Only if you perceived it as a failed promise. In spite of the ending, I did not see as a failure let alone a spectacular one but as a huge success in regards to choices, cause and consequence, dialogue, story and so forth. In other words, I'm in agreement with Karoshi and MrHide-Patten.Milk said:An entirely different point to what MrHide was making. All he spoke of was tying multiple games together through the use of repeat characters.Karoshi said:There's a big difference between normal sequels and what Mass Effect did. Since each playthrough could be imported into the next game, your decisions carried into other sequels. That's a very big deal, especially in RPGs.Milk said:1. Services like GOG allow me to buy games with relative ease at a very cheap price.
2. Thanks to kickstarter I now have plenty of cRPGs to look forward to.
That's it really.
That's not ambitious. That's just what sequels are meant to do.MrHide-Patten said:And bigger and experiences at that, as much a stink as people made about Mass effect 3 it's still remains an incredibly ambiotious project tieing together two other games and a bunch of interesting characaters.
But sure even IF he was referring to the choices carrying over (which evidently he was not) they spectacularly failed in that department. In each individual game there was minimal C&C and across the span of the entire trilogy there was minimal C&C. Yes there was an occasional dialogue change but that's simply not good enough.
Other games had already done this before and they did a much better job at it (e.g. the Wizardry series). Bioware deserves no praise for their failed promises.
Hell yeah, I'm also very happy for the resurgence of the fighting game genre. You gotta love the variety of fighting games to choose from these days.King Aragorn said:This, I can agree with. Mortal Kombat's revival was just awesome. The series been stagnant since the last gen, and we got a proper, competitive yet accessible, fun MK.JdaS said:Improved graphics are always awesome. Also, the higher budgets usually provide with storytelling experiences that constantly trup whatever bullshit Hollywood is trying to pass off as entertainment these days.
But for me, personally, the revival of the Fighting Game genre. Hands down. As a wee lad growing up, one of my favorite games was Capcom vs SNK for the PS1. At first my young mind was baffled at the sheer complexity of the game's controls and mechanics, but as time went by, my fear grew into a longing for worthy opponents. And then, Street Fighter IV happened. At first, I hated the new graphics and art style, but my friend got me hooked on it. After that the floodgates opened, with BlazBlue, MvC3, new KoF and Tekken titles, you name it.
Granted, companies quickly got smart and started milking the new generation's traditions of DLC mongering (looking at you there, Capcom), while still releasing glorified balance patches in form of new games with a couple new character introduced to the roster like they did back in the 80s.
All in all, though, I'm happy with the whole fighting game boom.
Can't wait to see what they do next!
ScrabbitRabbit said:There's an awful lot of negativity in the gaming community right now. Some of it is justified, sure, but gaming is something we do to for entertainment. There's gotta be a reason you're still here, right?
There are a lot of things that I think are great about the industry right now. Things seem brighter now than when they did back when I was a wee one, to be honest.
Retro gaming!
Services like GoG and the Virtual Console let me buy some really fantastic games that I missed the first time around, without needing to hold on to ancient hardware/piss around with DOSBOX or whathaveyou. There's a good couple of decades worth of classics waiting to be played. Some titles are even easier to get now than they were at release! Phantasy Star IV, for example.
Cheapness!
OK, so new AAA games can be pretty expensive and then there's DLC if you're into that (I've only ever bought one DLC, m'self and that was for Magicka) so you're probably wondering what I'm talking about.
Well, as a PC Gamer, shit's never been cheaper for me. Relatively low end hardware can run the majority of games at an acceptable level (for now) and there's always a massive sale or two somewhere on the internet. Between the Humble Bundles, Steam Sales, Green Man Gaming, GoG sales and even deep retail discounts you can build a massive library entirely by accident.
I've bought over 200 games in this past year which... was really quite stupid on my part, but still! 200! 10 years ago someone with my kinda money wouldn't have been able to buy 200 games in a year without filing for bankruptcy at the end of it. Plus, I should have more than enough of a backlog to tide me over until I can afford to get some next-gen hardware, so yay future savings!
Indies!
A few people here aren't fans of indie games, but there have been a lot of indies this generation that I've really loved. Games like Gemini Rue and Lone Survivor have become some of my favourites of all time, and others such as Amnesia or Minecraft have almost become modern classics. Commercial indie games have always existed but it seems like they're given much more of a chance now. It's like the early '80s, where anybody could make a game, except with less unplayable shit.
Even the AAA industry doesn't suck, really!
There have been more fantastic games than I can even count this generation. A lot of people like to complain that all we get are CoD clones but I don't think that's true at all. We've gotten wonderfully unique puzzlers like Portal, open-ended stealth 'em ups like Human Revolution, Batman revolutionized the brawler and Darksiders may well be one of the best games in the whole Zelda franchise.
I think it's easy enough to ignore the bits that you don't like. I haven't played a single CoD-clone except Homefront (it came in a bundle so I thought "why not?") and Battlefield 3's single player, which I promptly ignored in favour of it's incredibly fun multi-player.
I'm not saying that there aren't problems and that they aren't worth discussing, but let's try to lighten up and talk about why we still care enough about gaming to yell at each other on the internet.
Ambitious in how it tied togteher the multiple choices, if you didn't put any effort into saving characters and the like, ME3 came across a lot more varidly. Didn't really think I needed to sum that up.Milk said:1. Services like GOG allow me to buy games with relative ease at a very cheap price.
2. Thanks to kickstarter I now have plenty of cRPGs to look forward to.
That's it really.
That's not ambitious. That's just what sequels are meant to do.MrHide-Patten said:And bigger and experiences at that, as much a stink as people made about Mass effect 3 it's still remains an incredibly ambiotious project tieing together two other games and a bunch of interesting characaters.
Yep. New IP's in the shape of fighting games are out all the time. Skullgirls, Injustice, etc. Back then, it was honestly just fighting game sequel over fighting game sequel over fighting game sequel...Razentsu said:Hell yeah, I'm also very happy for the resurgence of the fighting game genre. You gotta love the variety of fighting games to choose from these days.King Aragorn said:This, I can agree with. Mortal Kombat's revival was just awesome. The series been stagnant since the last gen, and we got a proper, competitive yet accessible, fun MK.JdaS said:Improved graphics are always awesome. Also, the higher budgets usually provide with storytelling experiences that constantly trup whatever bullshit Hollywood is trying to pass off as entertainment these days.
But for me, personally, the revival of the Fighting Game genre. Hands down. As a wee lad growing up, one of my favorite games was Capcom vs SNK for the PS1. At first my young mind was baffled at the sheer complexity of the game's controls and mechanics, but as time went by, my fear grew into a longing for worthy opponents. And then, Street Fighter IV happened. At first, I hated the new graphics and art style, but my friend got me hooked on it. After that the floodgates opened, with BlazBlue, MvC3, new KoF and Tekken titles, you name it.
Granted, companies quickly got smart and started milking the new generation's traditions of DLC mongering (looking at you there, Capcom), while still releasing glorified balance patches in form of new games with a couple new character introduced to the roster like they did back in the 80s.
All in all, though, I'm happy with the whole fighting game boom.
Can't wait to see what they do next!