al4674 said:
I think people give Dead Space 3 too much flak. The game was every bit as scary, disturbing and atmospheric as the previous ones. Etc etc
HAHA no. The only disturbing thing in that game were the guys in blue at the end of the game that went all "huehuehue", and even then it was more so because they were ridicolously dangerous compared to the rest of the monsters, not because they'd put you in scary situations.
Why the game wasn't (as) scary as previous Dead Space:
1. Enemies were too easy to kill. No I'm not saying "make every enemy a tank". In fact, enemies with tons of hp kill the terror because you get to see them for a looong while doing not much meanwhile you kill them. The game started with some easy-peasy human npcs IIRC, and by now everybody knew how to face the bird-looking weirdos.
2. For gods sake, horror-games developers, if you have to do just ONE thing of what I will say here, it's this: STOP SHOWING WHICH ENEMY WILL SCARE ME NEXT. Seriously, this is the worst mistake ever in a horror game, and I see it in pretty much 90% of games. They build suspense, they make those sounds telling you that something is coming... Oh, there it is, looking you from a window at a safe distance, not even threatening. Probably doing some ridicolous animation that will send your terror back to sleep. By the time it bursts through a door or something you'll probably be thinking "I'll torn this mofo to pieces", not "Mommy I'm so scared of that funny-looking thing".
3. Too damn much open and daylight spaces. No(t enough) claustrophobia, no(t enough) corridors where you don't see a thing and anythigncould be lurking rigth there, just that you haven't paid attention.
4. No baby/child necromorphs. Ok there's a lore reason for this. Still, it gave an extremely creepy touch to DS and DS2.
5. You are not alone. You have a bazillon people with you. No "Dead" Space anymore.
6. Hell, not even "Space" anymore. Space is scary. The void, the emptyness, the deafness, the incomunication... Sure, freezing to death sucks too, but that's something we can easily imagine any day we got out our front door at winter without enough clothes. Dying a slow death endlessly drifting thought the void, not so much.
7. No schizophreniac drama anymore, unless you're playing cooperative. Mental illnesses are scary. Specially if it's you who is (suposed to be) suffering it (or not).
8. Related to point 2, no real scares anymore. Just jump-scare when the 2091934th enemy comes from the snow under your feet or some vent system (really who built those? Somebody wshould tell him a couple of things).
9. General inconsistencies regarding the objectives of the markers. As in "I finally came to the conclusion that the marker in the first game wanted X but now this game says that they are Y and that would mean ¬X, but that's impossible because...", making the history sort of bland and a cheap excuse for milking dollars. Which isn't good for the playing mood.