What could Microsoft/developers do to get you interested in Kinect?

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tzimize

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Mar 1, 2010
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Nothing. There is nothing motion controllers can do (at least yet) that a regular controller cant do a whole lot better. Its a gimmick, thats it.

If you are any kind of serious gamer you will see the shortcomings of both the controllers, and the games they push to the front.

I wish it would just die out.
 

MetallicaRulez0

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Aug 27, 2008
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Nothing. I don't want to have to flail around like a moron to play my games. I got plenty of that from Wii Sports, and it wasn't fun there either.
 

guess who

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Jan 22, 2009
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How about this, a fantasy game where you use complex hand movements to cast spells. With some good minds in the development staff it could turn out half decent, you just need some people to think outside the box.
 

SturmDolch

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May 17, 2009
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I see no way that the Kinect can give a deep story experience... You can't really control your character walking backwards and forwards in a natural way. I'm not into single player games without story, and I'm not that into multiplayer games that would work on it; fighting/puzzle.

The Star Wars game sounds cool. I'd love to work my way through series highlights, force pushing battle droids, dueling Darth Maul... Actually, a cover-based shooter might work. But your knees would get weak really fast.

This game had something similar:



I played it at Vegas and could hardly walk back up to my room after 20 minutes of playing.
 

BloodSquirrel

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Jun 23, 2008
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Here's what I think would be really cool: A non-action based adventure game. Kind of like an RPG, but with puzzle solving, exploration, and other things taking over instead of combat. Something like what Alan Wake was originally sold as.

The important thing, though, is that it needs effort put into it. It needs a good story. It needs atmoshpere. Strategy. It doesn't just need a few mechanics that work well, it needs to put those mechanics into the same kind of context that AAA games put mechanics built around conventional controls into.
 

hermes

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Mar 2, 2009
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Clinton Walsh said:
There are ways, but developers might try to force the control into a concept. They have to think of it as a feature not as a platform.
On the contrary. The reason why most developerts are failing now is because they keep thinking inside the box, making tried concept but adding Kinect support as a plus. No one wants to play a FPS with Kinect, yet I bet you several publishers will try.
Kinect is a different beast, a different platform, yet they keep making HD versions of Wii games.
That is why most people are interested in Dance Central, because it considered the Kinect from the drawing table. It really is a game that couldn't possibly be made without the technology.
 

DanDeFool

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Aug 19, 2009
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newfoundsky said:
RebellionXXI said:
Porn games.
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...
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What!? Come on, you know that would be awesome!
I don't think you can use Kinect with one hand.
Maybe not, but with the right peripherals you could get a "whole body" experience... maybe...

You know what? Fuck it* , it's never going to happen anyway.



* Irony
 

JourneyThroughHell

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Sep 21, 2009
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Buy me a bigger apartment, so I would have some room to play it.

Even if I don't, buying me a new apartment would be pretty cool.
 

TPiddy

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Aug 28, 2009
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To be honest, there are real possibilities with the system. Here are just a few I thought of:

- Rock Climbing
- RTS simulations, any kind of RPG where you'd have to use group selection and menu options
- Something like Red Dead Redemption... using a lasso, drawing during shootouts, horseback riding, etc.
- Wrestling
 

Vrach

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Jun 17, 2010
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Vivace-Vivian said:
If they made a game that gave me Force powers that actually worked straight from my palms, I'd be in to it.
^This and making it an affordable PC attachment.

More to the point, I want to see serious games coming from it. Games made as games, not just gimmicks to promote a new technology.
 

Geekosaurus

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Aug 14, 2010
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They could give it to me for free. Seriously, I can't afford to pay that much on a gimmicky add-on.
 

Gralian

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Sep 24, 2008
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If Kinect was used for more than the sole purpose of motion control? For example, imagine you're playing Dragon Age 2, and you're talking with an NPC. I think it'd be immersive if you could use Kinect's voice recognition to actually speak the dialogue on screen when you're choosing how to respond. I know that may get tedious after a while, but Kinect is all about immersion into the game world right? Or am i missing the point of motion controls?

Likewise, say you're playing a squad based shooter. If you could use real army hand gestures to control your team, that'd be pretty neat. It's not something that makes the game solely focused on motion tracking, but it's an implementation that doesn't get in the way of the game itself; you could disable it if you want to go back to buttons / selecting orders / selecting dialogue.

They're just a couple of ideas how to make kinect more interest and relevant to people outside the 'casual or family' demographic.
 

Veylon

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Aug 15, 2008
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What they need to do is find a game type that actually needs the Kinect instead of trying to tie existing genres to it with gimmicks.

The only game I'm seeing right now that looks like it is Kinectimals. Playing with a little critter is pretty tough with a controller.

Maybe some kind of Stealth game? Or some kind of puzzle where you take shapes and fit them together? That's another area that's been dicey for controllers, keyboards, and mice: grabbing things and moving them around.

There's gotta be a Star Wars game at some point where you pick up a random object and it becomes a lightsaber.
 

Heeman89

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Jul 20, 2009
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Geekosaurus said:
They could give it to me for free. Seriously, I can't afford to pay that much on a gimmicky add-on.
Agreed especially when all it a Xbox Live vision camera but with more in-game uses