What Do You See are Big Diffrences Between New Vegas and Fallout 3?

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NotSoLoneWanderer

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Once i finished creating my New Vegas Persona I quickly though thoughtfully went through the rest of the starter mission ran outside equipped my pistol and looked down the beautiful beautiful iron sights. I wish i were A P.C gamer but what i really noticed as I went along is that traveling feels less variable and nuanced because i pretty much know what spawns everywhere and i missed the random people to talk to in the wasteland. The whole economy also felt more advanced 10000 caps in F03 money was a lot but in New Vegas that's maybe a set of power armor a fraction of a high level weapon or a few surgical enhancements. There were defiantly things i missed about FO3 which is why i still play it like a good simple assault rifle chambered for 5:56 or like i said before varied wasteland experiences. oh yeah and invisible walls...nuff said.
 

evilneko

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Elmoth said:
NO! NO GOD NO! NO PLEASE GOD NO!

1. You're not an amnesiac in NV
You sure have forgotten a lot though, that's for sure.

2. In Fallout 3 you HAD to be a vault dweller teenager, whilst in NV you could be ANYONE before you got the courier job. ANYONE. You could be an enclave deserter, vault dweller, caravaneer, trader, serial killer, your mother. . .etc. .
Yes in FO3 you are a vault dweller. In NV you are a courier. I do not see much difference there, except that you actually get to go through your character's formative years in FO3. You're prompted to think about what kind of kid you were, and given the opportunity to play it out and experience any reward or consequences. This to me is better.

Naturally this only applies to vanilla. Alternate Start mods abound for FO3 and there are probably several for NV by now too.

3. Who says that in NV people know you and in Fallout 3 your new to everyone? It's not like that. I think about half the dialogue in NV is inquiries about the world. Mr. House, who's he? The brotherhood of steel, never heard of em!
The dialog. Also in FO3 how can you not be new to everyone, when you were born in a vault and have never been outside it until the end of the tutorial?

For me the big difference between Fallout 3 and New Vegas i choice. In Fallout 3 you can't side with the enclave. You have to be the big hero of the brotherhood of steel.
Sure you can. Dump that FEV into Project Purity. Okay okay, it doesn't stop the Enclave shooting at you, but that's Bethesda's mistake.

Whilst in New Vegas you can choose between 3 main factions, or do it yourself with some help from your robot butler. And you can combine those with being a good, neutral or evil person.
And with almsot every quests there's options. REAL options, not one where everything's the same except for your goodness/evilness meter. That's why they didn't let the game go on after the end, there's too many variables. If they did do it all your actions would've been for nothing.
No, they just didn't want to. Their answer was a total cop-out. They just didn't want to spend the time and money to plop down some new statics and npcs or--and this is the major part, most likely--record four new sets of dialog. They could easily have justified the expense by making it a DLC. You know, the way Beth did it with Broken Steel, even if they did kinda half-ass it, at least they tried. If I sound bitter about this, it's because I am. I said it previously: it hurts a lot, RP-wise. Since I am writing (blogging) the story of my character as I go along, this is important to me.
 

Gethsemani_v1legacy

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evilneko said:
No, they just didn't want to. Their answer was a total cop-out. They just didn't want to spend the time and money to plop down some new statics and npcs or--and this is the major part, most likely--record four new sets of dialog. They could easily have justified the expense by making it a DLC. You know, the way Beth did it with Broken Steel, even if they did kinda half-ass it, at least they tried. If I sound bitter about this, it's because I am. I said it previously: it hurts a lot, RP-wise. Since I am writing (blogging) the story of my character as I go along, this is important to me.
Alright, let's look at what the big four are:
1: The Courier and Yes Man assume control over New Vegas. You'd need to make a lot of new dialogues indicating that the Courier now is the King of the Strip.
2. Mr. House expels everyone else from New Vegas and the Mojave.
3. The Legion takes over Mojave.
4. NCR establishes contol over Mojave and Hoover Dam.

All four major ending points requires that you switch out NPCs, remove assets, write metric tons of new dialogue for each character about the changes that has taken place and that you put in new NPCS as appropriate, whatever it is more legionnaires or more securitros. And that's even before we get to the dozen or so sub-plots about the various other factions that would also require changes in dialogue, NPCs being added or removed etc.. To make New Vegas a decent "play after main story" would take almost as much work as the main story itself did.
 

ChupathingyX

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evilneko said:
No, they just didn't want to. Their answer was a total cop-out. They just didn't want to spend the time and money to plop down some new statics and npcs or--and this is the major part, most likely--record four new sets of dialog. They could easily have justified the expense by making it a DLC. You know, the way Beth did it with Broken Steel, even if they did kinda half-ass it, at least they tried. If I sound bitter about this, it's because I am. I said it previously: it hurts a lot, RP-wise. Since I am writing (blogging) the story of my character as I go along, this is important to me.
Oh my god are people still whining and complaining about there being no post-Hoover Dam DLC?

Grow up! The reason why the game has a definitive end is because of that, it has a definitive end. If you pay attention to the ending slideshow you'll notice that the Mojave would change drastically depending on what you did, entire factions would disappear, characters would change, the environment would change such as cities and who would be controlling it. It would take an entire overhal of the game world.

I don't understand why so many people get tied up so much about it, if you want to keep playing make a save file before the message box. Stories are better if they have definitive ends, it makes it easier to wrap up everything and give proper closure!!!

Fallout 3 lacked massive amounts of closure, you're barely told anything in the ending slideshow, they don't even tell you what happened to Vault 101 or anything, and the DLC's didn't have slideshows either.

New Vegas' ending was not a cop-out, Broken Steel was a cop-out, it made the story even worse than it already was and was there to fix a horrible mistake with an even more horrible story of destroying the Enclave, even after they were blown up...twice, no wait, three times.
 

Zeema

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Jun 29, 2010
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That Smashing a Radscorpin in New Vegas with a Sledgehammer is Still Fun
 

evilneko

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Gethsemani said:
Alright, let's look at what the big four are:
1: The Courier and Yes Man assume control over New Vegas. You'd need to make a lot of new dialogues indicating that the Courier now is the King of the Strip.
2. Mr. House expels everyone else from New Vegas and the Mojave.
3. The Legion takes over Mojave.
4. NCR establishes contol over Mojave and Hoover Dam.

All four major ending points requires that you switch out NPCs, remove assets, write metric tons of new dialogue for each character about the changes that has taken place and that you put in new NPCS as appropriate, whatever it is more legionnaires or more securitros. And that's even before we get to the dozen or so sub-plots about the various other factions that would also require changes in dialogue, NPCs being added or removed etc.. To make New Vegas a decent "play after main story" would take almost as much work as the main story itself did.
The major thing is the dialogue, the rest is pretty trivial and could conceivably be done in a matter of hours even with NV's crash-happy GECK (which I'm sure, the devs have something better). I think you're overestimating how much dialogue would be needed. Dozens of even named NPCs share a common dialogue pool. As for the minor endings, not much is needed for those.

It would've been possible, and probably no more expensive than producing any of the other DLCs.
 

Fenix7

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The bugs, there were less bugs in Fallout 3. Not that I'm saying there weren't any, my 2nd save glitched at the point were the huge robot comes out of the ground and I had to cheat to finish that save.

Oh and I think Fallout 3 was generally more serious, while NV was a bit more lighthearted.
 

Gethsemani_v1legacy

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evilneko said:
The major thing is the dialogue, the rest is pretty trivial and could conceivably be done in a matter of hours even with NV's crash-happy GECK (which I'm sure, the devs have something better). I think you're overestimating how much dialogue would be needed. Dozens of even named NPCs share a common dialogue pool. As for the minor endings, not much is needed for those.

It would've been possible, and probably no more expensive than producing any of the other DLCs.
Yeah... No. If anything you are under-estimating how much time and effort it would take. Either way, it is kind of a moot point seeing as how New Vegas was a usual Obsidian title that was rushed to release. Considering how many bugs was in the initial version, I think it is fair to say that Obsidian had already pushed the envelope on how much they could put in one game.
 

A Weakgeek

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How come people think that Newvegas is more morally grey game? Since the game tells you if you are evil or good by using the karma meter. There is no moral question there.

OT: I dont have much to add to this.
 

ChupathingyX

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A Weakgeek said:
How come people think that Newvegas is more morally grey game? Since the game tells you if you are evil or good by using the karma meter. There is no moral question there.
The karma meter in New Vegas is barely used for anything, probably the only significant time it is checked is when you have Cass as a companion, other than that reputation is more important.

Then there are the actual choices themselves, deciding which faction will rule Vegas is very grey as all powers have procs and cons and it's really all up to you.

Honest Hearts also has a very grey ending.
 

Feylynn

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Obviously spoilers inherent in both, don't want to pick them out though.

Now to come back up to the top and say, I got carried away and the themes for my games I picked for myself. Fallout 3 I kept theirs, New Vegas? I made it up, because it's an RP and I could.

Fallout 3 for me, who didn't have a lot of time with the game and played a "mostly" saint-like girl looking for her dad, is just that. Everything she did was a sort of ripple off of that.
The rest of the themes were a secondary personal moral struggle for her. Could she ignore people in need even though they couldn't help her? No she usually couldn't, she'd hate to find the last of her family and tell him that she waded through the blood of innocents to get there.

Fallout NV was the story of a child genius. She had a focus on science, speech, repair, energy weapons, medicine, and stealth.
Her aim was from the beginning, before being shot, to take the wasteland for herself.
That changed when the shot to the head scrambled her memories and everything was painted in a red hate for the tool who shot her, but ultimately it came back around.
She got every single faction in the wasteland on her side(save for the powder gangers, but no one thinks they count), including the legion, house and the NCR.
At the very end with all eyes on her, she assassinated House taking his work for herself, crushed the legion, then turned around to flatten the NCR.
After that I made up my own ending because they assumed I was an anarch for a free Vegas, but my character stayed and used all of her power and knowledge to march out across the wastes enforcing everything, she used her knowledge to wipe out yesman before reprogramming the securitrons and then working on her own line of robots.
By that point in the game she had already invented shielding, had very energy resistant armor, high quality nano-machines, and a permanent stealth-boy implant. She could have stomped her own army easily, worst case scenario she'd got a hundred shots with that alien tech she found and that can one shot a death-claw.
 

iseeyouthere

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I perfer Fallout 3 over New Vegas due to the human population.

Fallout 3 felt spaced apart, as if each settlement was struggling through each day. Even the people of Rivet City looked exhausted. The shops, although some had plenty on display, looked like a 3rd world market store. The Wasteland saw combat between creatures, humans and robots alike. I saw a world where no-one had control and everyone was fighting and losing.

New Vegas felt too 'civilized', too much of that pre-war atmosphere. It didn't feel like a place filled with danger where no one was master, but more along the lines of small pockets of resistance while the humans choked one another. I have a bet that if one of the armies wins, the whole land will be wiped of the pests and it will become safe. Boring.
 

ChupathingyX

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iseeyouthere said:
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New Vegas felt too 'civilized', too much of that pre-war atmosphere. It didn't feel like a place filled with danger where no one was master, but more along the lines of small pockets of resistance while the humans choked one another. I have a bet that if one of the armies wins, the whole land will be wiped of the pests and it will become safe. Boring.
That was kind of the whole point, it's been more than 200 years since the bombs fell, people are now starting to rebuild and now the whole cycle has begun again.

The world was destroyed because humanity didn't get along, they were too power hungry and because of this they destroyed each other. Now humanity has rebuilt and found itself in the same position...Hover Dam.

Hoover Dam = power.

People want power, they need power, they thrive on power, this is the sad truth of humnity. That is what New Vegas is about, it's a lampoon of humanity and human nature.

You may find that boring, but I find it to be very entertaining and interesting.
 

A Weakgeek

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ChupathingyX said:
A Weakgeek said:
How come people think that Newvegas is more morally grey game? Since the game tells you if you are evil or good by using the karma meter. There is no moral question there.
The karma meter in New Vegas is barely used for anything, probably the only significant time it is checked is when you have Cass as a companion, other than that reputation is more important.

Then there are the actual choices themselves, deciding which faction will rule Vegas is very grey as all powers have procs and cons and it's really all up to you.

Honest Hearts also has a very grey ending.
But what does it matter when the game tells you that what you just did is good or evil? It eliminates the whole morality of the task. It doesen't matter if karma affects anything or not, by having the system it proves that the game was designed with a "good" and a "bad" choice to all problems. Theres no room for analysis there, just choosing in the start if you want to be a goodguy or an asshole.

While you can think that factions have pros and cons, you cant deny that the game was desinged like this NCR=Good Legion=Bad Yourself=Neutral. The little factions are a little more interesting atleast. I guess you can think of it as you want, but I'm sure you know this is how they wanted you to think.
 

ChupathingyX

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A Weakgeek said:
But what does it matter when the game tells you that what you just did is good or evil? It eliminates the whole morality of the task. It doesen't matter if karma affects anything or not, by having the system it proves that the game was designed with a "good" and a "bad" choice to all problems. Theres no room for analysis there, just choosing in the start if you want to be a goodguy or an asshole.

While you can think that factions have pros and cons, you cant deny that the game was desinged like this NCR=Good Legion=Bad Yourself=Neutral. The little factions are a little more interesting atleast. I guess you can think of it as you want, but I'm sure you know this is how they wanted you to think.
It doesn't, if you finish the game with Legion then a message doesn't come up saying you've lost Karma, same goes for NCR and gaining Karma.

The NCR may seem like the better guys but you have to dig deeper, look at what they did to Mean Sonofabitch, look at how they're taxing the people of Vegas, they're taking over everything they see, they don't care about Vegas, they just want the power from Hoover Dam. They don't care who they squash in their campaign for power, especially while Kimball and Oliver are leading them.

Like I already said the Karma meter is barely used and has very, very little to no affect on gameplay or faction sides. You can join the NCR with evil Karma and you can join the Legion with good karma.

Also the independent New Vegas path isn't very neutral, personally I see that as the worst option, bringing utter anarchy to Vegas and removing all law and order =/= good.
 

Grell Sutcliff

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May 25, 2011
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one difference I see while playing is why you play, in Fallout 3 I played to level up and get cool items/perks but in Fallout NV I played to level up, collect items and establish who my character really is. Which is very important because once I maxed out my level in Fallout 3 it got boring even the quests but I never got bored with NV after maxing out.