I'm (kinda but not really actually) sorry for necroing this thread, but I got shit that needs to be said.
So I played a bit of Borderlands a few months ago. After blasting some dude in the back of the head with an incendiary firearm at close range, and he just shrugged off the blast and hacked my shields away with one swing of a rusty cleaver, and my HP with a second one, I was flabbergasted. Okay, yes, he was ahead of me in level, but that doesn't magically make your head more bullet-resistant FFS. I continued on, a bit disheartened, but after several hours of feeling like my character and shields were made out of fucking tissue paper, I said 'fuck it, I am not having fun. This isn't even hard in the fun Dark Souls way, this is just about grinding. Very little technique goes into this, you just need to trial-and-error your build the right way for your class and obsessively upgrade your arsenal. So fuck it, on the shelf with it.'
Recently, probably after suffering a blow to the head, I decided 'oh, hey, Borderlands, why'd I ever put that down?'
Well, after popping in the disc and going on a mission to kill Jason in a scrapyard and blowing through the buckos with ease, I decided to explore the camp. Unfortunately, it was tied to a nest of high-level skags which I unwittingly aggroed. I ran, but was taken down in like two swipes of their obviously adamantium claws. So thank you, Gearbox, for creating a vast open world one would want to explore, only to effectively wall it off with random high-level monsters with no warning that they're there. Fucking thank you.
TL;DR: The fallout New Vegas approach of guiding you through an open world by having you stumble upon walls, invisible or otherwise, or monsters way out of your league if you dare try to play in their sandbox - also, high level enemies being illogically bullet-resistant when nothing indicates they should be.
Captcha: All singing. Fitting. Right now, I consider whoever designed this ****fest to be the all singing, all dancing crap of the world.