Ralen-Sharr said:
If you ask me, Skyrim is a lot more "pure" RPG than anything Bioware has ever made. A lot of people forget what RPG means, trace it back to it's roots and it was about a game where you could do whatever you wanted. It was about freedom to have an adventure, or a lack of an adventure if that's what you wanted to do.
Don't get me wrong, Bioware makes great games, but they fall more in a hybrid category of RPG and Adventure to me, because you play a very specific role, and are limited on your choices way more than pretty much ANY Bethesda game. In Bioware you have an area here and an area there to go to and explore very little. In a Bethesda game you have a whole world to explore as you want. I'm not saying one is better than the other, they are just different. I like both styles, but I put a lot more time into Bethesda games because I can do something like play a kajiit hunter that hunts game at night, bring back skins and meat, sell what I don't cook and eat and do whatever I want to for the rest of the day. That is the role I can choose to play in this game.
I guess it may just boils down to what "RPG" means to you. That's the whole reason we have seperated JRPG's and WRPG's.
Oh and to add so I stay on topic - with the addition of Skyrim, I'd say the state of WRPG's is pretty good. I've got over 150 hrs in it and I'm still playing.
Well, let me define pure:
free from anything of a different, inferior, or contaminating kind; free from extraneous matter: pure gold; pure water.
A pure RPG therefore is made of RPG elements free from the elements of other games.
Commonly recognised RPG elements are:
-Inventory systems
-Levelling Systems
-Stats and Attributes
-Stat and attribute based combat, stealth and skills with no player skill
-Agency
-A dynamic world (A world that changes)
-Quests
Skyrim in these fields:
-Inventory system - Check, but a rather poor one
-Levelling system - Check, but a rather pointless one
-Stats and Attributes - Check, done different from the norm - refreshing
-Stat and Attribute based combat, stealth and skills with no player skill - No check. Skyrim focuses on player skill, having your character become you rather than you your character. It borrows its combat from first person action/adventure games and its things like lockpicking from puzzle games.
-Agency - Big fat check
-A dynamic world - No Check no matter what you do, the world does notthing. The closest it comes is a change of guard. Actually, scratch that, the closest it comes is sending those assassins after you.
-Quests - Check
Dragon Age Origin in these fields:
-Inventory system - Check, albeit a cluttered one it is a good system.
-Levelling system - Check, and with a reason to be there.
-Stats and Attributes - Check. Done in the traditional way. Also refreshing after many games today.
-Stat and Attribute based combat, stealth and skills with no player skill - Check. Your characters skill decides everything, not your own.
-Agency - Check, though not as much as Skyrim
-A Dynamic world - Check. As you make major choices, it changes things later in the game. Your companions may leave you based off your actions, you will have different allies at the end, the epilogue will end differently, ect. In addition, as you progress through the story, the world changes. A town gets destroyed by the Darkspawn, and you can slowly see the spread of the blight. Entirely reactionary dynamics, but it is dynamic.
-Quests - Check.
DA:O checks the boxed, Skyrim misses a couple. Add that to its focus more on adventuring and exploring, as well as the combat, more than any of the RPG elements, and as such it falls to the Action Adventure game with RPG elements side.
Yes, you have a the ability to go where you want and do what you want. Know what? GTA has that too. It's not an RPG.
Allow me to also add something to my above lists of points - there are certain 'base' elements that are omnipresent throughout all games. Things like Context, or a world. These things do not count as 'other elements'. Saying that a game is not an RPG as it doesn't have a good enough story is like saying Pure gold isn't pure as it doesn't have a heavy enough Isotope making it up. Likewise, world size does not define an RPG, nor any other game.
Let me also point out you play a specific role in Skyrim too, just as specific as in DA:O anyway. You are the Dragonborn, and you were captured near Falkreath where an ambush was set up for Ulfric Stormcloak. You escaped when Alduin attacked Helgen, and the guards went of to fight it instead of execute you.
In DA:O, you are the Grey Warden. Your backstory is somewhat dynamic based off which race and class you choose, which specific backstory you choose, and what you do in that backstory.
G-Force said:
One question I have is the whole argument against action RPGs is stats vs player skill. People find fault in action games as they feel that the player skill trumps player creation when these very same stats are used to influence gameplay. Characters with high health have more life, characters that are weak with swords then to do less damage with them etc. How are stats not important when they can empower/cripple the player?
Allow me to help you.
In an RPG, ONLY character skill is allowed. It means you play the role of that character, not it plays the role of you.
For example, in Skyrim, MY skill will determine whether my bow shot hits the enemy or not, not my Characters skill. If I were role playing the best archer in Tamriel, but was personally a piss poor shot, I would not be able to roleplay such due to my lack of skill. Similarly, if I was personally a pro shot, but I was roleplaying someone who had never picked up a bow before, I would be hitting almost every time unless I made a purposeful decision to miss X out of Y shots.
In games like DA:O where stats are what matters, how good I am at archery counts for diddly squat. How good my character is at Archery matters more. If they are a pro archer, they will hit often. If they are a poor archer, they will hit rarely. I play them, rather then them playing me.
Same sort of thing with swords, magic, lock picking - ect. In Skyrim, even if I had level 1 of any of them, I could do perfectly well thanks to my own skill, the fact that my character becomes me. In DA:O, if I have level one skill in the attributes for each thing, odds are I'm going to fail a lot.
That is why stats are more important in RPGs, now, why they aren't so important in Action games.
Say you have level 1 archery in Skyrim. You deal bugger all damage with a bow. You can still use your own skill to take on a legion of enemies. Your stats will help you, but they aren't the focus. They are akin to buying a better weapon. All they do is modify your damage, not your skill. In situations like these, what decides who wins in a bow fight in Skyrim: Your archery skill, or how well you can dodge and aim the bow personally? It is the later. In an RPG, which defines it? The former, as your skill has nothing to do with it.
Stats in action games are like powerups. They are helpful, but not that important. It is more important that you use your own skill than rely on something the game provides you with.