This is lovely. I'm hearing so many interesting arguments here to which I can contribute. So... First off:
Flailing Escapist said:
Sounds like Mass Effect 1 (and 2) to me.
Now where are those pricks who were trying to tell me Mass Effect is not an RPG?
Although I'd definitely class Mass Effect as an RPG, you have to admit that with real-time fire, it is a little bit of a mixture between the ubiquitous "shooter" genre and the now-discussed RPG.
And it's because of this power lent by "the gun" that reflexive skill comes to play a far bigger part in the game than in any other RPG I can think of. It's your handling of the real-time fire situations that will give you most of the edge, like in most shooters. In fact, at the end of the game I think I had like 14 points left to spend because I couldn't think of what they would be useful for. So, I guess I least it has the balance issues of RPGs locked down, ey? ;P
Nimcha said:
Does it really matter? Genres are only used to these days to put down games by saying they do not fit a particular one. Pointless.
Well, in general terms it does matter, since knowing what kind of genres you're into helps you choose what kind of games you might like to buy. Defining those genres equally gives you a better understanding of those types of games.
For instance, I know I like Shooters and Puzzle-platformers, so I'll be more drawn to games of those genres. And I know I'm not a good singer and that I get frustrated over sports, so don't buy the kind of games associated with those subjects (even if it is out of consideration for the people I live with ;P).
My point just is, when I'm in a shop, being albe to tell the difference between an RPG and a Puzzle-platformer, for example, can really aid your purchasing needs.
Mokuren said:
Never in a JRPG I've had the chance to do anything that really mattered, or that actually changed the story. No matter how fun it could eventually be, all that I was doing was lead a bunch of people of whom I could, at best, change the name and that spoke, interacted, made choices and went on their already defined path without me being able to do anything about it at all.
I think it's important to remember that that huge cultural divide between the west and Japan plays a great role in how stories are set up and, in turn, how those result in a game.
You see, Japan is a country in which the concept of "fate" and thus a pre-determined chronology are more inherent to its culture and will thus influence its game-design in such a way that it shows in the actual gameplay.
And you may have guessed where I'm going with this, but the west has relatively recently developed a cultural affinity for liberty, especially the U.S. in which freedom is the value most inherent to the nation. But also think of the French and their revolution, which called for freedom as an escape from oppression; or the English, who established their democracy as early as the 15th century. So as you can see, western culture suggest a route far more inclined to giving an individual "choice" as to how to shape events, which shines through as a mechanic in a lot of western-created video games.
My point is, when you say it could eventually be "fun" to have more freedom in JRPGs, you are really speaking from a point of view inclined to your culture, which is fine. But then video game creators in a different country, who generally target a different audience, probably won't cater for that experience.
Mokuren said:
I think that's the gist of it: it's not just the character creation and customization (though the latter is being lost more and more and more and more lately, as it's apparently too much of a bother), but also the fact that you do not feel like you're a train on rails and all that you control is whether you actually get to see the predetermined cutscenes up until the ending or not. That's the real difference.
Just a heads up: what you just described there can also be attributed to Saints Row 2, which is a sandbox and very much not an RPG. All I'm saying is that when you define an RPG, that's something you have to look out for, since it can often be said that an RPG is a sandbox, but not the other way round.