Precisely so. As realism approaches infinity and fun approaches zero, the game ceases to be a game and becomes real life, which undermines the fundamental purpose of a game.Richard Groovy Pants said:Games prioritize fun over realism.
Precisely so. As realism approaches infinity and fun approaches zero, the game ceases to be a game and becomes real life, which undermines the fundamental purpose of a game.Richard Groovy Pants said:Games prioritize fun over realism.
Pretty much sums up my thoughts.mokes310 said:I understand where you're coming from, but I think that you're missing the point.
To answer your questions sequentially:
1. I've played on all difficulty levels, and when I play on Elite, I never feel safe. I'm always looking over my shoulder, making sure that nothing is sneaking up behind me. (Both in game and in real life...I'm a big wuss.) Correct me if I'm wrong, but doesn't the "AI Director" release zombies taking into consideration how you're performing on that specific difficulty level?
2. I think that's more of an artistic choice than anything. Zombies are different depending on who you talk to, and perhaps the creative minds at Valve felt that Zombies would include some physical torment before they disembowled you?
3. I'd be kinda upset if it was a sort of "one shot, one kill" deal, since I'm pretty decent at head shots already. Think about it, if you've been playing FPS's for any number of years, how often do you get head shots? I enjoy the fact that it takes multiple rounds to take a single zombie down.
Personally, I think that this game has represented my emotions and experiences during zombie flics. I'm tense, I'm edgy, I'm scared, and, in some moments, I've even squeeled a little (much to the dismay of my gf). Perhaps looking at the game in a different light will help you realize all of the great qualities that this game has to offer
Oh, my only complaint with the game is that it needs more campaigns!
"Hey mom, I'm in prison."TsunamiWombat said:What difficulty are you playing on?
Try playing expert. Call me when your crying and a tank is raping your ass.
Stealth does play a small part. Leaving your flashlights on causes the hoard to ambush you. It's why zombies always attack you from a flank- flashlights off, they'll run right infront of you.spazzattack said:"Hey mom, I'm in prison."TsunamiWombat said:What difficulty are you playing on?
Try playing expert. Call me when your crying and a tank is raping your ass.
The thing I was most disappointed about was the lack of any choice to be stealthy. Sure it's possible to 'sneak' around a witch, but I want a gun with a silencer, and my team hiding in the shadows of every room, covertly capping zombies, trying not to alarm the horde. I love the epic zombie battles at every turn, don't get me wrong, but being able to avoid such situation gives another type of satisfied feeling. Maybe someone will do a Sam Fisher meets Left 4 Dead mod or something.
You can sever the spine too, so assume one of the bullets to the chest did that. Rotting flesh isn't that strong...Metalgamer81 said:3) Again, zombies. A single bullet to the head and ONLY a single bullet to the head should take them down. Nothing more, nothing less. So why can several shots to any part of the body take these guys out? Apart from, that is, the developer's backpedaling story revisions that cite some mutated form of rabies as the culprit.
Zed fanatic will talk about #2 and #3.Metalgamer81 said:3) Again, zombies. A single bullet to the head and ONLY a single bullet to the head should take them down. Nothing more, nothing less. So why can several shots to any part of the body take these guys out? Apart from, that is, the developer's backpedaling story revisions that cite some mutated form of rabies as the culprit.
So, this all leads to the burning question: Is it possible to create a zombie game that accurately represents what we have all experienced in the movies? I think it is possible, but not without a great endeavor by a developer to change the formula by which they make their games. In a perfect zombie movie scenario the players would have to constantly stay on the move, firing at zombies only when they feel they must and seeking out the elusive headshot. Failing to connect with the bullet to the head would only necessitate further running.
Maybe it doesn't go into the heart, or any other vital body parts. Unless you've got a copy of "The Infected: How do they work?" we are just guessing.GenHellspawn said:I can still live with broken bones, without a dose of PCP. I can not, however, live without a functioning heart, no matter how many drugs I take.hypercube said:Perhaps the infection has given them some sort of huge adrenal boost... Something like PCP can make someone carry on attacking even with broken bones (allegedly), and we have no idea what the infection is - although I'll wager it isn't flu or a nasty head cold.GenHellspawn said:So why can they take multiple machine gun rounds to the heart without dieing? I know very few sick people that can accomplish this.JimmyBassatti said:3. They are Infected...not Zombies...