srawcripts said:
Kpt._Rob said:
I'm tired of games integrating morality systems in the first place. Regardless of how nuanced they may be, I don't want to have to account for someone else's idea of what's a "good" or a "bad" decision in a game. I just want to do what i'm going to do without worrying about how I'm going to get my morality bar to look the way I need it to look to accomplish my goals.
I understand the feeling...
But games need the numbers to figure out what you can or can not do in a game based of the history of the actions that you have chosen.
If you don't have this limit. The player would much freedom and the game would lose its flow and get boring fast.
Think of Infamous if you got all the good powers and bad powers... It would break the game. Making it too easy.
I'm thinking more of Oblivion/Fallout. See, Oblivion didn't have a morality system. It had a system whereby I could gain fame for things I was seen doing, or a bounty for getting caught doing certain things, but there wasn't some ever present eye watching me, and delivering information about every action I take to some computer database that, apparently, all of the NPCs can read and judge me based upon. Unlike in Fallout. And that's the thing that annoyed me. In the Fallout games the way that I acted could prevent me from doing things I wanted to do (although it was pretty easy to manipulate). If I wanted to loot everything of even moderate value (and I did) from pretty much every house I visited, then that eye in the sky would tell everyone for miles away, and when I showed up they'd already know what a dick I was because they read the database. Of course, I could find a homeless guy to give water to, an act which seemed to appease the all seeing eye. In fact, the eye loves it so much that you can even make up for killing an entire town by giving a homeless guy water.
I think the point that I'm getting to though, is that in games like Fallout morality systems are pretty stupid. They're just a nuisance that keep me from doing things that are actually fun and that I want to do.
See that's the thing. I don't
want a game to have numbers that it can use to decide what I can or can not do. If a game is going to open or close paths for me, I don't want it to be doing so on the basis of how many people did I save or murder, how much shit did I steal, how many bottles of water did I give to the homeless guy, etc...