Gundam GP01 said:
Right, because a 40 hour long RPG with two main branching pathways is going to have combat comparable to a fucking fighting game.
I'm sorry, but 40 hours with that kind of combat is in no way tempting.
I reinstalled it just now to give a more accurate description of why I don't like it.
First of all the camera is way too close for a 3rd person view. Second is that his attacks are far too weak once you get a good number of foes on the battlefield, as whenever you try to combo vs one of them, the others just stops you.
1v1 is just fine, but the moment you have 3 or more it just get's very frustrating as you have no good way to deal with them all. Even worse if one of them is ranged.
Without a real way to defend myself other than parry, I spend the majority of the fight just running around waiting for vigor so I can stun them or something. Pure sword fighting does not seem to work, at least not in the beginning.
Again, not having a simple little tooltip or anything on the signs is just bad design.
Also, if the combat is not the main point of the game, it should be something clean and simple.
Maybe it's unfair to ask for it to be as good as something like the Souls games, but at least they don't force me to watch a unskippable cutscene every time I die and have to do it again.
The story might be good, but the combat part is a deal breaker for me.