With a game like Skyrim, it is great to have a content packed open world. When you compare it to something like Daggerfall, which had a landmass the size of the UK but was all randomly-generated and had barely any content within it, the world feels far more alive and varied. However, one of my main issues with the Elder Scrolls series as a whole is the way in which this "huge" world feels so... small. Sure, there is plenty to do, but when you purport Tamriel to be one of the main landmasses on an entire PLANET, the 16 miles or so that make up Cyrodiil feel extremely tiny.
What I would like in a game like this is to have large expanses of wilderness, which, while looking very nice, would not necessarily have to be packed with content. If there were areas where the content was very tightly packed, and dungeons, towns and cities etc. were frequent, and to get between these areas you could either fast-travel or, for example, cross a desert 30 miles wide with only one or two ruins and nomad tribes and random events to keep things interesting, I feel it would greatly add to the atmosphere of the open-world.
I want my epic fantasy to be epic. Having what you know is a huge world would benefit the scale of the game hugely. And by giving players the option of travelling across these areas, you would be giving them the best of both worlds; satisfying the people like me, who want their games to feel suitably grandiose, and the players who care only about the gameplay and finding cool stuff.
So yeah, keep the cool stuff (and obviously make it even cooler), but give players the choice of experiencing a truly huge world. It may get boring fast, but that doesn't matter - it's the benefit it has to the atmosphere that is important.
Thoughts on this?
What I would like in a game like this is to have large expanses of wilderness, which, while looking very nice, would not necessarily have to be packed with content. If there were areas where the content was very tightly packed, and dungeons, towns and cities etc. were frequent, and to get between these areas you could either fast-travel or, for example, cross a desert 30 miles wide with only one or two ruins and nomad tribes and random events to keep things interesting, I feel it would greatly add to the atmosphere of the open-world.
I want my epic fantasy to be epic. Having what you know is a huge world would benefit the scale of the game hugely. And by giving players the option of travelling across these areas, you would be giving them the best of both worlds; satisfying the people like me, who want their games to feel suitably grandiose, and the players who care only about the gameplay and finding cool stuff.
So yeah, keep the cool stuff (and obviously make it even cooler), but give players the choice of experiencing a truly huge world. It may get boring fast, but that doesn't matter - it's the benefit it has to the atmosphere that is important.
Thoughts on this?