thank you, Gearbox, for creating a vast open world one would want to explore, only to effectively wall it off with random high-level monsters with no warning that they're there. Fucking thank you.

TL;DR: The fallout New Vegas approach of guiding you through an open world by having you stumble upon walls, invisible or otherwise, or monsters way out of your league if you dare try to play in their sandbox - also, high level enemies being illogically bullet-resistant when nothing indicates they should be.

Captcha: All singing. Fitting. Right now, I consider whoever designed this ****fest to be the all singing, all dancing crap of the world.
 

SoranMBane

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May 24, 2009
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When RPG dialog systems are basically just "press here to continue plot" buttons, with little-to-no room for fleshing out your character's personality or influencing the plot. This is one of the few things I really disliked about Skyrim; I would often find myself railroaded into making dialog choices that my character, as I'd envisioned them, would never actually say, and it just takes me out of the experience every time. They might as well have cut out the dialog system entirely and used regular cutscenes for all the options I'm given. If it was a matter of budget constraints, then they should go back to not voice acting every bit of dialog so they can have more of it. If it's because they're afraid that I'll ruin their precious story, then they need to get their heads out of their asses. I want to actually roleplay when I play an RPG.