erttheking said:
Kind of like when Trevor and Micheal were chasing a guy down and didn't want to kill him, but the chase takes place in a big truck and you smashing into pedestrians on the was is more or less an inevitability.
That...wasn't ludonarrative dissonance. The whole point was that Trevor and Michael have a toxic, codependent friendship and when the two are together, they can rationalize their own violent, lunatic tendencies. Trevor gets to delude himself into believing his own behavior is normal if someone like Michael does it, and therefore constantly eggs Michael on; Michael gets to delude himself into believing his rage issues are normal by comparison to Trevor's flat-out drug-fueled lunacy, Trevor just gives him an excuse to indulge himself. So, the moment Trevor and Michael are reunited, Trevor eggs Michael into a murderous rampage and Michael gleefully complies.
That's really the entire point of "Fame or Shame" coming after "Father/Son", "Marriage Counseling", and "Daddy's Little Girl". Right down to ludonarrative, in fact. The first mission sees Jimmy in imminent physical danger, but Michael keeps his cool, and the player has to do some pretty precise driving and avoid car damage to complete the mission. The second showcases Michael's rage issues, but he restrains himself to an act of vandalism, and the player has to follow but not kill Kyle. In the third mission, Jimmy pushes Michael into a bout of rage over Tracey being at the producer boat party, but Tracey's not in physical danger until Michael shows up, and the player has to evade the pursuers on the jetski lest Tracey get killed causing a fail-state.
Then Trevor shows up, you get a semi, and all bets are off except for killing Lazlow who Michael and Trevor want publicly humiliated, not dead.