What Bethesda Games has been up to !!

Recommended Videos

mALX

New member
Feb 11, 2009
560
0
0
mALX said:
It looks like Interplay just came into a windfall, according to the graph of their last 5 days from the Nasdaq.

history
The company was founded as Interplay Productions, Inc. in Southern California in 1983 with Brian Fargo as president and three programmers, Jay Patel, Troy Worrell and Bill Heineman. Its original staff came from former employees of a small video game developer called Boone Corporation. Interplay made a name for itself as a quality computer game developer with the role-playing games The Bard's Tale and Wasteland, which were published by Electronic Arts.

Interplay started publishing its own games, starting with Neuromancer and Battle Chess, in 1988, and then moved on to publish and distribute games from other companies, while continuing internal game development. In 1993, Interplay published the hit game Descent, developed by startup Parallax Software.

The company published several notable Star Trek games, including Star Trek: 25th Anniversary and Star Trek: Judgment Rites. These games had later CD-ROM editions released with the original Star Trek cast providing voices. Interplay also published the significant Starfleet Academy and Klingon Academy games, and Starfleet Command series, beginning with Star Trek: Starfleet Command. Another game, Star Trek: Secret Of Vulcan Fury, was in development in the late 1990s, with a script written by Star Trek writer Dorothy Fontana; however this title was never completed.

In 1997, Interplay developed and released Fallout, a successful and critically-acclaimed role-playing game set in a retro-futuristic post-apocalyptic setting. Black Isle Studios, an in house developer, followed with the sequel, Fallout 2. The most successful subsequent Interplay franchise was probably Baldur's Gate, a Dungeons & Dragons game that was developed by Bioware and spawned a successful sequel and several expansion packs. Over the years, Interplay's most successful titles were PC games. The company published a few notable console games, such as ClayFighter, Rock 'N Roll Racing, The Lost Vikings, and Baldur's Gate: Dark Alliance, but Interplay was never quite able to establish a long-lasting console franchise.

Another popular franchise was the FreeSpace series.

Interplay attempted to get several of its games made into movies through its Interplay Films branch, notably Descent, Redneck Rampage, Carmageddon, Earthworm Jim, and Fallout, but no Interplay property was ever made into a film.

Financial troubles
Interplay went public, with shares sold on the NASDAQ Stock Exchange, in 1998, changing its name to "Interplay Entertainment Corp." The company then reported several years of losses, as titles such as Descent³ and FreeSpace 2 had lackluster sales[citation needed], despite being critically acclaimed.

In 2002, Interplay shed most of its publisher functions and signed a long-term agreement by which Vivendi Universal would publish Interplay's games. Immediately afterwards, French publisher Titus Interactive completed its acquisition of majority control of the company, and founder Brian Fargo departed. However, Titus went through financial and legal difficulties, culminating in a close of business in 2004. Titus left many of its employees, both local and the international wholly owned developers, without redundancy or owed back-pay, and left creditors with large debts. Titus CEO Herve Caen then assumed the same capacity at Interplay.

In 2002, Interplay's shares were delisted from the NASDAQ due to the company's low share price.

Shutdown
In 2004, the company was given an eviction notice by its landlord for non-payment of rent, and was briefly shut down by the California government for non-payment of workers' paychecks. This, combined with sketchy and sporadic information from Interplay representatives, led many in the game industry to speculate that Interplay had shut down. In fact, the company relocated to a small office and continued to operate, issuing occasional press releases about new publishing deals or the sale of an IP to another publisher. The company's web site shut down around this time.

In Summer 2005, the Interplay website re-launched with a logo and three links: "About Interplay", "SEC Filings/Financial", "Investor Relations".

In Interplay's 10-K SEC filing made on June 3, 2005, it was revealed under the "Internal Product Development" section that in May 2004, Interplay was forced to close all of their internal development studios due to their inability to meet their payroll obligations in a timely manner. All internally-developed titles were canceled and there are no internally-developed titles being developed. However, under "External Product Development" it was revealed that on December 31, 2004, Interplay had one title being developed by an unnamed third party developer. The title is tentatively being called Ballerium. Majorem, the apparent developer of the title, has since revealed that development of Ballerium (which was intended to be a MMO-RTS) has been suspended as the agreement that was to provide Majorem with the means to launch the title in the summer of 2005 could not be realized. Majorem also noted that this was "apparently due to Interplay's inability to raise the required funding to turn Majorem's technology into a game." Majorem is currently accepting new offers for the licensing of its MMO-RTS technology as well as its almost finished game.

In Interplay's 10-Q SEC filing made on June 21, 2005, it was revealed that under "Commitments and Contingencies" that Interplay Productions has multiple legal proceedings filed against it and has nearly USD?11 million in debt. Of interest is that Interplay received a notice from the IRS stating that they owe approximately ?117,000 in payroll tax penalties and that Interplay was fined by the California Labor Board ?10,000 for failure to meet payroll obligations and that an August 2005 trial date was set, and that Interplay's "general liability, auto, fiduciary liability, workers compensation and employment practices liability, have been canceled, however Interplay has entered into a new workers compensation insurance plan, Interplay is appealing a separate California Board of Labor fine of ?79,000 for having lost their workers compensation plan for a period of time". Under "Contractual Obligations" it is revealed that Interplay does not have a headquarters at present because Interplay, in 2004, forfeited its lease and vacated its office space in Irvine, California.

Fallout online game
In a securities filing with the U.S. government made on November 30, 2006, an attached presentation proposed a massively multiplayer online game based on the Fallout computer game franchise, which the company previously published. The presentation projected that the company would need investment of seventy-five million U.S. dollars to complete the project, with production intended to begin January 2007 and a launch date of 2010. The filing did not address the proposal in the context of the company's financial debt. In April 2007 Bethesda Softworks announced that they had purchased the rights to the Fallout franchise for a reported ?5.75 million. The deal made Bethesda the sole owner of the Fallout intellectual property with Interplay becoming a licensee so they can continue to pursue a Fallout MMO.

In Interplay's latest 8-K filing with the U.S. Government made on April 12, 2007, an attached exhibit 10.49 has more updated information on Interplay's planned Fallout MMOG. Specific requirements were stated in the agreement that if not met, Interplay would immediately forfeit its license rights for Fallout. Neither the filing nor the exhibit specifies any details of how Interplay will start development within 24 months of April 2007 or how it will be able to acquire the minimum financing requirement of US?30 million, seemingly a difficult task for a company in such dire financial straits.

As part of a 2007 quarterly report Interplay CEO Herve Caen said that the company is "focused on securing funding for development of a Massively Multiplayer Online Game (MMOG) based on the popular Fallout franchise."

As part of one of their 2007 quarterly reports Interplay announced that their revenues had risen astronomically due almost entirely to the sale of their Fallout intellectual property to Bethesda Softworks back in mid-April. With the sale and other changes the company is now almost debt free, with its debt at a reported ?3 million today compared to the ?59 million from 2001.

Re-emergence
GameSpot reported on November 13, 2007 that Interplay, using money from its sale of the Fallout IP to Bethesda Softworks, is going to restart its in-house game development studio and Interplay has plans on developing sequels to some of its classic IPs contingent on if it can secure financing. Gamespot stated:

"Among the projects Interplay has said it wants to develop are sequels to Earthworm Jim, Baldur's Gate: Dark Alliance, Descent, and MDK, provided it can find the financing."
As of March 21, 2008 Interplay now has a "Coming soon" graphic on their website.
Interplay Entertainment Corp. (OTC Bulletin Board: IPLY) recently announced its earnings for the fiscal year ended December 31, 2007, and its plan for the company going forward. On April 9, 2008, Interplay confirmed that they will undertake sequels for Dark Alliance, Earthworm Jim, Descent and MDK series. They have also announced production of a Fallout MMO. They later announced that they would support the Wii Virtual Console, with Sega Genesis versions of Earthworm Jim, Earthworm Jim 2, Boogerman and Clayfighter.

On April 22, 2008 Interplay announced that Earthworm Jim 4 is in development with original creator, Doug TenNapel, as a creative consultant. No platform or release date has been set. In addition to the new game, TenNapel will also develop a new animated series and a feature film based on the series.

offical site

** By the way, that was pulled directly off the WIKI, not my words.
 

Sparrow

New member
Feb 22, 2009
6,848
0
0
Fallout Online would would if it was done the way Fallout 1 and 2 was. The Fallout 3 way could be a bit tricky, especially with V.A.T.S
 

theklng

New member
May 1, 2008
1,229
0
0
bethesda don't deserve to make a fallout online. either way, they can't since the license rightfully is still interplay's. i'm gonna put it this way; if brian fargo isn't on this project, it will be oblivion with guns online all over again.
 

mALX

New member
Feb 11, 2009
560
0
0
Sparrow Tag said:
Fallout Online would would if it was done the way Fallout 1 and 2 was. The Fallout 3 way could be a bit tricky, especially with V.A.T.S
I think they were discussing that very problem RE: the online game, how to work the VATS out, or whether to not have it on the Online. I'll try to find the article, I saw it just the other day.
 

McClaud

New member
Nov 2, 2007
923
0
0
EnglishMuffin said:
Interplay doesn't have the graphics that bethsoft does? Have you played Fallout 3? Everything is green tint and actually looks worse than TES:4. I hope bethslop doesn't get the rights. They don't need to fuck up another game. They need to stick to just fucking up their own franchise(TES series).

The people working at interplay right now were made the original fallout games. Since they do have some actual skill, unlike the untalented wankers at Bethslop, I really hope it stays in their hands.
Spoken like a true No Mutant Allowed fag.

My experience with Fallout 3 was not in green tint. When I left the vault, everything was prominently brown. The only time I actually encountered a lot of green was Oasis.

What green tint do you refer to? The Pip Boy? You can change the color of your Pip Boy to either green or gold (green or blue on the PS3). Or are you just making up shit based on what other people (or bad reviewers) have told you?

Aside from the fact that Bethesda writes shitty dialogue (which actually improved in Fallout 3) and can't seem to budget to get a voice acting cast of dozens so that not all NPCs sound alike, they do a decent job. And if they ever get WORSE at it, then they'll get less money, sell the franchise, and we'll get another company NOT Interplay to make their version of it (which will not be 2-D, 16-bit, isometric with a tendency to put us to sleep with broken turn-based combat of the old Fallouts).
 

mALX

New member
Feb 11, 2009
560
0
0
theklng said:
bethesda don't deserve to make a fallout online. either way, they can't since the license rightfully is still interplay's. i'm gonna put it this way; if brian fargo isn't on this project, it will be oblivion with guns online all over again.
Didn't Brian go to InXile over a year ago?
 

mALX

New member
Feb 11, 2009
560
0
0
TonsilTerror said:
This is either going to go really well or really badly...

Only time will decide.
You are right. I still think it has a better shot of ROCKING with Bethesda making it. When you look at the online map graphics of GOW2, I figure that kind of quality graphics are what Bethesda will strive for. That GOW2 online map looked as good as most single player maps, and I would think if Bethesda is going to do an online game, they would want the map to be outstanding.
 

McClaud

New member
Nov 2, 2007
923
0
0
mALX said:
theklng said:
bethesda don't deserve to make a fallout online. either way, they can't since the license rightfully is still interplay's. i'm gonna put it this way; if brian fargo isn't on this project, it will be oblivion with guns online all over again.
Didn't Brian go to InXile over a year ago?
Brian Fargo left Interplay, and then when they asked why he wasn't in on the Fallout MMO, he said that ever since he felt Fallout 2 didn't exactly capture his vision for the series, that all Fallout from here on out after 3 (since he isn't be the core writer or main consultant) will basically have to be done without consulting him. In other words, he's done with Fallout.
 

mALX

New member
Feb 11, 2009
560
0
0
McClaud said:
EnglishMuffin said:
Interplay doesn't have the graphics that bethsoft does? Have you played Fallout 3? Everything is green tint and actually looks worse than TES:4. I hope bethslop doesn't get the rights. They don't need to fuck up another game. They need to stick to just fucking up their own franchise(TES series).

The people working at interplay right now were made the original fallout games. Since they do have some actual skill, unlike the untalented wankers at Bethslop, I really hope it stays in their hands.
Spoken like a true No Mutant Allowed fag.

My experience with Fallout 3 was not in green tint. When I left the vault, everything was prominently brown. The only time I actually encountered a lot of green was Oasis.

What green tint do you refer to? The Pip Boy? You can change the color of your Pip Boy to either green or gold (green or blue on the PS3). Or are you just making up shit based on what other people (or bad reviewers) have told you?

Aside from the fact that Bethesda writes shitty dialogue (which actually improved in Fallout 3) and can't seem to budget to get a voice acting cast of dozens so that not all NPCs sound alike, they do a decent job. And if they ever get WORSE at it, then they'll get less money, sell the franchise, and we'll get another company NOT Interplay to make their version of it (which will not be 2-D, 16-bit, isometric with a tendency to put us to sleep with broken turn-based combat of the old Fallouts).

100% on everything you said! You ROCK!
 

McClaud

New member
Nov 2, 2007
923
0
0
I hate to be mean on the NMA people, but Jesus.

Nothing that stays the same survives. And nothing that doesn't appeal to the current crowd and gains more fans (even if it is to play the old games) survives. Fallout won't survive on the old way, so someone tried to do it another way. They didn't entirely miss the mark, and they didn't entirely hit it square-on.

But FFS, wishing that it would have just been left alone at Fallout 2? Fuck you guys, I want the series to evolve and people try to make a better Fallout experience. No more 2-D isometric view with shitty turn-based combat (they could have made it so much better, but failed). Those days are gone. And none of the independent Polish/German/US development of the old system is going to re-invent Fallout to the popularity that it gets as we try more advanced tech and ideas.
 

mALX

New member
Feb 11, 2009
560
0
0
McClaud said:
mALX said:
theklng said:
bethesda don't deserve to make a fallout online. either way, they can't since the license rightfully is still interplay's. i'm gonna put it this way; if brian fargo isn't on this project, it will be oblivion with guns online all over again.
Didn't Brian go to InXile over a year ago?
Brian Fargo left Interplay, and then when they asked why he wasn't in on the Fallout MMO, he said that ever since he felt Fallout 2 didn't exactly capture his vision for the series, that all Fallout from here on out after 3 (since he isn't be the core writer or main consultant) will basically have to be done without consulting him. In other words, he's done with Fallout.

Oooohhh! I hadn't heard that! I'm still wondering why Jason left last week, that seemed like an odd time to walk out of a project to me. I heard when Jason went to InXile to work on Wasteland 2 that he would be working under Brian there; and Jason said that although Brian had been over them at Interplay that he had never dealt with him before on a one to one basis. (I thought that was strange, but it seems he was directly under Tim Cain and was close with him. So it seems the only one from the original developers working on this will be Chris Taylor, and he was the one that did Fallout Tactics. I never played it, does anyone know how it was?
 

PerfectDeath

New member
Mar 21, 2009
81
0
0
If it is possible to make Fallout Online an MMO that is not a post apocalyptic World of Warcraft, they should got for it... so long as it works.

For instance, if they added some new features that allowed you to build your own camp, eventually upgrading it to a settlement, something AoC tried, it could have enough appeal to pull in some MMO players from other MMOs.

Only problems:
1: They would most likely make it M for mature, so we'd see less room for the real dark aspects of Fallout.
2: VATS would either be made real time, a passive ability, or removed.
3: There would be no world changing events. You can't nuke an MMO, half the players would stop playing because you nuked their gear.
4: NPCs would be immortal, so you cannot kill a business.

There are a lot of issues that would have to be dealt with when making an MMO, the interface would be quite different from Fallout 3.
Wasn't everyone freaking out a while ago BEFORE we got to play Fallout 3 because we all assumed Bethesda would ruin it?
Don't get carried away you guys, because your eventually going to get hit by some hard disappointment.
 

quack35

New member
Sep 1, 2008
2,197
0
0
I think a Fallout MMORPG would be kinda lame. It would remove the choice from the game and turn it into a pointless grindfest.
 

mALX

New member
Feb 11, 2009
560
0
0
McClaud said:
I hate to be mean on the NMA people, but Jesus.

Nothing that stays the same survives. And nothing that doesn't appeal to the current crowd and gains more fans (even if it is to play the old games) survives. Fallout won't survive on the old way, so someone tried to do it another way. They didn't entirely miss the mark, and they didn't entirely hit it square-on.

But FFS, wishing that it would have just been left alone at Fallout 2? Fuck you guys, I want the series to evolve and people try to make a better Fallout experience. No more 2-D isometric view with shitty turn-based combat (they could have made it so much better, but failed). Those days are gone. And none of the independent Polish/German/US development of the old system is going to re-invent Fallout to the popularity that it gets as we try more advanced tech and ideas.

Again 100% agree. After playing the games with todays graphics levels, I can't go back to those 2D at all. It is not a knock on the story line at all, just that it had to grow with the times, and I have a video of what the Fallout team at Interplay had planned for Fallout 3, and I was really glad Bethesda got it when I saw what they had planned. If I can post vids on here I will post it.
 

mALX

New member
Feb 11, 2009
560
0
0
mALX said:
McClaud said:
I hate to be mean on the NMA people, but Jesus.

Nothing that stays the same survives. And nothing that doesn't appeal to the current crowd and gains more fans (even if it is to play the old games) survives. Fallout won't survive on the old way, so someone tried to do it another way. They didn't entirely miss the mark, and they didn't entirely hit it square-on.

But FFS, wishing that it would have just been left alone at Fallout 2? Fuck you guys, I want the series to evolve and people try to make a better Fallout experience. No more 2-D isometric view with shitty turn-based combat (they could have made it so much better, but failed). Those days are gone. And none of the independent Polish/German/US development of the old system is going to re-invent Fallout to the popularity that it gets as we try more advanced tech and ideas.


Well, it won't post, but it was terrible when compared to what Bethesda did with it. I am trying to post the vid but the HTML is blocked.
 

mALX

New member
Feb 11, 2009
560
0
0
Last year Bethesda gave away their first Elder Scrolls game Daggerfall, and it was exactly the same. As much as I love The Elder Scrolls, I just couldn't play it anymore. It would be like pulling out a bunch of 8 track tapes or something when I am used to quadrophonics.
 

Svenparty

New member
Jan 13, 2009
1,346
0
0
I'm just hoping that the next Elder Scrolls isn't online and if their teaming up with someone who helped create Fable 2 that humour will be involved

Seriously Oblivion's writing is terrible, it had one joke about Necrophilia and the rest of the scripting makes every person you come in contact with, seem like they are all on epic quests to save Mordor.

Not to mention as soon as I received a sword worth it's weight in Septims I decided that killing was the only path to get rid of the fugly Oblivion cast

MOAR HUMOR PLZ
 

mALX

New member
Feb 11, 2009
560
0
0
PerfectDeath said:
If it is possible to make Fallout Online an MMO that is not a post apocalyptic World of Warcraft, they should got for it... so long as it works.

For instance, if they added some new features that allowed you to build your own camp, eventually upgrading it to a settlement, something AoC tried, it could have enough appeal to pull in some MMO players from other MMOs.

Only problems:
1: They would most likely make it M for mature, so we'd see less room for the real dark aspects of Fallout.
2: VATS would either be made real time, a passive ability, or removed.
3: There would be no world changing events. You can't nuke an MMO, half the players would stop playing because you nuked their gear.
4: NPCs would be immortal, so you cannot kill a business.

There are a lot of issues that would have to be dealt with when making an MMO, the interface would be quite different from Fallout 3.
Wasn't everyone freaking out a while ago BEFORE we got to play Fallout 3 because we all assumed Bethesda would ruin it?
Don't get carried away you guys, because your eventually going to get hit by some hard disappointment.
Well, I was probably the only one on the planet that was excited to see what Bethesda would do with it. (Sorry to say, because I know everyone loved Interplay).

I think everything you pointed out is correct, it makes sense the changes you are talking about would have to be made just due to the multiplayer.
 

mALX

New member
Feb 11, 2009
560
0
0
Svenparty said:
I'm just hoping that the next Elder Scrolls isn't online and if their teaming up with someone who helped create Fable 2 that humour will be involved

Seriously Oblivion's writing is terrible, it had one joke about Necrophilia and the rest of the scripting makes every person you come in contact with, seem like they are all on epic quests to save Mordor.

Not to mention as soon as I received a sword worth it's weight in Septims I decided that killing was the only path to get rid of the fugly Oblivion cast

MOAR HUMOR PLZ
Lol, you obviously haven't walked around talking to people. I play a Khajiit, and there is a lot of prejudice against Khajiit in Cyrodiil. Argonians hate them. In Leyawiin there is an Argonian that asks you what butt tastes like if you are a Khajiit. In the shop that sells armor, there is a guy there that runs down every race but his own, but goes hardest on Khajiit, he has about six offensive Khajiit jokes.

In Anvil there is a guard that hates cats and Khajiit. He calls me "Furlicker" when I come thru the gates, and if you get that house cat mod on your PC game, he will chase the cats around with his sword swishing, and hollaring, "I've fought mud crabs more fierce-some than you" (over a house cat!) now that is funny!