What do you miss in gaming?

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BallPtPenTheif

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Jun 11, 2008
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adventure games... like the old Lucasarts games.

i really thought that Rockstar's Bully was going to usher in another wave of adventure games all posing as sandbox games. i really do think that the sandbox dynamics of games like bully can be honed into a strong narrative driven action/puzzle adventure game.

there's defninitely not enough puzzles in games anymore, i blame games like the Resident Evil series for making oddly irrational contrived puzzles with simple and tedious solutions.
 

Slayer_2

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Jul 28, 2008
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I miss the good old thinking FPS's. Quake 2 was a great one. Items, non-linearity, and a decent sized campaign. It was also my first shooter and it took me 2 years to beat it and it's mission packs once. Unlike most current FPS's where you pretty much shoot the shit outta everything in sight with no real thinking involved and instead get some fancy graphics.
 

andromeda23

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Jul 29, 2008
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Puzzles in Resident Evil are stupid. Have to go 3 miles to find lighter and next 3 miles to find another shit to burn rope (Resident Evil 2 Leon's CD). When there is so much broken glass around. Games should be more interactive and intuitive. Sandbox solution is good but it's not everything. You need more interactivity. Like in GTAIV for that, you can do almost everything. Still some limitations. Some more anoying, some less.

From old Lucas games, definitly Indiana Jones and Feat of Atlantis. Monkey Island series and Full Throtle (anybody remember?)
 

BallPtPenTheif

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andromeda23 said:
Sandbox solution is good but it's not everything. You need more interactivity. Like in GTAIV for that, you can do almost everything. Still some limitations. Some more anoying, some less.

From old Lucas games, definitly Indiana Jones and Feat of Atlantis. Monkey Island series and Full Throtle (anybody remember?)
i don't think it would be difficult to place some smart inventory items in the world space. in GTAIV you can physically pick up and throw things already. it isn't much harder to create an inventory space for those items.

i just think that Bully was almost an adventure game (in the sense of being like an old Lucasarts game). the only non qualifying aspects were that most mission based objects or gear wasn't picked up in the environment.

the current problem with adventure games is that they can't find a proper dynamic for presentation in modern gaming since nobody wants to point and click in static 2D screens anymore. i believe that the GTA control setup and open world is an appropriate foundation from which to develop a solid adventure game.
 

SteinFaust

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andromeda23 said:
@SteinFaust: About social gaming. Heros of Might and Magic. Playing HOT-SEAT with my brother and frinends.
sorry i didn't answer this one before, but what's "hot-seat"?
 

andromeda23

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Jul 29, 2008
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It sure is. Go around and do cool stuff kind a game. I totaly agree with you. Developers seam to be very narow minded. I was watching behind the scenes of Battlefield:BC and they where so full of themself for make such a smashing game but where is prone? They make game which is flage by only one feature. I have feeling like they are to shy to put more effort in the game. Ok, you can ride a horse but you can't fight from the horse back. You can costumize your avatar in MMO but you will end up looking like all other players anyway. They are to stupid or what? Is it so difficult to do a good game which will satisfy needs of players. Most of mainstream games looks like unfinished, big part of gameplay is missing. Games are rushed. Idea for a game 10, way they execute it 4. Potential they have for their disposal -100. I don't know. What we are realy missing in games, are people with imagination who know how to make games.

Like Yahtzee said reviewing "Peggle". "Casual game developers are making money on simply 2D games, which you can use to keep your wife shut up and then they are trying to make mainstream game", which end as complet disaster - that is the feeling I have.
 

andromeda23

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SteinFaust said:
andromeda23 said:
@SteinFaust: About social gaming. Heros of Might and Magic. Playing HOT-SEAT with my brother and frinends.
sorry i didn't answer this one before, but what's "hot-seat"?
When you play turn based game like HOMM and you have to share keyboard and mouse with other players in order to play. Everyone have his turn one after another.
 

Robert0288

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Jun 10, 2008
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One of the biggest things I miss about video games now is the difficulty factor. Back in the day games where hard, challenging and made you think up different ways on how to beat something or complete an objective.

Today the actual game play elements and AI are way too easy for most games, For instance your 3 feet away and they spray everywhere and never once hit you, or on RTS games they go for undefendable resources in the name of expansion. When you crank up the diffuculty they swing it in the other direction to make it retarded, not by improving the game but by letting the AI cheat. Some examples of this is the insta-turn-around headshot with assualt rifle from the other end of the map, or for RTS games where the comp gets -50% build time, -50% unit costs, and he starts with more gold then you do to begin with.

I agree with the lack of good gaming communities, it seems like xbox live is steeming with retarded 10 year olds. Also what ever happend to the good old days of split screen gaming, where you bring 4 friends over and play N64 or even 4 players. Today a good portion of xbox(and 360) games are 2 player split screen and you need a second console if you want to play 4 players.
 

SteinFaust

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andromeda23 said:
SteinFaust said:
andromeda23 said:
@SteinFaust: About social gaming. Heros of Might and Magic. Playing HOT-SEAT with my brother and frinends.
sorry i didn't answer this one before, but what's "hot-seat"?
When you play turn based game like HOMM and you have to share keyboard and mouse with other players in order to play. Everyone have his turn one after another.
heh, wow that's nuts! but i don't think that compares with PvP Unga Bunga, where up to 4 people have to share the one keyboard at the same time in free-for-all DM.
 

BallPtPenTheif

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andromeda23 said:
It sure is. Go around and do cool stuff kind a game. I totaly agree with you. Developers seam to be very narow minded. I was watching behind the scenes of Battlefield:BC and they where so full of themself for make such a smashing game but where is prone?
lol... the deal killer for me on Battlefield was how when you kill people, this body sized duffel bag magically pops from their body into the air as if the victims colon was built from the same fabric as Marry Poppins' handbag.

it's so cheap and rediculous looking. why can't i just loot the corpse like a real man?
 

andromeda23

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Jul 29, 2008
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I like what they start doing in multiplayer deadmatches. When you shoot someone you have clear visiual on screan or you hear specific noise. That is very usefull.

@Robert0288: For quite recent games with split-screen feature I miss Time Spliters, superb game play and before that Golden Eye on N64. For difficulty level: FarCry - They always know where are you and can shoot you from a mile away.
 

Evilbunny

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Feb 23, 2008
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I miss the days before patches, that way a company would actually have to finish a game and make it good before releasing it.
 

Souplex

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Jul 29, 2008
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I honestly miss sidescrolling and sprites they are still around, but barely. You people remember Super Metroid? A game that managed to blowjob our mind instead of just blowing it.
 

SteinFaust

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andromeda23 said:
I like what they start doing in multiplayer deadmatches. When you shoot someone you have clear visiual on screan or you hear specific noise. That is very usefull.

@Robert0288: For quite recent games with split-screen feature I miss Time Spliters, superb game play and before that Golden Eye on N64. For difficulty level: FarCry - They always know where are you and can shoot you from a mile away.
AW man i forgot about timesplitters 2 for the NGC!! that was great! i could go for a good 2v30 on Ice Fortress right about now...
 

Random Argument Man

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May 21, 2008
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I miss the fun (joke)

I miss the nights where me and my buds played goldeneye and each time we died we had to take some beer. Yeah we were wasted
 

andromeda23

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Jul 29, 2008
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It's called Ghoul Mode if I'm correct - which was forgoten in Soldier of Fortune Payback (which is crap anyway).

Games with soul like Hitman: Codname 47. There was no game like this before and released approx at the same time instant classic Max Payne. Remember playing the same levels all over again in both those games. Max Payne was something totaly new, liked Fall of Max Payne when day add Havoc phisics. Also almost forgot Star wars Jedi Knight (outcast, jedi academy). First Aliens vs Predator. Remember that atmosphere.
 

mitsoxfan

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Feb 12, 2008
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I miss Space Shooters, like Freespace, X3 and Tie Fighter. Where have you gone???? And when will you be coming back???? INQUIRING MINDS WANT TO KNOW!

Beyond the Red Line looks promising...
 

andromeda23

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From space shooters Decent. Whasn't that realy space but similar idea. All those games emerged from Descent. After that ther was this game Tunel B1 - quite entertaining. When I think about Descent it reminds me about best tactical turn based strategy ever: Jagged Aliance. Spend some time trying to crack that game. All those weapons to buy and mercs to hire. When I thing about mercs it reminds me another game from Amiga 500 Hired Guns when you had fist full of mercs in futuristic world and have to use them all on screen splited in four.