bullets.
seriously though... I agree with MeXR...
Health bars. I miss the usual Health bar.
regenerating health annoys the hell out of me. you get shot, hide in a corner, and you can go on rambo-ing again.
I loved in RTCW:ET the fact that you had multiple classes, and possibilities (not that that's something I NEED in a modern shooter) but including a medic or medpacks or anything could add a bit more tactics to the game... you can't just run in and regenerate health by hiding for a second and running on. if you're low on health, you better make sure you don't get bloody shot and go for some health.
I loved those aspects of games, it makes you play completely different.
though classes would be fun (great attempt by brink... but I dislike the extra's and 'buffs' you can get) I love the extra's you get for playing a certain class more... but small extra's (the ones in wolfenstein were perfect) in Brink they're... meh... a good attempt, but meh...
so yeah, if you want to make a game and get me to play... do that.
seriously though... I agree with MeXR...
Health bars. I miss the usual Health bar.
regenerating health annoys the hell out of me. you get shot, hide in a corner, and you can go on rambo-ing again.
I loved in RTCW:ET the fact that you had multiple classes, and possibilities (not that that's something I NEED in a modern shooter) but including a medic or medpacks or anything could add a bit more tactics to the game... you can't just run in and regenerate health by hiding for a second and running on. if you're low on health, you better make sure you don't get bloody shot and go for some health.
I loved those aspects of games, it makes you play completely different.
though classes would be fun (great attempt by brink... but I dislike the extra's and 'buffs' you can get) I love the extra's you get for playing a certain class more... but small extra's (the ones in wolfenstein were perfect) in Brink they're... meh... a good attempt, but meh...
so yeah, if you want to make a game and get me to play... do that.