What do you hope to see and/or expect from the Resident Evil 2 Remake?

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Erttheking

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Oct 5, 2011
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Never played RE2 and this is the first I ever heard that a remake is happening.

So...I guess something that I would actually want to pick up? The RE1 remake seems to be pretty good, something like that but for RE2? Same game but with polish and less dogshit voice acting?
 

Benpasko

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immortalfrieza said:
There's a difference between "scarce," as in just have just enough to kill everything, but only just, and "near nonexistent" where there's so little available that you have to conserve what you've got for the moments when using it is completely unavoidable like with the first 3 Resident Evil games. How you described Resident Evil 4 is exactly what I'm talking about and hoping for.
You have way more than enough bullets to kill every single enemy in the original Resident Evil games. What are you doing with all your bullets?

That reminds me of another gripe, partners. Fear is difficult to give if you're not alone most of the time, which is one of the reasons Ashley's sections in RE4 are so irritating, and if you've got an AI partner they're so stupid they keep getting themselves killed (the OTHER reason Ashley's sections are so irritating.) Just drop it entirely, it's just there to put in co-op to extend the playtime of the game because they couldn't make the singleplayer worth enough on it's own and further contributes to the actionization of the franchise.
Honestly, Ashley had to be in there because Leon is such an OP beast, the game would be way too easy if you didn't have to defend her. Leon speeds around like he's on meth, enemies would never be able to catch you to be a threat unless they locked you in every room like Devil May Cry. Which they do, a couple times (cabin scene, village, etc). But they didn't want to overdo that style of encounter.

For the record, I think Ashley is great, and her inclusion was brilliant. They give you a place to hide her in most really tough areas, she's really just there to force you to pay attention to normal enemies who would otherwise be a negligible threat.

Then there's the camera angles and controls which meant that you basically ended up pointing your gun in the general direction of your enemies and hoping you actually hit something a lot of the time, which meant you ended up using up more ammo than should have actually been needed.
So... you're bad? You say there's not enough ammo, but you also say here that you just miss a lot. The enemies in old RE games aren't exactly quick, there's no reason to really be missing shots. Doesn't the fact that you still have enough bullets to win, even while missing a lot of shots, prove that there's not that much of an ammo scarcity problem?
 

Silvanus

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I was extremely impressed with REmake, and consider it probably the best game remake I've played.

So, more of that, please. Keep the prerendered backgrounds, tank controls, basic structure, but give it the polish that REmake had, and add some peripheral stuff. Got no issue with extra areas or light rearrangement (like they did with Majora's Mask 3D).