What did Half Life 2 revolutionize?

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delet

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Wayneguard said:
Aby_Z said:
and started several things that later became typical of most FPS's like the standard weapons you get (rocket launchers, sniper, grenades, machine guns, etc.)
are you implying that machine guns, snipers and rox didn't exist in shooters before the halflife series? genuinely curious
No, I'm saying it likely made the formula of "I can fit a pack-mule worth of weapons consisting of these archtypes into my backpack" standard.
 

Wayneguard

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Aby_Z said:
Wayneguard said:
Aby_Z said:
and started several things that later became typical of most FPS's like the standard weapons you get (rocket launchers, sniper, grenades, machine guns, etc.)
are you implying that machine guns, snipers and rox didn't exist in shooters before the halflife series? genuinely curious
No, I'm saying it likely made the formula of "I can fit a pack-mule worth of weapons consisting of these archtypes into my backpack" standard.
did doom, quake, unreal tournament and even metal gear solid (by a couple months) not do this before half life? I think you're selling these games short...
 

Good morning blues

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It did physics-based gameplay and high-quality NPCs first. Before HL2, physics never did anything other than knock things over when you shot or bumped into them. Additionally, few games to this day match the quality of HL2's character animation (and facial animation in particular), which really drew players into the storytelling in a way that few other games can.
 

theSovietConnection

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Analogy said:
Vehicles were pretty rare before as well. The airboat and jeep were a couple of the first really successful vehicle sections.
I don't know if successful would be the word I'd use. Like Halo or not, I think it did a far better job of pulling off vehicle sections.

Anyways, I think Half-Life 2 was really one of the first games to pull average off just right. It didn't really excel at anything, but at the same time, it didn't really fall on it's face either (vehicle segments aside). My biggest problem with Half-Life 2 that I really can't attribute to age of the game is the prevelance of physics puzzles (yes Valve, we get it, you made a physics engine).
 

delet

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Wayneguard said:
Aby_Z said:
Wayneguard said:
Aby_Z said:
and started several things that later became typical of most FPS's like the standard weapons you get (rocket launchers, sniper, grenades, machine guns, etc.)
are you implying that machine guns, snipers and rox didn't exist in shooters before the halflife series? genuinely curious
No, I'm saying it likely made the formula of "I can fit a pack-mule worth of weapons consisting of these archtypes into my backpack" standard.
did doom, quake, unreal tournament and even metal gear solid (by a couple months) not do this before half life? I think you're selling these games short...
Well to be fair, I only have a vague clue what I'm talking about as I've not researched into the whole history of these things lately. Even so, it's still possible that HL2 made these things a standard despite not being the first.
 

Wayneguard

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Aby_Z said:
Wayneguard said:
Aby_Z said:
Wayneguard said:
Aby_Z said:
and started several things that later became typical of most FPS's like the standard weapons you get (rocket launchers, sniper, grenades, machine guns, etc.)
are you implying that machine guns, snipers and rox didn't exist in shooters before the halflife series? genuinely curious
No, I'm saying it likely made the formula of "I can fit a pack-mule worth of weapons consisting of these archtypes into my backpack" standard.
did doom, quake, unreal tournament and even metal gear solid (by a couple months) not do this before half life? I think you're selling these games short...
Well to be fair, I only have a vague clue what I'm talking about as I've not researched into the whole history of these things lately. Even so, it's still possible that HL2 made these things a standard despite not being the first.
I think we can find a mutually acceptable solution that will resolve this dispute in an amicable way: unreal tournament > half life
 

The Shade

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I believe it was also the first game to allow you to pick up and move pretty much anything you wanted (or at least move it with the GravGun) but I may be mistaken.
 

delet

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Wayneguard said:
Aby_Z said:
I think we can find a mutually acceptable solution that will resolve this dispute in an amicable way: unreal tournament > half life
I'm sorry, but when did this become an argument of which game is better? I've not played Unreal Tournament and so I can't say for or against that, but it's irrelevant in this topic.
 

Yureina

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Revolutionize? Perhaps not except in having an awesome physics engine. Just good all-around quality is what the Half-Life series did best, and it is that quality that it is best known for.
 

Wayneguard

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Aby_Z said:
Wayneguard said:
Aby_Z said:
I think we can find a mutually acceptable solution that will resolve this dispute in an amicable way: unreal tournament > half life
I'm sorry, but when did this become an argument of which game is better? I've not played Unreal Tournament and so I can't say for or against that, but it's irrelevant in this topic.
joke dude
 

Diligent

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Half life 2 didn't revolutionize much, it just built on its predecessor.
I assume you didn't experience the original back when it was new, but imagine a world where all your first person shooters had stories that were told in text as the game loaded, if it told one at all. Imagine there were no characters you could interact with, and if NPCs were there, they were decorative cannon fodder at best. Imagine the genre was plagued by key hunting to open locked doors. The games were divided into levels that had seemingly no connectivity. Music was just the background for each level, not to set the mood to certain scenes or set pieces. AI involved pointing and shooting, and aimlessly wandering at you.
Then Half-Life came along, and fixed all of that with the bonus of top notch graphics.
 

Vern

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Half-Life 2 didn't revolutionize or innovate anything. It wasn't a bad game, but I prefer the original far more, it was more fun to play. It had the standard arsenal, pistol, machinegun, shotgun, rocket launcher, with some more alien weapons like the pulse rifle. Doom did the exact same thing in 1993. The original Half-Life was impressive at the time due to the scripted sequences, but Half-Life 2 just continued something the original game did 6 years prior. The vehicle sections weren't impressive since Halo did them in 2001, and GoldenEye did them in 1997 with the tank. The physics were neat, but they had been done before but without quite as much emphasis. The original Half-Life, especially at the time had amazing enemy AI. The H-Grunts would actually use cover, dodge, retreat if wounded, throw grenades, flank the player, and used a pretty advanced way-point system to do so. Playing around with the Hammer Editor is interesting and it gives a person appreciation of how the game was set up. With Half-Life 2 it almost felt like they went backwards, the enemies all seem scripted, they'll rush the same areas, they'll use cover to a small degree but they generally just rush the player. It seems like they're on a set path as opposed to the original where they had several waypoints they could go to depending on the players position and their current health. The problem with Half-Life 2 was that it never wowed me. It was just a mediocre experience the entire time, especially with the extended vehicle sections and the platforming above ant-lion nests, it never picked up. All in all, Half-Life 2 was enjoyable enough, but completely average and pales in comparison to the first game. And it didn't revolutionize or change anything.
 

Weaver

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It revolutionized people posting about it on the Escapist every single day wondering why other people like it.
 

HassEsser

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I have played through HL2 a dozen times and my favorite aspect is the mother fucking back story.

Take Highway 17 as an example, you drive down a European road, and you see all these cars in a big wreck. With further analysis, you can tell that a van in particular was transporting RPG's; was it for the rebellion? Was this why it was destroyed?

Highway 17 again, you come across a number of (mostly) deserted homes. In particular, the one with the super infected zombie tells a story of a man hiding in his home, he barricaded and locked all of the entrances; but clearly the combine bombed it with head crabs, thus the giant hole in the building.

I could go on, but that is my favorite aspect of Half-Life 2. It revolutionized back story.
 

Snotnarok

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There's a lot of valve HL2 topics springing up...
It was really well made and still is a pleasure to play today, how many FPS have that going for them?

Excellent sound, great visuals, ran on almost any PC (Unlike Doom 3 at the time), had really nice physics going for it, great pacing. The story was told differently without cutscenes and whatever pulling you from control of the character. You can't tell by playing other shooters that were out at the time?
 

Bladecatcher

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It revolutionized awesomeness, is what it did!

Seriously, besides the technological and story telling advancements, some things just have some unexplainable "it" factor that make them really great.
 

Theron Julius

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ForgottenPr0digy said:
Half-life 2 had same standard linear path just like every other FPS shooter. The story is told in real time and you see every thing from freeman's eyes. The grav gun is fun but unfortunately VALVe has a problem of reusing set pieces from from the other two half-life 2 games (half-life 2 and half-life 2 ep 1). Driving airboats and cars in this game is atrocious because of the cripple control scheme for those airboats and cars.



Some how this mute freak is a better hero than Solid Snake??
I never had trouble with the vehicle controls, did you play it on console? I could imagine it being much more awkward not using a keyboard.


OT: It had the best physics engine ever and it was fun. Simple as that.
 

HassEsser

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ForgottenPr0digy said:
HassEsser said:
I'm sorry that doesn't sound like backstory it sounds more like....................speculation on your part and not the developers
That is what they wanted you to do. They set it up for you to use your imagination. Although, they kinda set it up perfectly so the player would come to that exact conclusion unless they are thick.