What can Mass Effect 3 do to be better than its predecessors?

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HT_Black

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May 1, 2009
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Stop trying the be Uncharted 2. You know...be more organic and freeform. Less Mechanical and by-the-numbers and railroady. Also, make those biotic powers worth something in a fight.
 

JeanLuc761

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Sep 22, 2009
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HT_Black said:
Stop trying the be Uncharted 2.
*looks at Mass Effect 2, then looks at Uncharted 2*

...With the exception of being third-person shooters (both in the style of Gears of War), I can't think of ANYTHING the two games have in common.
 

ma55ter_fett

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Oct 6, 2009
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Having more and better sex scenes.

Also pick a genre, are you a gears of war clone only with worse controls or are you an RPG in which case give me more than 3 assualt rifles and a single suit of clothes.
 

JeanLuc761

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Sep 22, 2009
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ma55ter_fett said:
Also pick a genre, are you a gears of war clone only with worse controls or are you an RPG in which case give me more than 3 assualt rifles and a single suit of clothes.
Mass Effect is and always has been a hybrid TPS/RPG.
 

Socken

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Jan 29, 2009
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Get rid of mining, bring back random planet exploration, get rid of ammo powers, give us more things to customise when leveling up, not just 4 or so skills.

But honestly I'd be more than content if they just kept it all the same and continued the story.

EDIT: Also bring back the mini map! I'm absolutely at a loss to understand why having to hold down a button to see the objective marker seemed like a good idea.
 

IckleMissMayhem

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Oct 18, 2009
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Onyx Oblivion said:
Be a fucking RPG.

I know inventory management was a pain in ME1, and ME1 was already light on the RPG elements, but ME2 dumbed it all down to shooter levels.

Bioware, inventory management only sucked because you gave us so much shit that we had to stop every 15 minutes and clean out the inventory. Just give us a bit less stuff.

Or the pet from Torchlight. The one who would go to town and sell your items for you. Because let's face it, converting to Omni-Gel was discarding, since Omni-Gel was nearly useless.
Thiiiiiiiiiiiiiiiiiis!!!!! Times a million!

Oh, and revert back to the ME1 combat system. For reasons I've just been ranting about on the xBox360 Usergroup chat.
 

JeanLuc761

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IckleMissMayhem said:
Oh, and revert back to the ME1 combat system. For reasons I've just been ranting about on the xBox360 Usergroup chat.
*raises eyebrows*
But...the ME2 combat system was universally praised as better than ME1 (and for good reason).
 

Jasper Jeffs

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Nov 22, 2009
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Have a storyline that isn't save the galaxy. I'd be impressed if the entire galaxy just got wiped the fuck out, it'd be a change of pace and could potentially be quite an interesting story.
 

Cowabungaa

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Feb 10, 2008
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First thing springs to mind:

Get as close to the Heavy Rain dialogue system as possible. That was one of the most immersive and perfect dialogue systems I've ever seen, and HR wasn't even an RPG! It'd fit wonderful in Mass Effect and make the whole deal even more immersive.
Irridium said:
Not have a combat system that bores me. Seriously, it plays like any other third person shooter. Its boring. And why did you add a "snap to" cover system? The ME1 was nice, smooth, and easy to use. And it frees up a button.

Also, bring back the elevators. Yes they were annoying, but they were a lot less immersion breaking than loading screens.

Same with the inventory system. You didn't need to get rid of it entirely, just make it a lot less annoying. The PC version managed to do that just fine.
I found it pretty annoying still, but your point stands.

Same goes for the exploring. Yeah it was boring and near-useless in ME1, but at least it was there and there was no need to scrap it. Just make the planets feel a lot more interesting to walk around on instead of just being barren wastelands with some space monkies every now and then.

Also agreed on the elevators, but I didn't find them annoying at all, with their funky sci-fi elevator muzak, cheesy dialogue and occasional news broadcasts.

However, I would very much like to keep the current combat system. It only plays like a standard TPS if you play Soldier, I had a blast as a Vanguard, much more dynamic than your average TPS. I hated the auto-stick cover system, didn't feel smooth and easy at all, especially in the thick of battle.
 

Pillypill

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Aug 7, 2009
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Replace the planet scanning mini game with something more like the rover truck from ME1 only in a flying gunship, or something less OP, you fly around you enter a dog fight or two, you stop to explore a cave/base/ruin on foot then you scavenge for mineral deposites.

Also a new alien race would be nice.
 

Fanatical

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Jul 31, 2009
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Valkyrie101 said:
Jedoro said:
Valkyrie101 said:
Have Mordin Solus sing Never Gonna Give You Up.
That's all they need. They could leave mechanics the exact same as 2 and I'd buy it in a heartbeat if he sang more.
How about a spin-off? Rock Band: Mordin.
I don't even play those games, but I'd buy that.
 

Xaositect

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Mar 6, 2008
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Put as much effort as being an RPG as being a shooter. This game was supposed to be a fucking hybrid, not a gears clone. Shooter elements are fine, just dont fucking saturate the game with them.

Also, take the aforemention RPG and Shooter aspects, and place them below story and character interaction in terms of priority. One of ME2s major flaws was the amount of time spent doing what felt like excuses to shoot shit constantly. "Squadmate Y would like to see you, unload their daddy issues on you, and have them resolved by killing wave after wave of enemy spam".

So yeah, dont just fucking "shooterise" ME3, concentrate on the RPG as much as the shooter, and for gods sake focus on the supposed strengths of Bioware: story and character writing. ME2 advanced piss all in terms of the trilogys main plot, so I want to see ME3 spend the lions share of the effort on a epic, story and dialogue driven send off.

Oh and bring the ME1 LIs back as squadmates. Also focus on less overall squadmates with more in depth content. The lack of general dialogue, squad banter and interjections in ME2 was painful.

Edit: Oh and stop with the stupid "shooter levels" breakdown of the gameworld, coupled with immersion breaking loading screens and mission complete screens. They suck. ME1 felt like an amazing, cohesive experience where you were never away from Shepard. ME2 felt like shooter mission stages and it sucked.
 

Talon_Skywarp

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Aug 2, 2010
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Am I the only human being on the Planet who hasn't played on this game!

so my answer would be- make me buy it.
 

Mikeyfell

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Aug 24, 2010
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Frozen Donkey Wheel2 said:
8. Elcor or Hanar crew member. I don't care how, just make it happen.
all your other thing were good but

I'd really like to see a Volus with a rocket launcher or a mini-gun or something like that.
and maybe he's like a hyperactive Red Sand junkie.
that level of badassness could not be contained by the Normandy SR2
 

themilo504

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May 9, 2010
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bring back the planet exploration element and let you navigate the terain with jetpacks and populate them with gigant wolfs who shoot lasers out there mount.yes i took that from yatzee but thats the thing i want the most o and mabye changing the morale choich system so that the renegade player isent a complete dick making you feel like you are choosing from somhting other than good nad evil.
 
Apr 28, 2008
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Cowabungaa said:
However, I would very much like to keep the current combat system. It only plays like a standard TPS if you play Soldier, I had a blast as a Vanguard, much more dynamic than your average TPS. I hated the auto-stick cover system, didn't feel smooth and easy at all, especially in the thick of battle.
I played as an Adept, and I still found it rather boring. Plus I'm not a fan of the "use one power, everything must recharge" system.

I love the auto-cover system. Get up to a wall and the character automatically takes cover on it. Move away and he stops taking cover.