I'm not saying they need to break the sound barrier with every new game, but a bit of progress in this area would be nice.CriticKitten said:huge wall of text snip
The ye olde Bioware that made Baldur's Gate got it down alot better then this new wave, and all that was really different was lack of visible morale mechanics.
And your party members weren't just stuffed in your pocket to pick out at your convenience, if you wanted someone to leave/join you needed to tell them that, then they would go on their merry way and it would strain the bond of your relationship, and if they had stuff to do they would be absent, they felt like people living in a world.
And people were not psychic, if you stole shit and noone spotted you they never knew, but if they caught you shit hit the fan big-time.
Plus your conversation was not color coded for good/bad guy response, it was just you talking to people.
It takes little spice to change a dish they just need to be a smart about it.