What do you think about physics

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afrophysics

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Jul 4, 2008
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Mmm... physics.

Does anybody know if there is game in which where you shoot (or stab) the rope is where it cuts?
 

Aerach

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Aug 7, 2008
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I like physics, but I couldn't eat a whole one. Oh wait, that doesn't make any sense.
 

mipegg

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Aug 26, 2008
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Well that would be pissing annoying. Quantum physics RPG, every now and again your level hops about randomly to where it feels like and you could never actually take 1 path anywere.
 

Imbrium

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Jul 2, 2008
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Physics are a useful tool for creating a believable environment and does wonders for player immersion and interactivity. It could be the central focus for a puzzle-based game but many FPS and 3PAA developers lose sight of this and try to make it more than it is (ala HL2, in which admittedly it was used very well).
Digital materials are pretty awesome as well (Euphoria/Endorphin) and would take this even further.
Overall though it's one useful, but still quite gimmicky ingredient in a boiling pot which should contain many other ingredients. Physics shouldn't interfere with gameplay much or vice versa.
 

cthulhu257

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Jul 24, 2008
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Why does everybody keep saying how good the GTA IV physics are? Has anyone ever used the telekinesis in Psi-Ops?
 

jamie5166

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Feb 20, 2008
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cthulhu257 post=9.69748.670508 said:
Why does everybody keep saying how good the GTA IV physics are? Has anyone ever used the telekinesis in Psi-Ops?
no but i have just been reading it in my 360 magazine and it said it was glitchy
 

Japelo

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Aug 16, 2008
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cthulhu257 post=9.69748.670508 said:
Why does everybody keep saying how good the GTA IV physics are? Has anyone ever used the telekinesis in Psi-Ops?
whts that
???
 

Anarchemitis

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Dec 23, 2007
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Physics can be an excellent component to add to the game if applied properly, but if you're going to make a game that has physics as a very important or centralized part of the gameplay (Mirror's Edge's Parkour or Half-Life 2's Gravity gun) it has to be implemented with extreme consideration and lots of work to get it perfect. No one likes a mediocre gameplay mechanic.

Aside, I still don't know why people argue about Physics being better in one game than another because Havok basically runs a monopoly of that respect.
 

tiredinnuendo

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Jan 2, 2008
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Shabubu post=9.69748.670303 said:
tiredinnuendo post=9.69748.670122 said:
The overall problem with physics is that things seem to behave as if they've all coated in bouncy-ball rubber, and objects tend to either be light as a feather (walking gently by a knee-height crate full of supplies will knock it around) or simply unmovable. It's being refined and we're certainly getting there, but we've got a ways to go yet.

- J
Hopefully, we'll see a lot of these issues going away very soon. The big flaw of graphics and physics is that the CPU can't get feedback from the game world very well.

That's what Intel's new chip-thingy is trying to solve, moving graphics and CPU onto the same die should allow them to share data more easily.

So, your issues might be things of the past soon.
I really dig it when people drop info like this.

Please don't take this as as, "I don't believe you, show me a link," request, I'd just like to read more about this, so I don't suppose you have a link to an article or anything? It sounds like it would be a good read.

- J
 

meatloaf231

Old Man Glenn
Feb 13, 2008
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Anarchemitis post=9.69748.670550 said:
Physics can be an excellent component to add to the game if applied properly, but if you're going to make a game that has physics as a very important or centralized part of the gameplay (Mirror's Edge's Parkour or Half-Life 2's Gravity gun) it has to be implemented with extreme consideration and lots of work to get it perfect. No one likes a mediocre gameplay mechanic.

Aside, I still don't know why people argue about Physics being better in one game than another because Havok basically runs a monopoly of that respect.
Well, because people implement it into their game engines with more or less prowess. Look at the difference between Halo 3's physics and Half Life 2's physics. Also, I think physics pretty much hit the roof with Star Wars: The Force Unleashed: Euphoria, Digital Molecular Matter and Havok all running at the same time, with zero performance hits. Now there can be fine tuning of these, but still...
 

Unknower

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What's the difference between Endorphin and Euphoria?

Anarchemitis post=9.69748.670550 said:
Physics can be an excellent component to add to the game if applied properly, but if you're going to make a game that has physics as a very important or centralized part of the gameplay (Mirror's Edge's Parkour or Half-Life 2's Gravity gun) it has to be implemented with extreme consideration and lots of work to get it perfect. No one likes a mediocre gameplay mechanic.

Aside, I still don't know why people argue about Physics being better in one game than another because Havok basically runs a monopoly of that respect.
There's some engines with their own physics, like CryEngine 2.
 

tiredinnuendo

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Jan 2, 2008
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Eggo post=9.69748.670608 said:
tiredinnuendo post=9.69748.670573 said:
I really dig it when people drop info like this.

Please don't take this as as, "I don't believe you, show me a link," request, I'd just like to read more about this, so I don't suppose you have a link to an article or anything? It sounds like it would be a good read.

- J
I think he's talking about Larrabee...Check out the info/news/drama here:

http://www.engadget.com/tag/larrabee/
Sweet. Thanks.

- J
 

ElArabDeMagnifico

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Dec 20, 2007
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What do I think? Well I think that they are fucking great and add so much to the game that all games need them.

Bionic Commando Rearmed is a damn 2D platformer with PhysX powered Ragdoll, rolling a barrel into someone and seeing them land on their neck and break it is what makes the game so awesome.
 

jamie5166

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Feb 20, 2008
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ElArabDeMagnifico post=9.69748.670784 said:
What do I think? Well I think that they are fucking great and add so much to the game that all games need them.

Bionic Commando Rearmed is a damn 2D platformer with PhysX powered Ragdoll, rolling a barrel into someone and seeing them land on their neck and break it is what makes the game so awesome.
thanks for your input
 

bottom

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Aug 26, 2008
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Physics is an increasingly essential characteristic of games, alongside graphics nowadays. When you see games like Half Life 2 and Crysis in action you can understand how the physics engine and whole concept of a physically interactive enviornment adds so much to the game. Physics and graphics are becoming essential aspects of gaming which contributes unfotunately - i feel - to the lack of storyline.

When high quality plot, graphics and physics are all in play we have a perfect game.
 

TJ rock 101

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May 20, 2008
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well without physics if you shot a person he would fly into the air and not fall down like you would expect but bad physics in games are "a dogshit bullet right between the eyes"
 

weirdaljedifan2

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Apr 12, 2008
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I think developers shouldn't make games TOO realistic because if they do some parts of the game become annoying. The only example I have is the physics engine on the vehicles in GTA 4. Sure it seems realistic but the cars are a little bit difficult to handle, proving that there's a difference between fun and realism.
 

bottom

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Aug 26, 2008
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yeh i agree actually. But physics used in funways would be like the gravity gun out of HL2. Ragdoll. But yeh your right.

But its always entertaining playing pre-physics games... lol