What Bethesda Games has been up to !!

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mALX

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Gerazzi said:
If anything, I hope they'll make a new elder scrolls, I wouldn't be too happy for an online Fallout and I don't really care about anything else unless it is recommended to me by someone, so there
Elder Scrolls V = 2010

Fallout Online = no date given at this time, will find out by the end of March if Interplay will get the funding for it, or if Bethesda Soft will get the rights to the online Fallout.

Fallout 4 = in the works, no dates given at this time.
 

mALX

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SimuLord said:
Getting an all-star team of talent together doesn't necessarily mean the final product will even be worth playing. Spore had an all-star dev team and look what that got them. A shallow, dull experience that was barely worth pirating, never mind putting SecuROM EA-style on your computer for.
That is true, but still - this is Bethesda Soft they will be working for, and Bethesda will always push the limits of anything they do.
 

EnglishMuffin

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Interplay doesn't have the graphics that bethsoft does? Have you played Fallout 3? Everything is green tint and actually looks worse than TES:4. I hope bethslop doesn't get the rights. They don't need to fuck up another game. They need to stick to just fucking up their own franchise(TES series).

The people working at interplay right now were made the original fallout games. Since they do have some actual skill, unlike the untalented wankers at Bethslop, I really hope it stays in their hands.
 

mALX

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Jingermanoo said:
But with an MMO version of these games, what would happen to fast travel?
It'd likely be removed, but the Fallout and Elder Scrolls lands are MASSIVE.
Maybe you'd actually be able to use the many subway stations littering the wasteland in an actual train.
I never thought about the traveling that much, but I do a lot of walking around in both the single players, (Oblivion and Fallout 3) and only fast travel when I want to go home and empty out usually.
 

Jonny The Kay

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I think it would be cool under 3 conditions:
1. Uses S.P.E.C.I.A.L.
2. Interesting Combat
3. NO (if not very little)grinding
 

DarthHK

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Jason Alexander's gone. [http://www.nma-fallout.com/forum/viewtopic.php?t=49755] I think we can safely say Fallout Online is dead. Sorry to crush your hopes and dreams. But, hey maybe a Wasteland 2 will be in the works! *sigh* Why did Interplay have to strip Black Isle of their baby and cause this mess to begin with?
 

mALX

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EnglishMuffin said:
Interplay doesn't have the graphics that bethsoft does? Have you played Fallout 3? Everything is green tint and actually looks worse than TES:4. I hope bethslop doesn't get the rights. They don't need to fuck up another game. They need to stick to just fucking up their own franchise(TES series).

The people working at interplay right now were made the original fallout games. Since they do have some actual skill, unlike the untalented wankers at Bethslop, I really hope it stays in their hands.
Actually not, the people who worked on the original Fallouts left Interplay. The department they worked in is still there, but the people themselves broke off to form their own game studio Troika. When it went under Jason Anderson came back to Interplay, but he left March 18, 2009. Here is the article:


One of the developers behind the classic Fallout has ended his tenure with Interplay to join inXile Entertainment. Jason Anderson brings his survival instincts to inXile as the creative director for an unannounced role-playing title. At the end of his career with Interplay, Anderson was working as the creative director on a next generation MMO named Project: V13 -- which our blogging cohorts at BigDownload surmise was a poorly coded way of saying Vault 13, a long-rumored Fallout MMO.

Anderson's exit probably feels like déjà vu to his Interplay comrades. In 1998, Anderson left Interplay to form Troika Games (best known for Arcanum: Of Steamworks and Magick Obscura) but returned in 2007 when that company shut down. While we wish Anderson the best, we really hope Interplay will reveal what Project: V13 really is ... as long as it is a Fallout MMO.

As far as Chris Taylor goes, it seems he did return September 18, 2008 to work on it. Interplay says it has a lot of the original developers back on board, but won't specifically name them, which is odd.

Anyway the Project V13 is the name of the Fallout MMO project, so it should be easy to look up any updates on it. I just hope they do better on the graphics. As great as they original Fallouts were, those graphics are really passe' now.
 

Parallel Streaks

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To this day I still wish they'd gone ahead with Van Buren.

Anyway, yeah, anything with Bethesda and MMO in the same sentence deserves to be shot in the neck and thrown into a ditch.
 

mALX

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DarthHK said:
Jason Alexander's gone. [http://www.nma-fallout.com/forum/viewtopic.php?t=49755] I think we can safely say Fallout Online is dead. Sorry to crush your hopes and dreams. But, hey maybe a Wasteland 2 will be in the works! *sigh* Why did Interplay have to strip Black Isle of their baby and cause this mess to begin with?
I know, they had a cult-like following, and the heads of Interplay acted like they couldn't decide whether to continue it or not, after those wonderful geeks killing themselves making a new graphics engine for it. I understand why they got ticked off and left Interplay. But when Troika fell and they were out on the streets looking for work again, I don't know why Bethesda didn't nab them!

Chris Taylor has done well though, with Supreme Commander and Dungeon Siege. I was surprised when he returned to Interplay.

I think the only reason Interplay is in business today is the outrageous price Bethesda paid for the rights to Fallout; but still they have to come up with the 30 mil to keep it.
 

mALX

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Parallel Streaks said:
To this day I still wish they'd gone ahead with Van Buren.

Anyway, yeah, anything with Bethesda and MMO in the same sentence deserves to be shot in the neck and thrown into a ditch.
Lol, "them's fightin' words!"
 

mALX

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Gerazzi said:
If anything, I hope they'll make a new elder scrolls, I wouldn't be too happy for an online Fallout and I don't really care about anything else unless it is recommended to me by someone, so there

I'll recommend it to you, will that work? lol.
 

mALX

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DarthHK said:
Jason Alexander's gone. [http://www.nma-fallout.com/forum/viewtopic.php?t=49755] I think we can safely say Fallout Online is dead. Sorry to crush your hopes and dreams. But, hey maybe a Wasteland 2 will be in the works! *sigh* Why did Interplay have to strip Black Isle of their baby and cause this mess to begin with?

Oh, he went to inXile and is working on one called "Wasteland 2"
 

mALX

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The Fallout Online (Project V(for vault)13 is supposed to have a giant mutated worm in it called Earthworm Jim in it.

Also, here is the deal Bethesda made with Interplay when they bought the rights to the Fallout franchise:


Specific requirements were stated in the agreement that if not met, Interplay would immediately lose and forfeit its license rights for Fallout. Development must begin within 24 months of the date of the agreement (April 4, 2007), and Interplay must secure $30 million within that time frame or forfeit its rights to license. Interplay must furthermore launch the MMOG within 4 years of the beginning of development, and pay Bethesda 12 percent of sales and subscription fees for the use of the IP.

On June 30, 2008, it was announced that Interactive Game Group, LLC (created by Frederic Chesnais, former Chief Executive Officer of Atari, which now also owns MicroProse) purchased 2,000,000 shares of Interplay stock, as consideration for entering into a game production agreement. (which should give them the money they need for the Fallout online, they only had to come up with 30 million).

What if they don't?

On August 1, 2007, ZeniMax Media Inc., parent company of Bethesda Softworks, announced the creation of ZeniMax Online Studios. The division will be headed by Matt Firor, a well-known expert in the field of online gaming, and will focus on the Massively Multiplayer Online Game (MMO) market segment. It might work on a Fallout MMO in the future, if Interplay fails to gather enough money for their Fallout Online project.
 

mALX

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It looks like Interplay just came into a windfall, according to the graph of their last 5 days from the Nasdaq.

history
The company was founded as Interplay Productions, Inc. in Southern California in 1983 with Brian Fargo as president and three programmers, Jay Patel, Troy Worrell and Bill Heineman. Its original staff came from former employees of a small video game developer called Boone Corporation. Interplay made a name for itself as a quality computer game developer with the role-playing games The Bard's Tale and Wasteland, which were published by Electronic Arts.

Interplay started publishing its own games, starting with Neuromancer and Battle Chess, in 1988, and then moved on to publish and distribute games from other companies, while continuing internal game development. In 1993, Interplay published the hit game Descent, developed by startup Parallax Software.

The company published several notable Star Trek games, including Star Trek: 25th Anniversary and Star Trek: Judgment Rites. These games had later CD-ROM editions released with the original Star Trek cast providing voices. Interplay also published the significant Starfleet Academy and Klingon Academy games, and Starfleet Command series, beginning with Star Trek: Starfleet Command. Another game, Star Trek: Secret Of Vulcan Fury, was in development in the late 1990s, with a script written by Star Trek writer Dorothy Fontana; however this title was never completed.

In 1997, Interplay developed and released Fallout, a successful and critically-acclaimed role-playing game set in a retro-futuristic post-apocalyptic setting. Black Isle Studios, an in house developer, followed with the sequel, Fallout 2. The most successful subsequent Interplay franchise was probably Baldur's Gate, a Dungeons & Dragons game that was developed by Bioware and spawned a successful sequel and several expansion packs. Over the years, Interplay's most successful titles were PC games. The company published a few notable console games, such as ClayFighter, Rock 'N Roll Racing, The Lost Vikings, and Baldur's Gate: Dark Alliance, but Interplay was never quite able to establish a long-lasting console franchise.

Another popular franchise was the FreeSpace series.

Interplay attempted to get several of its games made into movies through its Interplay Films branch, notably Descent, Redneck Rampage, Carmageddon, Earthworm Jim, and Fallout, but no Interplay property was ever made into a film.

Financial troubles
Interplay went public, with shares sold on the NASDAQ Stock Exchange, in 1998, changing its name to "Interplay Entertainment Corp." The company then reported several years of losses, as titles such as Descent³ and FreeSpace 2 had lackluster sales[citation needed], despite being critically acclaimed.

In 2002, Interplay shed most of its publisher functions and signed a long-term agreement by which Vivendi Universal would publish Interplay's games. Immediately afterwards, French publisher Titus Interactive completed its acquisition of majority control of the company, and founder Brian Fargo departed. However, Titus went through financial and legal difficulties, culminating in a close of business in 2004. Titus left many of its employees, both local and the international wholly owned developers, without redundancy or owed back-pay, and left creditors with large debts. Titus CEO Herve Caen then assumed the same capacity at Interplay.

In 2002, Interplay's shares were delisted from the NASDAQ due to the company's low share price.

Shutdown
In 2004, the company was given an eviction notice by its landlord for non-payment of rent, and was briefly shut down by the California government for non-payment of workers' paychecks. This, combined with sketchy and sporadic information from Interplay representatives, led many in the game industry to speculate that Interplay had shut down. In fact, the company relocated to a small office and continued to operate, issuing occasional press releases about new publishing deals or the sale of an IP to another publisher. The company's web site shut down around this time.

In Summer 2005, the Interplay website re-launched with a logo and three links: "About Interplay", "SEC Filings/Financial", "Investor Relations".

In Interplay's 10-K SEC filing made on June 3, 2005, it was revealed under the "Internal Product Development" section that in May 2004, Interplay was forced to close all of their internal development studios due to their inability to meet their payroll obligations in a timely manner. All internally-developed titles were canceled and there are no internally-developed titles being developed. However, under "External Product Development" it was revealed that on December 31, 2004, Interplay had one title being developed by an unnamed third party developer. The title is tentatively being called Ballerium. Majorem, the apparent developer of the title, has since revealed that development of Ballerium (which was intended to be a MMO-RTS) has been suspended as the agreement that was to provide Majorem with the means to launch the title in the summer of 2005 could not be realized. Majorem also noted that this was "apparently due to Interplay's inability to raise the required funding to turn Majorem's technology into a game." Majorem is currently accepting new offers for the licensing of its MMO-RTS technology as well as its almost finished game.

In Interplay's 10-Q SEC filing made on June 21, 2005, it was revealed that under "Commitments and Contingencies" that Interplay Productions has multiple legal proceedings filed against it and has nearly USD?11 million in debt. Of interest is that Interplay received a notice from the IRS stating that they owe approximately ?117,000 in payroll tax penalties and that Interplay was fined by the California Labor Board ?10,000 for failure to meet payroll obligations and that an August 2005 trial date was set, and that Interplay's "general liability, auto, fiduciary liability, workers compensation and employment practices liability, have been canceled, however Interplay has entered into a new workers compensation insurance plan, Interplay is appealing a separate California Board of Labor fine of ?79,000 for having lost their workers compensation plan for a period of time". Under "Contractual Obligations" it is revealed that Interplay does not have a headquarters at present because Interplay, in 2004, forfeited its lease and vacated its office space in Irvine, California.

Fallout online game
In a securities filing with the U.S. government made on November 30, 2006, an attached presentation proposed a massively multiplayer online game based on the Fallout computer game franchise, which the company previously published. The presentation projected that the company would need investment of seventy-five million U.S. dollars to complete the project, with production intended to begin January 2007 and a launch date of 2010. The filing did not address the proposal in the context of the company's financial debt. In April 2007 Bethesda Softworks announced that they had purchased the rights to the Fallout franchise for a reported ?5.75 million. The deal made Bethesda the sole owner of the Fallout intellectual property with Interplay becoming a licensee so they can continue to pursue a Fallout MMO.

In Interplay's latest 8-K filing with the U.S. Government made on April 12, 2007, an attached exhibit 10.49 has more updated information on Interplay's planned Fallout MMOG. Specific requirements were stated in the agreement that if not met, Interplay would immediately forfeit its license rights for Fallout. Neither the filing nor the exhibit specifies any details of how Interplay will start development within 24 months of April 2007 or how it will be able to acquire the minimum financing requirement of US?30 million, seemingly a difficult task for a company in such dire financial straits.

As part of a 2007 quarterly report Interplay CEO Herve Caen said that the company is "focused on securing funding for development of a Massively Multiplayer Online Game (MMOG) based on the popular Fallout franchise."

As part of one of their 2007 quarterly reports Interplay announced that their revenues had risen astronomically due almost entirely to the sale of their Fallout intellectual property to Bethesda Softworks back in mid-April. With the sale and other changes the company is now almost debt free, with its debt at a reported ?3 million today compared to the ?59 million from 2001.

Re-emergence
GameSpot reported on November 13, 2007 that Interplay, using money from its sale of the Fallout IP to Bethesda Softworks, is going to restart its in-house game development studio and Interplay has plans on developing sequels to some of its classic IPs contingent on if it can secure financing. Gamespot stated:

"Among the projects Interplay has said it wants to develop are sequels to Earthworm Jim, Baldur's Gate: Dark Alliance, Descent, and MDK, provided it can find the financing."
As of March 21, 2008 Interplay now has a "Coming soon" graphic on their website.
Interplay Entertainment Corp. (OTC Bulletin Board: IPLY) recently announced its earnings for the fiscal year ended December 31, 2007, and its plan for the company going forward. On April 9, 2008, Interplay confirmed that they will undertake sequels for Dark Alliance, Earthworm Jim, Descent and MDK series. They have also announced production of a Fallout MMO. They later announced that they would support the Wii Virtual Console, with Sega Genesis versions of Earthworm Jim, Earthworm Jim 2, Boogerman and Clayfighter.

On April 22, 2008 Interplay announced that Earthworm Jim 4 is in development with original creator, Doug TenNapel, as a creative consultant. No platform or release date has been set. In addition to the new game, TenNapel will also develop a new animated series and a feature film based on the series.

offical site
 

boneyard

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I can just see Interplay's Fallout MMO now where you can choose from 3 classes! Mutated Earthworm, Scion of a Dark God, or Exiled Vault Dweller. My money would be on Bethesda Soft developing it, giving it a City of Heroes/Villains feel.
 

mALX

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DarthHK said:
Jason Alexander's gone. [http://www.nma-fallout.com/forum/viewtopic.php?t=49755] I think we can safely say Fallout Online is dead. Sorry to crush your hopes and dreams. But, hey maybe a Wasteland 2 will be in the works! *sigh* Why did Interplay have to strip Black Isle of their baby and cause this mess to begin with?
(Jason Alexander, lol)
 

mALX

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boneyard said:
I can just see Interplay's Fallout MMO now where you can choose from 3 classes! Mutated Earthworm, Scion of a Dark God, or Exiled Vault Dweller. My money would be on Bethesda Soft developing it, giving it a City of Heroes/Villains feel.

Interplay said they won't have talking Deathclaws as a character, or mutated racoons. So far they have that you can be a super mutant though, which would be kind of cool as far as strength goes, but not great on stealth, lol.
 

Valiance

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I hope interplay does it.

They even got Chris Taylor back for it.

I hope Bethesda continues to make the single-player series, but this is something Interplay has wanted to do for quite a while...

Either way, I'll admire it from afar and not play it.
 

mALX

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Valiance said:
I hope interplay does it.

They even got Chris Taylor back for it.

I hope Bethesda continues to make the single-player series, but this is something Interplay has wanted to do for quite a while...

Either way, I'll admire it from afar and not play it.
Chris Taylor is the only original developer so far, since Jason Anderson left this month. The Scott took six others from that department years ago and started his own company which is doing well.

I'll have to get it myself, definately if Bethesda makes it. If Interplay does, I will have to wait till some reviews are back before sinking my money on it, and watch Youtube for some gameplay vids. The graphics of the original fallout games just didn't inspire me to buy, even though the storyline was Awesome. To me the graphics is an important part of my enjoyment in playing a game, hence my loyalty to Bethesda.
 

mALX

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boneyard said:
I can just see Interplay's Fallout MMO now where you can choose from 3 classes! Mutated Earthworm, Scion of a Dark God, or Exiled Vault Dweller. My money would be on Bethesda Soft developing it, giving it a City of Heroes/Villains feel.
Yes!!