Plenty of things actually.
The free to play model in multiplayer games
Allowing the player to decide if they're invested enough to spend money on the game and how much as well as providing a constantly evolving multiplayer experience? When done right it's not only good business but also results in multiplayer games with vastly more content than ever before.
Newfound emphasis on setpieces and presentation
You know how really cool stuff that varies from the regular gameplay or plot and character relevant things now frequently happen outside of cutscenes? That didn't used to be very common.
Indy Games
Maybe a lot of these games are way behind the AAA titles in terms of actual quality. Maybe the amount of praise they get is not proportional to the actual experience a lot of the time and people just rave about them for hipster cred. In the end, a team of people scraped together some cash and made a videogame without the support or creative limitations of working under a publisher because they wanted to do something new. The fact that these games are not only now being seen but also lavished with praise is sending the message to the AAA gaming industry that we as gamers value originality, or at very least games off the beaten path, and that's undeniably a good thing.
Open world games are marginally better than previous generations
I remember in the PS2 era when a GTA style game with multiplayer where both players could go wherever they wanted was something that didn't exist and everyone was super bummed out about it. Crackdown became the go-to game for me and my friends for over a year just on that concept alone. Fucking Crackdown.
Also, Skyrims and Farcries and that kinda thing.
The free to play model in multiplayer games
Allowing the player to decide if they're invested enough to spend money on the game and how much as well as providing a constantly evolving multiplayer experience? When done right it's not only good business but also results in multiplayer games with vastly more content than ever before.
Newfound emphasis on setpieces and presentation
You know how really cool stuff that varies from the regular gameplay or plot and character relevant things now frequently happen outside of cutscenes? That didn't used to be very common.
Indy Games
Maybe a lot of these games are way behind the AAA titles in terms of actual quality. Maybe the amount of praise they get is not proportional to the actual experience a lot of the time and people just rave about them for hipster cred. In the end, a team of people scraped together some cash and made a videogame without the support or creative limitations of working under a publisher because they wanted to do something new. The fact that these games are not only now being seen but also lavished with praise is sending the message to the AAA gaming industry that we as gamers value originality, or at very least games off the beaten path, and that's undeniably a good thing.
Open world games are marginally better than previous generations
I remember in the PS2 era when a GTA style game with multiplayer where both players could go wherever they wanted was something that didn't exist and everyone was super bummed out about it. Crackdown became the go-to game for me and my friends for over a year just on that concept alone. Fucking Crackdown.
Also, Skyrims and Farcries and that kinda thing.