What can Developers & Publishers do to combat Piracy?

Recommended Videos

Athinira

New member
Jan 25, 2010
804
0
0
Simple answer: Stop asking "How do we combat Piracy" and instead ask the question that SHOULD be asked: "How do we maximize profits." Because in the end, that's what matters more.

The plain and simple fact is that combating piracy is impossible, so instead of wasting all of those huge chunks of money and time in a futile attempt to do it (when you might as well just use a simple DRM scheme which is broken just as fast but is much cheaper anyway and annoys the customer less), start doing other things that either increases sales or lowers expenses.

Examples on how to improve profits:

1) Make games more affordable to attract customers on a lower budget (more digital sales, lower price faster after release). This DOES yield profits, with Valve's data being proof of that.

2) Stop solely focusing on super-mass AAA titles on huge budgets that you want to sell for 50-60 dollars. It's not rocket science that when everyone and their dogs make titles that sell for those prices, then customers can't afford them all (and remember: The customers goal is to get as many games as possible as cheaply as possible and with as little waiting as possible). It floods the market with expensive titles that customers can't afford. Game companies just don't get this. Instead they bet everything on outperforming the competition, hoping that their game will steal sales from the other guy (emphasis here being on 'bet'. When you bet, you tend to lose sometimes) instead of focusing on on the gaming markets where demand is actually higher than supply. While the current approach is better for the consumer (more choices between AAA titles), it's bad for the companies themself, and if i were starting up a game company, i wouldn't take that route at all. I'd go for a lower budget niche-market instead. A market that actually has a lot of unexplored potential. At the end of the day, the only guys laughing is the pirates, because they get to play all of those AAA titles.

3) Put emphasis on features that the pirated versions typically won't be able to get (multi-player), increasing the value of the legally bought product.

4) Make better games. Or more importantly: Maximize your budget-to-game-quality ratio as much as possible.

Core part of the 'piracy problem' is that game companies simply spend too much money to make games, and we as customers simply don't have the money to finance it (which, in short, means that the 'piracy problem' has nothing to do with piracy, and everything to do with "Not enough minerals"). So the only way for the companies to increase profits is to lower their budgets = I.E. make games that cost less to produce (and sell them cheaper). Yes, this will cause a degrade in high-end titles with state-of-the-art graphics which is ultimately bad from the consumer standpoint because we get less high grade games to choose from. But it's the only way to increase profits for companies, because we simply just don't have the money to feed them if they want bigger turnover rates.
 

Leemaster777

New member
Feb 25, 2010
3,311
0
0
Oh, oh, I know! Start putting ninjas in all your games. As we all know, pirates hate ninjas.

For serious: There isn't a damn thing you can do to stop pirates in the long run. Lowering prices won't stop the pirates. Anti-piracy software won't stop the pirates.

Birds gonna fly, fish gonna swim, and pirates gonna pirate. Nothing you can really do about it. I'd tell the developers to worry more about catering to their PAYING customers, rather than trying to punish the non-paying customers.
 

Coldster

New member
Oct 29, 2010
541
0
0
There really isn't anything they can do within reason that will combat piracy efficiently. Pirates are usually just assholes that don't want to pay for a game. I would actually love to interview a pirate to ask him what things he/she would want changed for them to actually pay for games. It would be either very predictable or very eye-opening.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
24,759
0
0
Marter said:
I have a great idea! It's unconventional, but it'll work. Trust me.

Okay, so you know how, like, making a game means it'll eventually get pirated? Well, my idea is simple: Stop making games. It'll work. No more pirating can be done on new products, because, you know, there won't be any new products to pirate!
...
...
I got nothing.
Brilliant! They'll never see it coming!

...And probably the only way to eliminate piracy....
 

Assassin Xaero

New member
Jul 23, 2008
5,392
0
0
Make games, not console ports. Take the time to make the game optimized for PC, so we can take advantage of how much more powerful PCs are then consoles. Oh, and quit that $60 retail bullshit. The reason why console games are $60 and PC games are $50 is because of licensing fees on consoles. I don't like to pay 20% more to cover a charge that doesn't even exist on the worst version of the game. Paying more (in a way) for a shittier product is what would get people to pirate. Honestly, I'd be happy to wait a month or so after the console release of a game for the PC release if they took the time to make it good for the PC and not some half-assed port.
 

Veylon

New member
Aug 15, 2008
1,626
0
0
They can move to streaming services like OnLive.

Aside from that, nothing. Pirates don't care about the publishers, the developers, the customers or the price. DRM can and is broken, often before the game even comes out.

The best thing for companies is to recognize that pirates are not, and most likely never will be, their customers and stop worrying about them. They need to concentrate on making the best possible product so that can attract the sort of people who are happy to pay for it. Shrieking about supposed "lost sales" is pointless.
 

Athinira

New member
Jan 25, 2010
804
0
0
Leemaster777 said:
For serious: There isn't a damn thing you can do to stop pirates in the long run. Lowering prices won't stop the pirates. Anti-piracy software won't stop the pirates.
Lowering prices is actually a VERY good way to stop pirates.

Core problem is piracy is that people simply don't have enough money. And the customers goal is to get as many games as possible as cheaply as possible with as little wait as possible. You are hopefully aware that most pirates actually DO buy games right? They just do that within their budget, and pirates everything that is beyond their budget.

That's why lowering prices is a great way to make the customers budget extend farther, which reduces piracy because they can buy more games. In fact, good deals/sales can actually persuade people to go beyond their budget (taking a cut somewhere else), especially if we are talking limited time deals. Steam sales is a great way to make people spend more money than they usually would on games.

Yes there exists pirates out there who is cheap/greedy, meaning that they pretty much only pirate, and wouldn't give a sh*t for paying even if the companies put up at 95% discount. These are the kind of people that will never pay, even if piracy wasn't an option. If they couldn't pirate, they would just go back to playing Counter-Strike or some other game that is very very cheap and has a very long lifetime (i played Counter-Strike almost exclusively for 5 years, and it cost me $20 when i bought it. That's the biggest return i have ever gotten from any single game in terms of entertainment).
 

dessertmonkeyjk

New member
Nov 5, 2010
541
0
0
How about independent license keys so you can't use a keygen for it? Wait... ah dang it.

A data scanner or checksum program to make sure nothing was modified when you first run the game? No no no...

Retailers being able to scramble keys and then hand it out to you for your copy that only they have? Maybe...

If all else fails... puzzles!
 

cainx10a

New member
May 17, 2008
2,191
0
0
Remove all DRMs and useless security measures used that will be cracked in a matter of hours.

Store the game code on the cloud. Use measures of encryption that will give thieves a hard time decrypting for another millenia.

Bottomline: Remove all physical and logical piece of code that can become the legitimate possession of someone other than the developer. Use a method like steam to acquire and trade games, and a method like onlive to remove the middle man that is, the possession of the code. This way you don't get to share your games, and pirates well will find something else to pirate. Sounds cruel for people who don't have a good ISP? Well, I'm a in 3rd world country and I'm able to download MW3 via steam in a matter of days, I'm sure you guys have it better with slightly better internet connection.

Do I want this to happen though? No. As a honest customer, for the past 6 years, I am tired of the methods publishers are using to prevent me from enjoying a game I purchased whether it's limited activation or otherwise. Screw DRMs and Screw pirates as well for making publishers use these underhanded security systems.
 

The Madman

New member
Dec 7, 2007
4,404
0
0
Kopikatsu said:
I got a warning for saying this once, so I'll have to figure out how to word it so that I don't get another one...ah...oh. I know.

I have this friend. He only pirates games as a sort of 'tech demo' because his computer is rather shit. If the game doesn't run properly, then that's that. It gets deleted because the game can't be played. But if the game does work without issue, then this friend will delete the pirated copy and go buy the game. Of course, games with actual demos are exempt from this because the demo serves as...well...the demo.

So...I guess my point is, some excuses are sliiiightly more valid than others. But I still don't condone piracy. I'm sure that my friend doesn't condone it either.
Well if that's the case then your friend isn't really who we're talking about when we say pirates. I don't really count people downloading abandonware as pirates either. Still while I think there are better ways for your friend to be testing these things I'm not so uptight I can't at least see the reasoning behind this IF, and this is a big if, they do what they say and don't occasionally 'accidentally' go overlong on the demo and then say 'I'm poor right now, but maybe...' only to conveniently forget down the line. Something I suspect all too many people do.

TU4AR said:
This confuses me. You're suggesting that people who can't afford something (therefore will never buy it) can get it for free, and you condemn them. Why? It's no lost sale, if they can't afford it, they can't afford it, and as someone in Australia where games are marked up to a stupid degree, I can understand. You say "Hur, why can't you just live without it", but why would they?

If someone offered to give you a Ferrari for free, would you just say "No" because you can live without it?
That's exactly what I'm saying. I'm poor as hell these days and as a result have only bought a grand total of two new games this entire year, both of which I had to set aside money to afford in advance and had to carefully plan into my limited budget (Witcher 2 and Deus Ex if you're curious.). And while there are a ton of other games I'd sincerely and truly love to be playing right now: Skyrim, Arkham City & Rage among others, I realize I just can't afford to be buying these games right now and so am living without.

Why? Because it's only a game. You can live without them, quite easily in fact: millions upon millions do it every way. Saying you're pirating because you can't afford it isn't really an excuse especially considering that means you spent however much on a PC or console with the full knowledge you'd HAVE to acquire games illegally to enjoy it, which frankly is just a selfish thing to do.

And no, I wouldn't accept a stolen Ferrari. I'd much rather save the money up myself, as inconceivable as that seems given this particular example, and feel rewarded and happy with myself for having earned this little prize rather than taking it greedily without thought or concern about where it came from and who might be hurt by my taking it.

But then I'm strange like that.
 

Azo Galvat

New member
Mar 3, 2011
49
0
0
Remove DRM. Completely. No serial codes, no online pass, no "always online" requirement, nothing. Just make a great game. People will buy it if it's great.

Hell, I've bought a bunch of the games I pirated years ago.
 

GeneralFungi

New member
Jul 1, 2010
402
0
0
Find a way to reward people who bought the game, while leaving Pirates without.

Maybe not in game content, but I'm sure there's some small thing you can give customers to incentive.
 

flaviok79

New member
Feb 22, 2011
188
0
0
Include great online funcionality that attract people into buying original games. And also drop prices.
 

Lenin211

New member
Apr 22, 2011
423
0
0
usmarine4160 said:
Come up with a ridiculously complex plan to make it so that if a program is installed illegally it makes the pirate's computer explode and pepper the room with pirate seeking shrapnel that has aids
EA is doing that, but it activates if you install the game on more than one computer, if you buy used or if the game disk just don't like you.
 

Blade1130

New member
Sep 25, 2011
175
0
0
I would say to have the developer / publishers not be assholes. I've never minded giving Valve my money because I love Valve. Unfortunately, the developer can't always help their publisher's asshatting... (if that's not a word, it is now) I've always liked DICE, but EA kind of screwed them over, especially with Origin. Of course, that's just having goodwill with your player base, and while it would work for me, I don't think most people care that much.

Mainly this is the PC crowd, since console games aren't pirated AS MUCH (yes they still are, but PC games are pirated much more). So, I would think games that really don't work on PC wouldn't be pirated often. From my experience, fighting games generally don't work on a PC, the keyboard just isn't a good controller. Of course there are exceptions and the games are still playable, plus some people have ports to plug in console controllers to their computers, but I would like to think RTSs are much more often pirated than say, racing games. Unfortunately, that does sort of imply that developers should simply stop making games that work well for PC, and that would mean no StarCraft, no Half-Life, no Diablo, no World of WarCraft... Scary world...

Scratch that second idea, I don't like it.

Just whatever you do devs, don't force us to buy new just for the content already on the disk! I bought Arkham City new because "I'm a good little boy, girl, or intermediate who supports game developers" but I would not like having the Catwoman sections removed just because I tried to save a couple bucks. If this was a game I was unsure about, I would've said "Fuck no, I'm not going to spend the extra money I wasn't sure about just so I can get the content already on there. Plus if I wait you'll already have come out with 3 more DLC packs and I won't want it then, so I probably won't get it at all." Although, I admit that it did have to download something when I put in the Catwoman code, but nonetheless, I should not have to buy new for something available on launch day!
 

thewaever

New member
Mar 4, 2010
67
0
0
FEichinger said:
Lower. The. Price.

Honestly, having to pay 50 bucks for a game, THEN add 25 bucks for the DLCs that pop up over the following year simply is too much. Why on Earth would anyone want to pay that much money for a game they don't even know whether they'll like? Of course that ends up with them not paying at all - if possible.
I agree with this.

I think pirating is alot like the more conventional kind of theft: you don't steal if you don't have to. With the price of games going up, with either no or really-pain-in-the-ass demos available, who's going to shell out nearly $100 for something that they may or may not enjoy? That's money I could be spending on food or rent.

cookyy2k said:
realise the vast majority of your games out there are being played by honest people who payed for it and those few who had no intention of paying for it anyway arn't really harming you as much as you're harming yourself and your honest customers.
This is a good point, too.
 

efAston

New member
Sep 12, 2011
140
0
0
Make games that people want to pay for, by not adding DRM (which affects paying customers more than pirates).
 

Don Reba

Bishop and Councilor of War
Jun 2, 2009
999
0
0
Why would we want to combat file sharing? Copying files costs next to nothing and benefits the society as a whole ? we should embrace it. If we can agree that games benefit the society as a whole, like science does, then we should finance it like science, using public funding and peer review. The system has been tested by centuries and we know it works.