What do you think about my newest game idea?

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Tarakos

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May 21, 2009
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Okay, so last night, I came up with this new idea for a game. It's really a combination of Heavy Rain (and indeed, this was my biggest inspiration) and the Batman version of the Mad Hatter.

The game takes place in The City, an unnamed city that's akin to Chicago. The game revolves around the hunt for a serial killer. The killer stages their victims around Alice in Wonderland and its sequel, Through the Looking Glass, and the killer leaves hats on his victims' heads.

You play as 3 different people as they try to hunt down the killer, known as the Hatter, before they strike next. There is Allison King, an aspiring investigative reporter (cliche, I know), Chuck Avery, a corrupt police detective with a heroin habit, and Tommy Carol, a desperate man whose wife was one of the Hatter's first victims.

The game is third-person, and is either stealth, shooting, or brawling depending on the level/situation. Allison is good at stealth, Avery is good at shooting, and Carol is a good brawler and is good with melee weapons. Also, each character has a special ability. King uses her cameraphone to take pictures of specific subjects, its flash to blind enemies, and uses an app that unleashes a distracting noise. Avery can "shoot up" and goes into a pseudo-bullet time mode and the colors get brighter. Carol can enter Blood Haze mode, where a haze makes it difficult to see, but enemies' hearts stand out as they beat.

Like Heavy Rain, each character goes about their search largely by themselves, but do cross paths at times.

Eventually, Carol's search leads him to a shocking revelation. He is the Hatter. Carol developed a personality disorder and the new him latched onto the Mad Hatter character from Alice in Wonderland. So, things get all Tyler Durden, and Carol is completely unaware of his Hatter persona. Each character eventually fights the Hatter, with Avery getting killed, Allison managing to escape, and Carol fights the Hatter in a hallucination. It it, Carol is apparently in a twisted version of Wonderland. He eventually comes accross the tea garden, and it is there that he fights his Hatter self. This serves as the final boss. The ending to their fight, and then the prospect of a sequel are things I have yet to decide upon.

What do you think? I know it's a little too much like Heavy Rain, but I wrote this at 2 in the morning and have yet to iron out all the details.
 

Alex909

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Sep 13, 2009
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Like you said it is very much like Heavy Rain but the ending could be cool. However something like that really doesn't need a sequel. Heavy Rain doesn't need a sequel, it wouldn't be the same in epicness as the first one.
 

Mald

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Mar 10, 2010
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This sounds like a pretty awesome idea for a game. However, I'd change the motivations and the backgrounds of the characters. they're pretty much ripped straight from Heavy Rain. Here's an idea, you could have a character that's a teenager, who has no connection to the serial killer, but one day stumbles across the killer while he's in the process of murdering a dude. That kid is then being chased by the killer over the course of a week, while finding out more about the killer's identity.
 

Amarok

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Dec 13, 2008
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The fact that you've admitted yourself several times that the story is a rip-off of Heavy Rain and that you've admitted that one of your characters is a cliche leads me to think that this probably isn't golden material we're looking at here.
 

SimuLord

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Aug 20, 2008
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Amarok said:
The fact that you've admitted yourself several times that the story is a rip-off of Heavy Rain and that you've admitted that one of your characters is a cliche leads me to think that this probably isn't golden material we're looking at here.
My thoughts exactly. "Here's this great idea!" without a shred of originality that would be, at best, a cheap cash-in on an existing game?

Hey, wait a minute! I think Bobby Kotick wants to hire you!
 

Sky Captanio

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May 11, 2009
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This is disturbingly similar to Heavy Rain. And you say that "Allison is good at stealth and King is good at shooting." You really mixed up the characters in your own game?
 

Tarakos

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May 21, 2009
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Whoa, lots of negativity going on in here. Okay, so I had a typo here and there regarding names, but I'm not used to them yet, and they bleed into one another. And it is inspired off of Heavy Rain, but I'm sure that by the time this would come out, few people will actually remember Heavy Rain off the tops of their heads, so I don't think the term "cash-in" applies. And the control mechanic, the very defining aspect of Heavy Rain, is not even close to what I have in mind. Think Condemned or something.

Like I said, I wrote this at two in the morning while a bit jaded, so it's a very rough concept. I have lots of work to do with this outline before it can stand on its own two feet. I just wanted to bounce ideas off of someone. Guess I'll try again when things are a bit ironed out.
 

Pimppeter2

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Dec 31, 2008
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Why you gotta go and be placing serial killers in mah city! Why I oughta!

Seriously now, why not just write a novel?
 

Tarakos

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May 21, 2009
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Cause I'm focused on games. All my concepts are for a game. And it's BASED on Chicago. So you're safe. People in the City are not. Sucks for them.
 

Aqualung

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Mar 11, 2009
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Does Carol also cut off the end section of one of his fingers in five minutes or less?

I wouldn't call this 'your newest game idea'. I wouldn't call it 'your game idea' at all. It's not. It's so blatantly ripped off and you know it- therefore, the game itself would have no creative edge, no defining factor. Congratulations, you just created Dante's Inferno.

Start over.
 

ultrachicken

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Dec 22, 2009
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...That sounds like Heavy Rain with a different skin slapped on to it

I also recommend a different plot-twist, as that's been done quite often before
 

Zeromaeus

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Aug 19, 2009
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It sounds like you took this movie from some time back (can't remember what its called, but the plot was based around some number), Heavy Rain, and Alice in Wonderland together. That's not necessarily a bad thing, but you don't win many points for creativity as a result.
 

Flamingpenguin

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Nov 10, 2009
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eeeeeeeeeehhhh... I haven't played Heavy Rain (although I kinda want to), but it sounds like a pretty weak storyline anyways. And the multiple personality disorder thing- way too clichéd and terrible. I say remove it and just have a serial killer. It would be more of a twist if for once that didn't happen for once.
 

Zeromaeus

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Mad Stalin said:
Zeromaeus said:
It sounds like you took this movie from some time back (can't remember what its called, but the plot was based around some number), Heavy Rain, and Alice in Wonderland together. That's not necessarily a bad thing, but you don't win many points for creativity as a result.
23?
Yeah. That's the one.
 

Criquefreak

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Mar 19, 2010
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It has some interesting concepts and it's actually a fairly common tactic to pitch a game as, "it's like [insert popular game title] but different" and be successful. Aside from being really lengthy as a game idea pitch (try for something that could be done in a thirty second or less speech). A playable character that could be seen as encouraging drug use due to it being the character's ideal strategy and another that's actually the villain (a bit obviously too, due to their name and special ability) would be a long shot for any game developer to pitch to a publisher.

Also, it tends to be best to allow the players more of a capability to win a game with the character of their choosing and you've already stated that two of them are effectively useless in resolving the plot. Now, if this was just an example of the result of what happens to the unplayed characters due to choosing an option, it's not as bad an idea.

One idea that you may want to consider is focusing a bit more on the mystery part of murder mystery. The Mad Hatter's hat had that sizing number on it, the victims' could be decorated with hats where this number is replaced with a cipher of numbers that indicates page number and line that could be either of the two books thereby giving the players a chance at trying to catch the killer in the act by profiling the next potential victim. This also opens up a replay value of the game because this could be generated by the software to pull up two potential scenarios (wrong turn and right) from a large batch of possibilities, making for a more dynamic storytelling.

You may also want to flesh out the opposition more before dedicating to focuses of game mechanics as I found it incredibly confusing how the three characters are either combat specialists or designed to avoid combat but there's only mention of a single villain who's presumably working alone. That's either one super-powerful villain who keeps escaping or the three least socially-inclined people in the world getting on the wrong side of everyone they meet.
 

FatherSpleen

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Oct 17, 2009
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Setting aside the (very true) points about how cliched the story is (that everyone else has already said), this sounds more like a plot for a novel or TV show more than a game. The thing that sets games apart from other mediums is the gameplay, so you have to figure out game mechanics and integration of story into gameplay, first. (Of course, that could also just be my love of game design clouding my vision). Right now, it sounds like Heavy Rain (which really stretches the definition of "game"), but with even less originality.

I'm sorry, but maybe writing for games isn't for you.