Ugh. If you remove the morals of it then you are a robot just doing an actions to get a result.Deshara said:Ugh. What he meant was that games shouldn't just have a bar showing how good or bad you are. It should focus on the consequences of your actions, and how you deal with them is more important than some bar that most people don't really care about.srawcripts said:I disagreeXaio30 said:[HEADING=2]Actions and Consequences[/HEADING] is how "morality" should be handled.
There's no universal moral law, only what we humans have come up with.
Morality makes stories interesting and gives a deeper meaning than just the action itself.
I am confused about the other statement.
I don't think that the universe itself can't do anything but be the universe.
There seems to be universal law of morals that human seem to follow so there can be some social order.
EDIT: It shouldn't be about how you fall towards the evil side of the morality bar if you kick a kitten, it should be about how doing something terrible to somebody will cause a backlash at you, as well as how blindly doing the "nice" thing will often cause unintented side effects, which is often why the "nice" option wasn't being done before.
I like the Witcher because there was just action and reaction that repeated over and over again.
But what did that mean about Geralt as a character. He was a machine was awesome that being a Witcher.
I like action and reaction system. I think is clever, but I think there should be a little bit more.