DioWallachia said:
Frostbite3789 said:
DioWallachia said:
Maybe I'm just crazy, but I'd say these things aren't in any way equal. Bad marketing doesn't cancel out being the sole reason a game was able to be released, essentially, because the former publisher left it dead and buried.
Its just that with the money spend on the marketing to COVER the fact that the game is TOTALLY NOT a RTS (cause its a bad word in the industry...........for some reason) they could have use it to pay for the developement so it wont feel as rushed. Just think aboit it, they just needed to show the RTS elements and the multiplayer focus and problem solved, no need to cover the fact that they wasted money on an IP that they were afraid to market anyway.
You're denying the fact that several people in this thread and ltos of the reviewers, just plain didn't enjoy the RTS elements. Okay they could have been more prepared, but what was shown in the video wasn't a marketing failure (because you're suggesting that you're supposed to play it more like a hack 'n slash than an RTS) but the game failing to teach people how to play it properly. And even then, peoples complaints, like the lack of minimap seem perfectly valid.
The RTS thing was a surprise, but for most people it was unwelcome, not because they didn't expect it, but because they didn't enjoy it. There's clearly some great strengths to it, I know some people who hold it as some of the best multiplayer they've ever played, but it seems like it's undeniably niche and is probably quite divisive in whether people like it or not, and enough people were of the 'don't like' crowd to create a negative vibe that the marketing can't solely account for. The game would have undeniably sold better with adequate marketing, but I don't believe it would have sold so much more that it would be a great success or that the people who felt the RTS sucked wouldn't think so. Maybe if the marketing focused on how you're meant to play the RTS... but you can't rely on a trailer to inform the players how to play the game, that's a failure of the game instead.
In the end the marketing was impressive when you look at the non gameplay focus, it got the tone, the humour, and the Metal right and it did a lot to try and draw in fans of those people and of Jack Black who would be uninterested in games normally. I think they even held a concert didn't they? That's a good difficult marketing job done well, it's just in hiding the RTS that they made a bad call.
I even agree with their logic. 'Console RTS' would kill my interest in any game because I'd just assume it would suck (and that wouldn't be helped when a lot of reviewers then indeed felt that it sucked), it seems logical to try and avoid that. Instead they should have tried for rebranding, so we know it's there, but not told that it was the be all and end all of the game and that was the marketing failure.