I remember the battles against the Scarabs from Halo 3, and I remember you take all of them down the same bloody way; shoot out the legs, climb onboard, blow up the power generator, retreat and watch "epic explosion", repeat as necessary. While the game may allow you to take down the Scarab without using a specific gun, that's pretty much it as far as choosing how to take down an enemy.SmilingKitsune said:What I love about Halo is the amount of freedom you're given in choosing how to tackle a battle, take for example the battles with the scarab tanks in Halo 3, there are so many ways to take them down you can just have fun experimenting, unlike other more linear games where there is only ever one way to defeat an enemy. Also the way vehicles are implemented in the games is unlike any other I've played.
I love Halo's story and how effortlessly epic it all feels, the multiplayer is also great although I'm not a big fan of any multiplayer games.
Ba dump tishbor3ds0ul said:a ring
I'm not angry! People can think what they want, tbh I only scanned it rather than read it so I didn't pay attention to the fact he was talking about aesthetics over graphical capability.Taerdin said:I'm not trying to counter your argument that the graphics were good, but you completely misunderstood what he said and got angry about something that you're implying he said that he really didn't actually say.beddo said:You like story and you like Metal Gear Solid, well, that's a bit of an oxymoron.Cymbal Monkey said:I have to say, I have played all the halo games, and I admit, they're good, controls are nice, the game smooth and polished, and I had fun playing it. That said, I thought it was good, not great like everyone else. The game play is monotonous, the atmosphere is uninteresting, The graphics are..... Well lets put it this way: If I hold up a lump of shit, its not pretty, now if I made a 3D model of that shit, no matter how good I make it, its still ugly. I mean, the graphics are good, but still ugly and boring. The story line, or lack there of, is what really put me off this game though. If you've read my past posts, you'll know I like story.... a lot...... Metal gear solid.......
So what am I missing in this? Some hidden gem I'm not seeing?
Stop judging a 2002 game by 2008-2009 standards.
The graphics in Halo CE were cutting edge at the time. Being a release game for the most powerful console in its generation. It was very impressive graphically speaking, running at a solid 30 fps it had Cubic mapping, Bump mapping, high polygon characters, facial animation, glow effects, special effects, animated weapon textures that showed ammo states, water textures. It was the best looking console games at the time by far.
Halo 2, implemented Normal maps and higher polygon characters as well as more advanced lighting.
Halo 3 implemented high resolution Normal Maps, parallax mapping, High Dynamic Range lighting, motion blur, depth of field and fur shaders.
So when yu talk about graphics you should really know what you're talking about before criticising.
Again, I only skimmed the post so I didn't read it properly but you're right, he's talking about aesthetics. I think that the aesthetics and feeling in the first game were mostly good, with wide ranging environments.Read this part again please (comprehension test time!):
Okay so he's saying the graphics are good, but sometimes even if you make the graphics as good as you possibly can they're still not appealing because of what in particular you are rendering. I see this more of an argument of maybe boring environments, or something samey within the game. I wouldn't know I havent played halo enough, but he isnt saying the graphics are bad, so don't tell him to know what he's talking about before criticizing when its clearly you who needs to understand what you're countering before you tell someone they don't know what they're talking about.The Part You Misunderstood said:If I hold up a lump of shit, its not pretty, now if I made a 3D model of that shit, no matter how good I make it, its still ugly. I mean, the graphics are good, but still ugly and boring.
So now you know, and knowing is half the battle! [http://www.youtube.com/watch?v=1AjcDW7zIY8&feature=channel_page]
Well I once took the first one you meet out by driving a mongoose up a ramp and jumping out landing on the scarab, you can also just shoot out their back armour so it's not actually necessary to climb on-board them at all. So no there aren't an infinite number of ways to take them down but there are more than for most "bosses".irishdelinquent said:I remember the battles against the Scarabs from Halo 3, and I remember you take all of them down the same bloody way; shoot out the legs, climb onboard, blow up the power generator, retreat and watch "epic explosion", repeat as necessary. While the game may allow you to take down the Scarab without using a specific gun, that's pretty much it as far as choosing how to take down an enemy.SmilingKitsune said:What I love about Halo is the amount of freedom you're given in choosing how to tackle a battle, take for example the battles with the scarab tanks in Halo 3, there are so many ways to take them down you can just have fun experimenting, unlike other more linear games where there is only ever one way to defeat an enemy. Also the way vehicles are implemented in the games is unlike any other I've played.
I love Halo's story and how effortlessly epic it all feels, the multiplayer is also great although I'm not a big fan of any multiplayer games.
Ba dump tishbor3ds0ul said:a ring
I've:irishdelinquent said:I remember the battles against the Scarabs from Halo 3, and I remember you take all of them down the same bloody way; shoot out the legs, climb onboard, blow up the power generator, retreat and watch "epic explosion", repeat as necessary. While the game may allow you to take down the Scarab without using a specific gun, that's pretty much it as far as choosing how to take down an enemy.SmilingKitsune said:What I love about Halo is the amount of freedom you're given in choosing how to tackle a battle, take for example the battles with the scarab tanks in Halo 3, there are so many ways to take them down you can just have fun experimenting, unlike other more linear games where there is only ever one way to defeat an enemy. Also the way vehicles are implemented in the games is unlike any other I've played.
I love Halo's story and how effortlessly epic it all feels, the multiplayer is also great although I'm not a big fan of any multiplayer games.
Thank you for understanding, Like I said, the graphics, for the time, are AMAZINGLY GOOD, that said, I don't like what the good graphics are of. MGS1: shit graphics, but I liked what they were showing.beddo said:I'm not angry! People can think what they want, tbh I only scanned it rather than read it so I didn't pay attention to the fact he was talking about aesthetics over graphical capability.Taerdin said:I'm not trying to counter your argument that the graphics were good, but you completely misunderstood what he said and got angry about something that you're implying he said that he really didn't actually say.beddo said:You like story and you like Metal Gear Solid, well, that's a bit of an oxymoron.Cymbal Monkey said:I have to say, I have played all the halo games, and I admit, they're good, controls are nice, the game smooth and polished, and I had fun playing it. That said, I thought it was good, not great like everyone else. The game play is monotonous, the atmosphere is uninteresting, The graphics are..... Well lets put it this way: If I hold up a lump of shit, its not pretty, now if I made a 3D model of that shit, no matter how good I make it, its still ugly. I mean, the graphics are good, but still ugly and boring. The story line, or lack there of, is what really put me off this game though. If you've read my past posts, you'll know I like story.... a lot...... Metal gear solid.......
So what am I missing in this? Some hidden gem I'm not seeing?
Stop judging a 2002 game by 2008-2009 standards.
The graphics in Halo CE were cutting edge at the time. Being a release game for the most powerful console in its generation. It was very impressive graphically speaking, running at a solid 30 fps it had Cubic mapping, Bump mapping, high polygon characters, facial animation, glow effects, special effects, animated weapon textures that showed ammo states, water textures. It was the best looking console games at the time by far.
Halo 2, implemented Normal maps and higher polygon characters as well as more advanced lighting.
Halo 3 implemented high resolution Normal Maps, parallax mapping, High Dynamic Range lighting, motion blur, depth of field and fur shaders.
So when yu talk about graphics you should really know what you're talking about before criticising.
Again, I only skimmed the post so I didn't read it properly but you're right, he's talking about aesthetics. I think that the aesthetics and feeling in the first game were mostly good, with wide ranging environments.Read this part again please (comprehension test time!):
Okay so he's saying the graphics are good, but sometimes even if you make the graphics as good as you possibly can they're still not appealing because of what in particular you are rendering. I see this more of an argument of maybe boring environments, or something samey within the game. I wouldn't know I havent played halo enough, but he isnt saying the graphics are bad, so don't tell him to know what he's talking about before criticizing when its clearly you who needs to understand what you're countering before you tell someone they don't know what they're talking about.The Part You Misunderstood said:If I hold up a lump of shit, its not pretty, now if I made a 3D model of that shit, no matter how good I make it, its still ugly. I mean, the graphics are good, but still ugly and boring.
So now you know, and knowing is half the battle! [http://www.youtube.com/watch?v=1AjcDW7zIY8&feature=channel_page]
Halo 2 and 3 were less inspired but they still had some decent settings. Better than a lot of games such as Gears of War and Half Life 2 imo.
Are you kidding? THAT GAME IS PLOT DRIVEN! MGS3 mabie less so, but the others are massively ploty.beddo said:You like story and you like Metal Gear Solid, well, that's a bit of an oxymoron.
Far cry 2? GTA 4? ever heard of these games? i know gta isnt an fps but it does what it says on the tin, i.e over ten different types of vehicle and can destroy a vehicle with a boom. in fact you can destroy a vehicle with a much more impressive boom on gta. i also wanted to say, halo 3 didnt live up to the hype in my opinion, it was simplistic, easy to get into, whatever you want to say, but it doesnt feel as tactical to me, i like tactical shooters like RSV and CoD because of the tactical approach involved, halo was seen as "The biggest game of the year" when it came out, sure when it came out, it may have been the biggest game of the year, all in all, i dont hate halo, good fun games, but no real tactics involved in vegas you put a silencer on to make your approach more stealthy, MGS you use a tranq gun, halo 3 you...run in shooting, its like chuck norris running into a room full of bad guys firing his guns in the air randomly, no real tactics but a bit of fun, as a serious game i'd rate halo as a 8 out of ten, still areas where it could be improved as a fun game ten out of ten but not my personal cup of tea and slice of cakeJames Cassidy said:One thing that makes Halo stand out is the vehicles. I can make a map with over 10 different types of vehicles. I can not think of another FPS that does the same. I can't think of another FPS that has a Spartan Laser that can destroy a vehicle with a boom.
Other ways I have defeated Scarabs:irishdelinquent said:I remember the battles against the Scarabs from Halo 3, and I remember you take all of them down the same bloody way; shoot out the legs, climb onboard, blow up the power generator, retreat and watch "epic explosion", repeat as necessary. While the game may allow you to take down the Scarab without using a specific gun, that's pretty much it as far as choosing how to take down an enemy.SmilingKitsune said:What I love about Halo is the amount of freedom you're given in choosing how to tackle a battle, take for example the battles with the scarab tanks in Halo 3, there are so many ways to take them down you can just have fun experimenting, unlike other more linear games where there is only ever one way to defeat an enemy.
Well, he was the Fleet Master of the Covenant forces at Alpha Halo. Should make integrating him into the story easier. In fact I read a rather good fan-made movie script that had him as one of the primary characters.Vrex360 said:Finally the Arbiter, now I reckon if they ever did a remake of Halo one then the Arbiter should be made into a major character in the story somehow because he's great.
Now there are valid criticisms, but most anyone with a valid point is not a hater and will at least say that the game is decent."It's generic."
"Why?"
"Well, bad ass space marine shooting aliens. What's new about that?"
"A few things in this case, but that's plot/setting anyway. Why is the game generic?"
"You know; run at people, shoot, punch, repeat. It's all been done before and better."
"I'd disagree on many points. However, point out one action game that handles vehicles better than Halo and you win."
"..."
soooooooooo trueKendayTheAbsolute said:Multiplayer. Xbox Live. very fun, but sometimes annoying.
Multiplayer. Halo is not a game you play for the story. Apparently some of the books demonstrate that the story is actually interesting, but the overarching plot was so poorly told through the games that it just doesn't count (unlike the point-to-point action of the games themselves, which was handled competently). Overally, the single player is above-average, nothing more: the controls are good, the Covenant AI has a decent amount of personality, the guns are fun to mess around with. But you can tell the single-player is designed to be powered through in a week and then forgotten about; if it was supposed to be the focus of the games, the campaign in both Halo 2 and Halo 3 wouldn't have been so short.Cymbal Monkey said:The story line, or lack there of, is what really put me off this game though. If you've read my past posts, you'll know I like story.... a lot...... Metal gear solid.......
So what am I missing in this? Some hidden gem I'm not seeing?
To take your point to its obvious conclusion, chess is always the same because you can only win by checkmating the king. There may be many different ways to achieve that single end, but in the end it comes down to pinning down one piece of your opponent's.irishdelinquent said:My point was to prove that although there are many different means to achieve a single end, this is not a ground-breaking feature of Halo.