That's actually something I've noticed before too. I start to 'memorize' every soundtrack in these games. They almost need to have a large volume of music.getofish said:when i got to pee.
but in all seriousness, i think what breaks it is when im playing it and the music starts to repeat to the point i notice it. Im not saying a game needs a 25 hour soundtrack but in oblivion that 2 minutre sound clip of walking around music sort of ruined the sense of yay i want to explore after hearing it for 6 hours straight.
I know that feel.de5gravity said:achievements/trophies. ugh i hate these so much! seriously i wish there was an option to deactivate them.
To this I would argue that when it comes to video games aren't the words "fun" and "immersion" essentially interchangeable? Now bear with me a sec. Think about it, if your having fun playing the game then presumably that means you're immersed in it, and if you're immersed in it then presumably you're having fun. Following that logic then it I would assume that if you are having fun and thus immersed in the game enough then you wouldn't let little things like having to select new abilities when leveling up, or how there never seems to be any collateral damage in cutsceness, or characters telling you which buttons to press ruin this for you and if that's not the case maybe you should re-evaluate what kind of games your playing. Just saying.Kahunaburger said:Usually when I have to metagame. I.e., "I should probably get my shotgun out because the devs are trying to build up to a jump scare" or "I need to get that character's approval rating up X points" or even "hey, I just leveled up! Time to select my abilities!" And for obvious reasons multiplayer games could be better described as "fun" than "immersive." Note that immersion-breaking isn't always bad. Borderlands and Super Smash Bros aren't very immersive, but they're very fun.
We might have different definitions of immersion, then - to me, immersion is the feeling of "being there," not just being engrossed. When I'm thinking in terms of the game world, and not in terms of the game itself, I call that "immersive."canadamus_prime said:To this I would argue that when it comes to video games aren't the words "fun" and "immersion" essentially interchangeable? Now bear with me a sec. Think about it, if your having fun playing the game then presumably that means you're immersed in it, and if you're immersed in it then presumably you're having fun. Following that logic then it I would assume that if you are having fun and thus immersed in the game enough then you wouldn't let little things like having to select new abilities when leveling up, or how there never seems to be any collateral damage in cutsceness, or characters telling you which buttons to press ruin this for you and if that's not the case maybe you should re-evaluate what kind of games your playing. Just saying.Kahunaburger said:Usually when I have to metagame. I.e., "I should probably get my shotgun out because the devs are trying to build up to a jump scare" or "I need to get that character's approval rating up X points" or even "hey, I just leveled up! Time to select my abilities!" And for obvious reasons multiplayer games could be better described as "fun" than "immersive." Note that immersion-breaking isn't always bad. Borderlands and Super Smash Bros aren't very immersive, but they're very fun.