scorptatious said:
Plus, I kinda like how some old and outdated concepts, like extra lives, are slowly being abandoned. Sure, games like the Mario and Sonic series still hold onto it, but I feel it's only a matter of time.
I dunno, considering how token the lives are to the actual game (at least in
Sonic; All that happens is you go back to the beginning of a level, which is the same thing that happens if you die normally unless you got a checkpoint), I kinda appreciate those particular franchises holding onto the lives system just for a little bit of a retro throwback. That may not be why they do it, but it's still neat.
OT: All of it.
All right, not exactly all of it, but I can ignore the things I don't like such as silly weapon DLC or in-game microtransactions. But apart from that? The last seven years have churned out more games that I absolutely love than my entire twenty-one years of growing up with the Sega Genesis, Windows '95, Nintendo 64, et al. And even the ones that don't match up to the lofty heights of
Final Fantasy IX or
Banjo-Kazooie are really good games. Controlling characters in a 3D environment has never been better, and I have a hard time going back and enjoying action games or RPGs from the early 2000's or before just because the mechanics are so clunky and archaic now.
People complain about the prevalence of shooters these days, but that's nothing new. Platformers were all the rage twenty years ago. And with how many games get made these days, both in the AAA and indie markets, there's never been such a wide variety to pick from. Seriously.
Super Meat Boy
Limbo
Amnesia: The Dark Descent
Bastion
Journey
The Walking Dead
Thomas Was Alone
Torchlight II
Batman: Arkham Asylum/City
Metal Gear Rising
Okami
Mass Effect
The Witcher 2
Dishonored
Dark Souls
Mirror's Edge
Sonic Colors/Generations
All games that I doubt would've been able to exist fifteen years ago, at least as they exist today. Even
Bioshock and
Deus Ex: Human Revolution I feel are improvements over the actual mechanics of their predecessors. Sure, they might not be as deep as far as role-playing mechanics go, but that cost granted them much smoother, tighter gameplay in my opinion.