There's a lot more to writing than just dialogue. And better writing doesn't mean more writing. And I do agree that having everybody talk and being more believable would be...well, insane. But, not even the key characters in Skyrim felt like real characters.RandV80 said:While better writing is always a good thing I don't think this is necessarily the answer for TES, it's just too damn big to do. Since this is a game where they want everyone to interact with you and everything has to be voice acted it's going to be an enormous and expensive amount of work to make everyone react to the situation around them believably. In my opinion, to create a better experience in some places you need less writing. Crank up the number of citizens in a city but make them essentially ignore you. So basically like Assassins Creed. Get away from this idea that you can talk with everyone then you can focus on making better dialogue with fewer key NPC's, and build a better atmosphere with towns & cities full of actual people.
The technology was more limited being on the Wii but The Last Story did a pretty good job with this as well.
I do think you have the right idea about interacting with people. You shouldn't really be able to talk to everybody, and you could probably hear a passing comment every now and again from a citizen(though, after hearing the same few phrases over and over again is just....bleh!). Really though, I thought they pretty much had the right amount of people in each area in Skyrim.
The writing and acting was only just one of the main problems I've had with the game. There's a lot more I'm not talking about, but, as far as making it a believable world, I'd say the whole story and characters thing would be the biggest part.
So, yeah, good writing, but it doesn't mean more writing, it's just knowing what to do with what you're working with.
EDIT: Erg, really hate it when I have a couple of more things to say right after posting.
Anyways, when I said writing on my last sentence, I meant dialogue. Good writing doesn't equal a lot of dialogue. But, it still makes sense that good writing doesn't mean more writing, because, you can have something over-written.