What do you "hate" in video games?

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Woodsey

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Aug 9, 2009
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Poor pacing really gets my goat.

Also, if I reload and my clip's still got bullets in, THEN GET RID OF THOSE ROUNDS. I've just thrown them on the floor, don't tell me my character is picking each bullet out again and putting them back in his pocket for a rainy day. It also stop my constant-reload-system if I knew I was going to run out of ammo almost straight away.
 

Above

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Oct 3, 2009
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Those kids you find in games that scream "OMG YOU FU**ING BK!! GROW A PAIR!!! MY GOD MY MONTAGE!!"...-.-
 

Girl With One Eye

HA HA HA HA HA HA HA HA HA HA HA
Jun 2, 2010
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Bad voice acting, having to go back to areas you've already been, annoying camera angles, save points, glitches and overpriced DLC!
 

aaronmcc

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Oct 18, 2008
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Fucking grinding.

Why the fuck do I need to do about 250 extra battles just i can upgrade this stupid sword for an achievement which I can only get even when I've killed the ultimate boss?

Yes...I've been playing FFXIII this week.
 

Nemesha

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Jun 23, 2009
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Singleplayer)
Hmmm from the top of my head...

#1 Npc's taking a shot in the head and live (I can't stand it. In oblivion I turned down the difficulty level so the mobs would actually die after they where wearing 4+ arrows in their chest).
#2 Npc's shooting/ targetting me through walls.
#3 An rpg game where the dialog options keep re-appearing making your choices feel empty
#4 Getting instakilled in dragonage after I open a door with a few mages in the room blasting all their spells at my main character.

Multiplayer)

#1 Cheaters.
#2 People shouting either "Noob" or any other word from their curse dictionary. Seriously I can play a game of CoD mw2 with the textbox filled with curse words and end in GG hour after hour.
 

Wintermoot

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Aug 20, 2009
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the fact that the shooter genre is dominating the games industry ( I dont hate shooters but there are just too many of them)
 

Mjolnir36

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Jun 7, 2010
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Bad story. cliches don't bother me but cliches that "make up for" story is just sad.

EDIT: I also hate it when my gun shoots where the bad guy is and not where the explosive barrel is, yes I know you have an auto-aim but I want to shoot THIS. shoot where I'm aiming not where he is.
 

The Harkinator

Did something happen?
Jun 2, 2010
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I HATE:

1: No health bars - Why? Why are health bars so bad? What did they do wrong? Can we on this forum as gamers get a notification of where we are health wise instead of splattering our screens with red?

2: Linear games - There should be many ways to advance through the level. Think of brute force vs ingenuity. You could use brute force but stealth and trickery should be viable.

3: The bit where the game telegraphs what it wants you to do - You learned a new ability! Now you'll need it for an hour here then never need it again. In fact, you only need it in this bit and never again but don't worry! You get a lot of mileage out of it because no other ability is needed in this section. Classic Legend of Zelda gameplay. After the first dungeon the Boomerang was never needed again in Twilight Princess.

4: Any bit in a stealth game where they make you go beserk with a machine gun for the action - In a stealth game (and I like them, leaving everything as you left it apart from one bit is funny and when you know they're going to find you is more tense and exciting than anything MW2 came up with) where you enter the bit where the alarm goes off and the guards come running. It's not fun. I know I get to use my better guns but thats not the point.

5: Oblivion/Fallout where they make armour look retarded and funnel you into a hero - Dwarven armour was the most desparate looking thing I have ever seen. Daedric armour just made me look like a prick. Power Armour limited what I could do in Fallout so I didn't choose it. Oblivion's quest was too linear and made me be the hero of the hour.
 

Herklethehoboking

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Jan 27, 2010
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enemies that are so accurate you'd think they have practiced since they were in the womb,people that havent hit puberty that play online,the characters that should just have a shirt that reads cannon fodder,enemies that somehow are able to survive a shotgun blast to the head,enemies that could see you from 5 miles away even if you were invisible
 

demoman_chaos

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May 25, 2009
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Enemies with BS cheap attacks
Enemies with only 1 weak point/weakness
Enemies on the ceiling in games that limit how far up you can look.
Enemy spawning enemies that explode into enemies when they die (fucking Pain Elementals from Doom 2)
Archviles from Doom 2
Unkillable enemies
gimmicky motion controls
Enemies that steal your stuff
rats that drop entire chests when they die
infinite spawning enemies
grenades
getting stuck fighting a Japanese player online in a mech game (a fight a westerner cannot win)
cheap tactics (like corner camping in Total War)
people with mics in multiplayer games
 

zhoominator

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Jan 30, 2010
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The thing that games now seem to have thinner manuals and more (often compulsory) tutorial levels. It's sometimes takes 10-20 minutes to go through the slow boring process of a tutorial stage set in a piss easy battle or some training area. What's wrong with just sticking it in the manual. It takes about 2 minutes to skim all the info you need and is a reference in case you forget anything. Why is this such a bad thing?

Actually, just looking through Pokemon Heart Gold, they seem to have gone the opposite way. That manual is HUGE...
 

James13v

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May 24, 2010
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1. Save spots (like in gta/red dead) just let me save my damn game when i want.

2. High difficulty settings increasing enemy health (like in oblivion/fallout).
I seriously don't get it, it just seems retarded to do this. I want to see a game with a high difficulty setting that just lowers your health/abilities and leaves enemies as they are instead of transforming them into super-mega-bullet-sponges.

3. Pay DLC.

4. Lack of bullet physics (such as bullet drop in bc2). This should be standard for FPS's by now...

EDIT: 5. AUTO-AIM.
 

Giest4life

The Saucepan Man
Feb 13, 2010
1,554
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I hate difficulty levels. When I buy game that falls in genre I'm not used to--or good at--I'm given a difficulty setting. I feel like a pussy when I chose medium or easy, and when I do anything but, I get my ass handed to me on ass platter in the very first levels. And when I actually good at the game, I've no desire of going back and replaying the missions I squeezed through on moderate difficulty.

And cutscenes, oh how I hate cutscenes; especially when there is some important information, or a critical plot point hidden in the friggin scene, and then on top of that, those fagballs don't have the decency to include a decent fucking in-game objective to go back and review.

Seriously, I don't have any patience for poorly animated, bad acted, cheesy dialog. Seroiusly fuck cutscenes.
 

DeviousJ

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Nov 9, 2009
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There is only one thing I hate about videogames. I hate to explain (or try to explain) why I enjoy getting a killing spree or giving someone a headshot. Or when I qoute from adventure games I always get the look as if I'm an alien or something.
And they aren't always non-gamers.
 

Kursura

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Apr 8, 2010
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Unwinable QTE. Ok, I normally can do them eventually but having to repeat a sequence for the sixth time is aggravating. In particular the ones where you have to hit one button about 12 times a second, if I'm hitting the button then it should count but it rarely does. Mercenaries 2,the God of War series and prince of persia are all ruined by QTE's. It won't be long before I can't finish a game because of them.