*I have looked for this topic/thread, but anything similar to what I ask is at least half a year dead*
This has bugged me for awhile, but until I played DA2 is when I decided it was time to discuss it. Immersion is pretty difficult to break for me, I can easily put myself into the world and enjoy it for what it is. Now there are moments where it bends a little.
Some of these examples is when I saw a "Noble woman" walk elegantly while walking with the Champion, but once she walked away she walked very...manly. So I just chalk that up to "Man/woman has expertise she/he does not publicly announce". What really breaks my immersion is a habit RPG's tend to put into games. Every RPG ends with every enemy dead, unless the cutscene that follows makes the fight seem like a slap fight. Like when you throw everything you have in a fight to "dispell" a curse on a friendly NPC; poisons, explosions, earth-shattering sword swings, just for the NPC to shake off all the dmg that happened in the following cutscene like it wasn't severe and be okay. Why...why oh why are my attacks effective unless a cutscene says otherwise? This kind of shortcut to further the scene kills my immersion every time.
This has bugged me for awhile, but until I played DA2 is when I decided it was time to discuss it. Immersion is pretty difficult to break for me, I can easily put myself into the world and enjoy it for what it is. Now there are moments where it bends a little.
Some of these examples is when I saw a "Noble woman" walk elegantly while walking with the Champion, but once she walked away she walked very...manly. So I just chalk that up to "Man/woman has expertise she/he does not publicly announce". What really breaks my immersion is a habit RPG's tend to put into games. Every RPG ends with every enemy dead, unless the cutscene that follows makes the fight seem like a slap fight. Like when you throw everything you have in a fight to "dispell" a curse on a friendly NPC; poisons, explosions, earth-shattering sword swings, just for the NPC to shake off all the dmg that happened in the following cutscene like it wasn't severe and be okay. Why...why oh why are my attacks effective unless a cutscene says otherwise? This kind of shortcut to further the scene kills my immersion every time.