My particle (creep) accelerator in Minecraft begs to differ.4173 said:Do propel some form of projectile? You're in a shooter, or a shooter/xxx.
My particle (creep) accelerator in Minecraft begs to differ.4173 said:Do propel some form of projectile? You're in a shooter, or a shooter/xxx.
No.Vrach said:Yeah agreed with your friend. There are two terms: FPS and shooter. FPS is any game that's in first person and where you shoot things. A shooter however, is a game where the primary focus is shooting. Here's a quick explanation of the difference that I'd give:
In a game like BioShock - you pursue the story. Shooting, whether first or third person, is merely the combat mechanic of the game.
In a game like CoD - you shoot things. The story is (usually) there - but it's not interactive. You don't spend much time talking to people, exploring the world/environment or digging into the story interactively in any way - you just shoot stuff from one point to the next and at certain points, story happens around you.
Erm; what? So... Wolf 3D isn't a proper shooter?Macrobstar said:apparently bioshock isn't a "proper" shooter because its not based on cover based shooting
I agree with ya and MLG is the bane of "pro-gaming" IMO.Daystar Clarion said:Odd, I thought it would be easy to define a shooter.
Also, your friend sounds like one of those guys who only plays CoD/Killzone and considers themselves MLG gamers because they never play anything else.
No, they don't. The core mechanic of a shooter is shooting. Taking Cover behind chest-high walls is not. Driving around in Vehicles is not a core mechanic of a shooter. If you want an example of an FPS that sticks to the core mechanics of a shooter, take a look at Serious Sam.ChatmakGames said:Alright, I'm his friend and I never said Bioshock isn't a shooter, just that it does too much of everything else to be compared to Killzone. Killzone, Homefront, CoD and Battlefield all stick to the core mechanics of a shooter.
Thats is indeed true.That doesn't necesserily make them better, but the shooter category is so vague that even within the category there are games that shouldn't be compared to each other.
If anything, "modern" would be a better term than "proper".The term "proper shooter" isn't real, just something I use in the absence of a proper term to differentiate between games that have less innovation but stick to the genre from games that veer off and do other less common things for a shooter, such as Bioshock and Half-life.
That again, is true.Its fine if you think I'm nuts for making up a category to make comparing games easier, but I wouldn't put Bioshock and Half-life in the same category as Killzone and CoD.
You sir, are a legend.Daystar Clarion said:Odd, I thought it would be easy to define a shooter.
Also, your friend sounds like one of those guys who only plays CoD/Killzone and considers themselves MLG gamers because they never play anything else.
Fair enough, yeah, it's not a perfect definition, but I stand by the crux of it. In a "shooter", you go around shooting things and stuff happens around you, nothing much, basically just backstory thrown in a few checkpoints. In a non-shooter FPS, there's more to it than shooting. It's not just the story, it's exploration, it's puzzles, it's everything. A shooter is defined by it's shooting - if you took it out, there'd literally be nothing left. If you took out the shooting from something like BioShock, you could just replace it with another combat mechanic and the game would still be there.JediMB said:No.Vrach said:Yeah agreed with your friend. There are two terms: FPS and shooter. FPS is any game that's in first person and where you shoot things. A shooter however, is a game where the primary focus is shooting. Here's a quick explanation of the difference that I'd give:
In a game like BioShock - you pursue the story. Shooting, whether first or third person, is merely the combat mechanic of the game.
In a game like CoD - you shoot things. The story is (usually) there - but it's not interactive. You don't spend much time talking to people, exploring the world/environment or digging into the story interactively in any way - you just shoot stuff from one point to the next and at certain points, story happens around you.
A first-person shooter is... a shooter played in a first-person perspective. Then there are third-person shooters, side-scrolling shooters, etc., etc.. Furthermore, there are plenty of first-person games where you get to shoot things without the game actually being an FPS, such as Mirror's Edge and Metroid Prime.
And the story in BioShock isn't particularly interactive. A simple trinary variable determines what sort of ending you get.
This is just a matter of the mainstream shooter fans wanting to distinguish what they play from the rest of the genre in a way that makes their games seem "pure" and "proper"... because apparently they abhor the unfamiliar.
EDIT: Also, see -Dragmire-'s post below mine.